Gundam Wing: Endless Duel: Difference between revisions

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m (→‎Controls: Added images from Notation to areas that were using text to refer to those buttons previously. Renamed moves to reflect their original names in the original Gundam Wing instruction manual. Removed duplicate moves formerly named "Double Jump" and High-Power Jump".)
 
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|designer=Kunio Suzuki, Sunichi Taniguchi
|designer=Kunio Suzuki, Sunichi Taniguchi
|released=
|released=
'''JP''': March 29, 1996
    {{region|Japan|March 29, 1996}}
}}
}}
== Introduction ==
== Introduction ==
Line 15: Line 15:


== Gameplay ==
== Gameplay ==
Endless Duel is notable for its movement options: By using the suit's thrusters, players are able to forward dash, back dash, forward dash with blocking, super jump from the ground, hover by holding down, and boost up to twice in the air allowing for double jumps, triple jumps, cross overs, and many other movement options.  Mobile Suits (minus Epyon) also have a Vulcan mechanic where at longer ranges you can expend ammo from the energy meter to get generic fireballs, which can then be special or super canceled.
Endless Duel is notable for its movement options: By using the suit's boosters, players are able to forward dash, back dash, forward dash with blocking, super jump from the ground, hover by holding down, and boost up to twice in the air allowing for double jumps, triple jumps, cross-overs, and many other movement options.  Mobile Suits (minus Epyon) also have a Vulcan mechanic where, at longer ranges, you can expend ammo from the energy meter to get generic fireballs.


== Controls ==
== Controls ==
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you're facing the other direction.
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you're facing the other direction.
'''Basic Controls'''


[[File:U.png]] - Jump
=== Ground ===


[[File:B.png]] - Retreat (guard during enemy attack)
{| class="wikitable"


[[File:D.png]] - Crouch
|Jump ||[[File:UB.png]] [[File:U.png]] [[File:UF.png]]
|-
|Walk || [[File:F.png]]
|-
|Walk (Guard High) || [[File:B.png]]
|-
|Crouch (Guard Low) || [[File:DB.png]]
|-
|Crouch || [[File:D.png]]
|-
|Dash (Forward) || [[File:F.png]] [[File:F.png]]
|-
|Dash (Back hop) || [[File:B.png]] [[File:B.png]]
|-
|Guard Dash || [[File:B.png]] or [[File:F.png]] + [[File:Any.png]] + [[File:Any.png]]
|-
|Vulcan (costs energy) || [[File:WP.png]] or [[File:SP.png]] from far away with reticle on screen
|-
|}


[[File:DB.png]] - Guard low (during enemy attack)
=== Ground or Air ===


[[File:F.png]] - Advance
{| class="wikitable"
|Boost Jump || [[File:Any.png]] + [[File:Any.png]]
|-
|Throw || [[File:B.png]] or [[File:F.png]] + [[File:WP.png]] or [[File:SP.png]] close
|-
|}


[[File:F.png]] [[File:F.png]] - Dash
=== Air ===


[[File:F.png]] + Two Attack buttons - Guard Dash
{| class="wikitable"
|Hovering || During Boost Jump descent: Hold [[File:D.png]]
|-
|Air Dash || During Boost Jump descent: [[File:B.png]], [[File:UB.png]], [[File:U.png]], [[File:UF.png]], or [[File:F.png]] + [[File:Any.png]] + [[File:Any.png]]
|-
|}


Ground or [[Image:Air.png]]: [[File:Any.png]] + [[File:Any.png]] - Boost Jump
During Boost Jump descent: [[File:D.png]] - Hovering (Slows descent while holding [[File:D.png]] or until you attack)
During Boost Jump descent: [[Image:B.png]], [[Image:UB.png]], [[Image:U.png]], [[Image:UF.png]], or [[Image:F.png]] + [[File:Any.png]] + [[File:Any.png]] - Air Dash
[[File:LP.png]] or [[File:HP.png]] from far away with reticle on screen - Vulcan (costs energy)


'''Default Button Configuration'''
'''Default Button Configuration'''


[[Image:SFC Y.png]] - [[File:LP.png]]
[[File:SFC Y.png]] - [[File:WP.png]]


[[Image:SFC X.png]] - [[File:HP.png]]
[[File:SFC X.png]] - [[File:SP.png]]


[[Image:SFC B.png]] - [[File:LW.png]]
[[File:SFC B.png]] - [[File:WW.png]]


[[Image:SFC A.png]] - [[File:HW.png]]
[[File:SFC A.png]] - [[File:SW.png]]


== Tier List ==
== Tier List ==
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|S-tier='''Epyon''' - Used to be allowed in tourney play, compared to the hidden character found in [[Mighty Morphin' Power Rangers|this game's Western sibling]].  Has been banned more frequently recently.
|S-tier='''Epyon''' - Used to be allowed in tourney play, compared to the hidden character found in [[Mighty Morphin' Power Rangers|this game's Western sibling]].  Has been banned more frequently recently.
|B-name=High
|B-name=High
|B-tier='''Wing Zero''' - Its [[File:LP.png]] deceptively needs to be blocked low. High combo conversions. Normals have above average range and speed. <br> '''Shenlong''' - Has quick, long-range normals and decent damage. Offset by low defense and a low-damage super. <br> '''Wing''' - Heavy damage potential from HP juggle loop. Good all-around normals. Easy grab loop set-ups. <br> '''Mercurius''' - Great ranged normals. High combo damage potential. Planet Defense forces the opponent to wait through its invulnerability.
|B-tier='''Wing Zero''' - Its [[File:WP.png]] deceptively needs to be blocked low. High combo conversions. Normals have above average range and speed. <br> '''Shenlong''' - Has quick, long-range normals and decent damage. Offset by low defense and a low-damage super. <br> '''Mercurius''' - Great ranged normals. High combo damage potential. Planet Defense forces the opponent to wait through its invulnerability.<br> '''Wing''' - Heavy damage potential from SP juggle loop. Good all-around normals. Easy grab loop set-ups.  
|D-name=Good
|D-name=Good
|D-tier='''Tallgeese''' - Best air mobility. Has quick normals that can convert to combos, but those normals have weird angles and those combos have low damage. <br> '''Deathscythe''' - Has an easy-to-master infinite that can counter ranged projectile play. Has an invincible dash. Air [[Image:DP.png]]+[[Image:HP.png]]or[[Image:HW.png]] is fully invulnerable. Below-average normals. <br> '''Sandrock''' - High defense and high damage. Heat Slicer can negate projectiles. Low mobility, below-average normals, and a very situational super.
|D-tier='''Tallgeese''' - Best air mobility. Has quick normals that can convert to combos, but those normals have weird angles and those combos have low damage. <br> '''Deathscythe''' - Has an easy-to-master infinite that can counter ranged projectile play. Has an invincible dash. Air [[File:DP.png]]+[[File:SP.png]] or [[File:SW.png]] is fully invulnerable. Below-average normals. <br> '''Sandrock''' - High defense and high damage. Heat Slicer can negate projectiles. Low mobility, below-average normals, and a very situational super.
|E-name=Low
|E-name=Low
|E-tier='''Heavyarms''' - Having the longest throw range, it's the only Gundam that can't have their throw teched at a distance. High defense. Very slow, average-ranged normals. <br> '''Vayeate''' - Hard to master in general, but has decent pokes.
|E-tier='''Heavyarms''' - Has the longest throw range. High defense. Very slow, average-ranged normals. <br> '''Vayeate''' - Hard to master in general, but has decent pokes. Best super for block cancels.
}}
}}


== Game Footage ==
== Game Footage ==
<youtubeplaylist>https://www.youtube.com/embed/videoseries?list=PLEA33D93998EF929F</youtubeplaylist>
 
{{#widget:YouTube|playlist=PLEA33D93998EF929F}}


== External Links ==
== External Links ==
*[https://twitter.com/endless_duel Endless Duel Twitter account]
*[https://twitter.com/endless_duel Endless Duel Twitter account]
*[https://docs.google.com/spreadsheets/d/1CSJgJjm143NlbWnYEmH-0x0r4d_-4EsUlLzj-JewMgk/edit#gid=2090632712 Gundam Wing: Endless Duel Frame Data by TheOwlSaysORLY]
*[https://docs.google.com/spreadsheets/d/1CSJgJjm143NlbWnYEmH-0x0r4d_-4EsUlLzj-JewMgk/edit#gid=2090632712 Gundam Wing: Endless Duel Frame Data by TheOwlSaysORLY]
*[https://forums.shoryuken.com/t/gundam-wing-endless-duel/13390/43 Gundam Wing: Endless Duel thread at Shoryuken Forums]
*[https://archive.supercombo.gg/t/gundam-wing-endless-duel/13390 Gundam Wing: Endless Duel thread at Shoryuken Forums Archive]
*[https://gamefaqs.gamespot.com/snes/564117-shin-kidou-senshi-gundam-w-endless-duel/faqs Gundam Wing: Endless Duel guide at GameFAQs]
*[https://gamefaqs.gamespot.com/snes/564117-shin-kidou-senshi-gundam-w-endless-duel/faqs Gundam Wing: Endless Duel guide at GameFAQs]



Latest revision as of 21:42, 10 January 2024

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Shin Kidou Senki Gundam Wing: Endless Duel
Developer(s) Natsume
Publisher(s) Bandai
Producer(s) Makoto Asanuma, Kazumasa Ogata
Designer(s) Kunio Suzuki, Sunichi Taniguchi
Release Date Japan March 29, 1996

Introduction

Shin Kidou Senshi Gundam W: Endless Duel (新機動戦記ガンダムW Endless Duel) aka Gundam Wing: Endless Duel is a Japan-exclusive 2D fighting game released in 1996. It was the first video game to be based on the Mobile Suit Gundam Wing anime series. GWED uses the same engine as another Natsume game, Mighty Morphin Power Rangers: The Fighting Edition.

Gameplay

Endless Duel is notable for its movement options: By using the suit's boosters, players are able to forward dash, back dash, forward dash with blocking, super jump from the ground, hover by holding down, and boost up to twice in the air allowing for double jumps, triple jumps, cross-overs, and many other movement options. Mobile Suits (minus Epyon) also have a Vulcan mechanic where, at longer ranges, you can expend ammo from the energy meter to get generic fireballs.

Controls

  • Directional commands are listed assuming your character is facing right onscreen (1P side). and are reversed if you're facing the other direction.

Ground

Jump
Walk
Walk (Guard High)
Crouch (Guard Low)
Crouch
Dash (Forward)
Dash (Back hop)
Guard Dash or + +
Vulcan (costs energy) or from far away with reticle on screen

Ground or Air

Boost Jump +
Throw or + or close

Air

Hovering During Boost Jump descent: Hold
Air Dash During Boost Jump descent: , , , , or + +


Default Button Configuration

-

-

-

-

Tier List

Top Epyon - Used to be allowed in tourney play, compared to the hidden character found in this game's Western sibling. Has been banned more frequently recently.
High Wing Zero - Its deceptively needs to be blocked low. High combo conversions. Normals have above average range and speed.
Shenlong - Has quick, long-range normals and decent damage. Offset by low defense and a low-damage super.
Mercurius - Great ranged normals. High combo damage potential. Planet Defense forces the opponent to wait through its invulnerability.
Wing - Heavy damage potential from SP juggle loop. Good all-around normals. Easy grab loop set-ups.
Good Tallgeese - Best air mobility. Has quick normals that can convert to combos, but those normals have weird angles and those combos have low damage.
Deathscythe - Has an easy-to-master infinite that can counter ranged projectile play. Has an invincible dash. Air + or is fully invulnerable. Below-average normals.
Sandrock - High defense and high damage. Heat Slicer can negate projectiles. Low mobility, below-average normals, and a very situational super.
Low Heavyarms - Has the longest throw range. High defense. Very slow, average-ranged normals.
Vayeate - Hard to master in general, but has decent pokes. Best super for block cancels.

Game Footage

External Links

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
List of Fighting Games
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