Gundam Wing: Endless Duel/Wing: Difference between revisions

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(Created page with "right =Introduction= =Information= FGT: 130 WEP: 140 SPD: 150 POW: 120 ARM: 130 RFN: Wing Gundam HEI: 16.3 WEI: 7.1 MAT: Gundanium RN: XXXG-...")
 
 
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[[File:gwwing.gif|right]]
{{GWED_Profile
=Introduction=
|name=Wing
=Information=
|image=
FGT: 130
|classification=Transformable General-Purpose Mobile Suit
|model=XXXG-01W
|height=16.3 meters
|weight=7.1 metric tons
|pilot=Heero Yuy
|pilotimg=
}}


WEP: 140
== Introduction ==
The '''XXXG-01W Wing Gundam''' is the titular mobile suit of Gundam Wing, and the "shoto" representative in Endless Duel.


SPD: 150
{|
!Strengths
!Weaknesses
|-
|
* Fast.
* Combos well.
* Nice reach.
* Hits hard.
* Versatile.
* Multi-hit Projectiles
* Easy crossover with aSW
|
* High-damage combos are not easy to pull off.
|}


POW: 120
== Special Attacks ==


ARM: 130
{{SVG-Move
|image=
|caption=
|attack=Buster Rifle<br />バスターライフル<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_WingHitboxCropped_099.png|link]]<br />[[File:GWED_WingHitboxCropped_100.png|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=6
|guard=[[File:Mid.png|link]]
|startup=17
|active=54, or until landing.
|hitadvan=-10
|blockadvan=-10
|properties=[[File:Projectile.png]]
|description=Advantage based on point blank hit. Fires 1 shot.
}}
{{GEWD-Data
|version=[[File:GWED_WingHitboxCropped_098.png|link]]<br />[[File:GWED_WingHitboxCropped_101.png|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=7x3
|guard=[[File:Mid.png|link]]
|startup=12
|active=69, or until landing.
|hitadvan=-6
|blockadvan=-6
|properties=[[File:Projectile.png]]
|description=Advantage based on point blank hit. Fires 3 shots.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Rising Saber<br />ライジングサーベル<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_WingHitbox_023.gif|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=4x2,16
|guard=[[File:Mid.png|link]]
|startup=5
|active=73, or until landing
|hitadvan=KD
|blockadvan-44, or until landing
|properties=[[File:Knockdown.png]]
|description=Can reach off the ground during first hit only.
}}
{{GEWD-Data
|version=[[File:GWED_WingHitbox_029.gif|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=4x4,16
|guard=[[File:Mid.png|link]]
|startup=5
|active=74, or until landing
|hitadvan=KD
|blockadvan=-44 or until landing.
|properties=[[File:Knockdown.png]]
|description=15 ticks of non-grab starting invulnerability from the start. Can reach off the ground during first hit only.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Rising Saber<br />ライジングサーベル<br />[[File:Air.png]]<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_WingHitbox_035.gif|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=4x2,16
|guard=[[File:Mid.png|link]]
|startup=5
|active=73, or until landing
|hitadvan=KD
|blockadvan-44, or until landing
|properties=[[File:Knockdown.png]]
|description=
}}
{{GEWD-Data
|version=[[File:GWED_WingHitbox_041.gif|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=4x4,16
|guard=[[File:Mid.png|link]]
|startup=5
|active=74, or until landing
|hitadvan=KD
|blockadvan=-44 or until landing.
|properties=[[File:Knockdown.png]]
|description=15 ticks of non-grab starting invulnerability from the start.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Surprise Crash<br />サプライズクラッシユ<br />[[File:QCB.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_WingHitbox_070.gif|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=6,12
|guard=[[File:Mid.png]]
|startup=16
|active=33
|hitadvan=KD
|blockadvan=-18
|properties=[[File:Knockdown.png]]
|description=Recovery based on block or whiff. Ticks 33-49 can be cancelled with superjump or blockdash.
}}
{{GEWD-Data
|version=[[File:GWED_WingHitbox_071.gif|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=6,12,12
|guard=[[File:Mid.png]]
|startup=16
|active=33
|hitadvan=KD
|blockadvan=-18
|properties=[[File:Knockdown.png]]
|description=Recovery based on block or whiff. Ticks 33-49 can be cancelled with superjump or blockdash.
}}
}}


RFN: Wing Gundam
=== Super Attacks ===
{{SVG-Move
|image=
|caption=Super
|attack=Hyper Buster Rifle<br />ハイパーバスターライフル<br />[[File:GWED_WingHitbox_053.gif|link]]<br />Ground<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=6x12
|guard=[[File:Mid.png|link]]
|startup=17, or 9 in air.
|active=82, or until landing.
|hitadvan=-1
|blockadvan=-1
|properties=
|description=16 ticks of non-grab starting invulnerability from the start.
}}
}}
{{SVG-Move
|image=
|caption=Super
|attack=Hyper Buster Rifle<br />ハイパーバスターライフル<br />[[File:GWED_WingHitbox_093.gif|link]]<br />[[File:Air.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=6x12
|guard=[[File:Mid.png|link]]
|startup=17, or 9 in air.
|active=82, or until landing.
|hitadvan=-1
|blockadvan=-1
|properties=
|description=8 ticks of non-grab starting invulnerability from the start.
}}
}}
{{SVG-Move
|image=
|caption=Super
|attack=Bird Mode<br />バードモード<br />[[File:GWED_WingHitbox_063.gif|link]]<br />[[File:QCB.png]] [[File:QCB.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=(5x5)x3
|guard=[[File:Mid.png|link]]
|startup=77-84
|active=??
|hitadvan=??
|blockadvan=??
|properties=
|description=Invulnerable and immune to grabs throughout Bird Mode. Can be grabbed during the first 10 ticks of startup. Vulnerable when falling at the end.
}}
}}


HEI: 16.3
== Normal Attacks ==
=== Standing Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Punch<br />[[File:GWED_WingHitboxCropped_001.png|link]]<br />[[File:WP.png]]
|data=
{{GEWD-Data
|damage=2
|guard=[[File:Mid.png|link]]
|startup=6
|active=8
|hitadvan=+4
|blockadvan=+4
|properties=[[File:Rapidfire.png|link]]
|description=Chains: [[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]    '''::''' [[File:F.png|link]] '''+''' [[File:SP.png]]  '''::'''  [[File:D.png|link]]+[[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Punch<br />[[File:GWED_WingHitbox_002.gif|link]]<br />[[File:SP.png]]
|data=
{{GEWD-Data
|damage=12
|guard=[[File:Mid.png|link]]
|startup=5
|active=37
|hitadvan=+5
|blockadvan=-14
|properties=
|description=Chains: [[File:SP.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Weapon<br />[[File:GWED_WingHitbox_004.gif|link]]<br />[[File:WW.png]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:Mid.png|link]]
|startup=7
|active=22
|hitadvan=-7
|blockadvan=-7
|properties=
|description=Chains: [[File:SP.png]] '''/''' [[File:SW.png]]    '''::''' [[File:F.png|link]] '''+''' [[File:SP.png]]  '''::'''  [[File:D.png|link]]+[[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Weapon<br />[[File:GWED_WingHitboxCropped_006.png|link]]<br />[[File:SW.png]]
|data=
{{GEWD-Data
|damage=8
|guard=[[File:Mid.png|link]]
|startup=7
|active=21
|hitadvan=0
|blockadvan=0
|properties=
|description=Chains: [[File:D.png]]+[[File:SW.png]] Hits OTG.
}}
}}


WEI: 7.1
{{SVG-Move
|image=
|caption=
|attack=Forward Strong Punch<br />[[File:GWED_WingHitboxCropped_010.png|link]]<br />[[File:F.png|link]]+[[File:SP.png]]
|data=
{{GEWD-Data
|damage=16
|guard=[[File:Mid.png|link]]
|startup=9
|active=24
|hitadvan=-6
|blockadvan=-6
|properties=
|description=
}}
}}


MAT: Gundanium RN: XXXG-01W
=== Crouching Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Punch<br />[[File:GWED_WingHitboxCropped_007.png|link]]<br />[[File:D.png]] + [[File:WP.png]]
|data=
{{GEWD-Data
|damage=2
|guard=[[File:Low.png|link]]
|startup=8
|active=13
|hitadvan=+1
|blockadvan=+1
|properties=[[File:Rapidfire.png]]
|description=Chains: [[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]    '''::''' [[File:F.png|link]] '''+''' [[File:SP.png]]  '''::'''  [[File:D.png|link]]+[[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]. Hits OTG.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Punch<br />[[File:GWED_WingHitbox_008.gif|link]]<br />[[File:D.png]] + [[File:SP.png]]
|data=
{{GEWD-Data
|damage=16
|guard=[[File:Low.png|link]]
|startup=9
|active=29
|hitadvan=KD
|blockadvan=-14
|properties=[[File:Knockdown.png]]
|description=Hits OTG.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Weapon<br />[[File:GWED_WingHitboxCropped_011.png|link]]<br />[[File:D.png]] + [[File:WW.png]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:Low.png|link]]
|startup=7
|active=20
|hitadvan=-5
|blockadvan=-5
|properties=Hits OTG.
|description=Chains: [[File:SP.png]] '''/''' [[File:SW.png]]    '''::''' [[File:F.png|link]] '''+''' [[File:SP.png]]  '''::'''  [[File:D.png|link]]+[[File:SP.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Weapon<br />[[File:GWED_WingHitbox_012.gif|link]]<br />[[File:D.png]] + [[File:SW.png]]
|data=
{{GEWD-Data
|damage=8
|guard=[[File:Mid.png|link]]
|startup=7
|active=21
|hitadvan=0
|blockadvan=0
|properties=
|description=
}}
}}


AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam
=== Air Attacks ===
Sabre*1
{{SVG-Move
|image=
|caption=
|attack=Air Weak Punch<br />[[File:GWED_WingHitboxCropped_014.png|link]]<br />[[File:Air.png]] [[File:WP.png]]
|data=
{{GEWD-Data
|damage=2
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Punch<br />[[File:GWED_WingHitbox_015.gif|link]]<br />[[File:Air.png]] [[File:SP.png]]
|data=
{{GEWD-Data
|damage=12
|guard=[[File:High.png|link]]
|startup=9
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack= Air Weak Weapon<br />[[File:GWED_WingHitboxCropped_017.png|link]]<br />[[File:Air.png]] [[File:WW.png]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Weapon<br />[[File:GWED_WingHitbox_018.gif|link]]<br />[[File:Air.png]] [[File:SW.png]]
|data=
{{GEWD-Data
|damage=8
|guard=[[File:High.png|link]]
|startup=9
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}


=== Vulcan Attacks ===
TODO


IGP: [HEERO] Heero Yuy
== Movement Data ==
TODO


=Basics=
== Combos ==
=Move List=
;5WP start
Specials:
:5WP > 5WW > 623S
:5WPx3 > 2WPx2 > 2SP
:5WPx4 > 5WW > 2WW > 5SW > 2SW


Buster Rifle Blast (5 per shot)-QCF + Attack;  
;2WP start
:2WPx4 > 2SP
:2WPx4 > 236X


Ground or air
;5WW start
:5WW > 2WW > 5SW > 2SW
:5WW > 2WW > 623S
:5WW > 5SP > dl.214S
::Delay for 5 hits.


Wing fires a blast out of its buster rifle. Light fires one small
;2WW start
shot; heavy fires three big shots.
:2WW > 5SP > dl.214S
::Delay for 5 hits.


;5SP start
:5SP > 623S


Shield Uppercut (17-23)-DP + Attack;  
;5SW start
:5SW > 2SW > 214S > OTG
:5SWx3 > 623S > OTG
:5SWx2 > 5SP > 623S > OTG


Ground or air
;623X start
:623S > 2WPx3 > 2WW > 5SW > 214S
::With opponent cornered and airborne.


Wing performs a rising uppercut attack with its shield that ends
;Vulcan start
with a beam sabre slash. Light version hits three times; heavy hits
:236S > v.SP > 236236X
five times.
::236S in Vulcan range
:(v.WP >) v.SP > 236S (> 236236X)
::v.WP combos to v.SP with opponent near corner.
::End with 236S into Super or either as meter permits.


;OTG Ender
:2WPx4 > 2WW > 2SP
::A dash may be required in most combos for OTG to connect.


Wing Combination (13-22)-QCB + Attack;
;Infinites
:2WP/2WW > (5SP > 6BS)xN (> 5SP > 623S > OTG)
::Loop xN or cash out with 5SP 623S > OTG ender.


Ground only
== Trivia ==
;In-game stats
* FGT: 130
* WEP: 140
* SPD: 150
* POW: 120
* ARM: 130
* AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1


Wing rushes at the opponent, connecting with its shield and beam
== GWED Navigation ==
sabre.  Light version hits twice, heavy version hits three times.
{{GWED_Nav}}
Both knock the opponent down if they connect.
{{GenPgNav}}
 
 
 
Supers:
 
 
Super Buster Rifle (33)-QCF,QCF + Attack;
 
Ground or air
 
Wing fires three large shots from its buster rifle.  Hits nine times.
 
 
Bird Mode (40)-QCB,QCB + Attack;
 
Ground only
 
Wing leaps off-screen and enters Bird mode, flying across the screen
three times.  Hits up to five times with each pass.  Wing is
invincible during this move.
 
=Move Analysis=
=Strategy=
==Combos==
Combos
 
SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)<br>
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)<br>
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)<br>
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)<br>
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)<br>
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)<br>
 
Combos:
Jump and Annoy:  SJ, (when in reach) sW, (immediately when on ground) csp, rlr(1+1+1+1=4)<br>
Weak Kick to Buster Shot:  cwp x3, cwp (2-in-1), df+f+k  (3+1+1/3=5/7)<br>
Up against The Wall:  (when op. is in air and corner)  TDD+sp, cwp x3, cwW, sW,QCA+sw (10, unverified)<br>
Long-Range Killer:  QCT+sW, wk, QCT x2+sW (18, unverified)<br>
Flying Charge:  sp, TDD+sp<br>
Abandon:  QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp<br>
Silencer:  wp, wW, TDD+sp<br>
Shutdown:  wW, cwW, TDD+sp<br>
Sweep: wpx3, cwpx2, csp<br>
Sweeper:  cwpx4, csp<br>
Air Dance:  wW, sp, (when in hori. range) QCA+sp<br>
Air Dance Mark II:  cwW, sp, (when in hori. range) QCA+sp<br>
Omega Sword:  wW, cwW, sW, csW<br>
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp<br>
 
==Basic Strategy==
==Advanced Strategy==
The Good:
*Fast.
*Combos well.
*Very nice reach.
*Hits hard.
*Versatile.
*Multihit Projectiles
 
The Bad:
*Combos are not easy to pull off.
*Defense is a little low at best.


[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Latest revision as of 04:04, 16 February 2024

Wing
Classification Transformable General-Purpose Mobile Suit
Model number XXXG-01W
Height 16.3 meters
Weight 7.1 metric tons
Pilot Heero Yuy

Introduction

The XXXG-01W Wing Gundam is the titular mobile suit of Gundam Wing, and the "shoto" representative in Endless Duel.

Strengths Weaknesses
  • Fast.
  • Combos well.
  • Nice reach.
  • Hits hard.
  • Versatile.
  • Multi-hit Projectiles
  • Easy crossover with aSW
  • High-damage combos are not easy to pull off.

Special Attacks

Buster Rifle
バスターライフル
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
link
or
6 link 17 54, or until landing. -10 -10

Advantage based on point blank hit. Fires 1 shot.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
link
or
7x3 link 12 69, or until landing. -6 -6

Advantage based on point blank hit. Fires 3 shots.

Rising Saber
ライジングサーベル
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x2,16 link 5 73, or until landing KD

Can reach off the ground during first hit only.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x4,16 link 5 74, or until landing KD -44 or until landing.

15 ticks of non-grab starting invulnerability from the start. Can reach off the ground during first hit only.

Rising Saber
ライジングサーベル

+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x2,16 link 5 73, or until landing KD
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x4,16 link 5 74, or until landing KD -44 or until landing.

15 ticks of non-grab starting invulnerability from the start.

Surprise Crash
サプライズクラッシユ
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
6,12 16 33 KD -18

Recovery based on block or whiff. Ticks 33-49 can be cancelled with superjump or blockdash.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
6,12,12 16 33 KD -18

Recovery based on block or whiff. Ticks 33-49 can be cancelled with superjump or blockdash.


Super Attacks

Hyper Buster Rifle
ハイパーバスターライフル
link
Ground
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6x12 link 17, or 9 in air. 82, or until landing. -1 -1

16 ticks of non-grab starting invulnerability from the start.

Hyper Buster Rifle
ハイパーバスターライフル
link

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6x12 link 17, or 9 in air. 82, or until landing. -1 -1

8 ticks of non-grab starting invulnerability from the start.

Bird Mode
バードモード
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
(5x5)x3 link 77-84 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode. Can be grabbed during the first 10 ticks of startup. Vulnerable when falling at the end.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 6 8 +4 +4 link

Chains: / / / :: link + :: link+ / / /

Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 5 37 +5 -14

Chains:

Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 22 -7 -7

Chains: / :: link + :: link+ / /

Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 7 21 0 0

Chains: + Hits OTG.


Forward Strong Punch
link
link+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 9 24 -6 -6


Crouching Attacks

Crouch Weak Punch
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 8 13 +1 +1

Chains: / / / :: link + :: link+ / / . Hits OTG.

Crouch Strong Punch
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 9 29 KD -14

Hits OTG.

Crouch Weak Weapon
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 20 -5 -5 Hits OTG.

Chains: / :: link + :: link+ /

Crouch Strong Weapon
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 7 21 0 0


Air Attacks

Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 5 Until ground
Air Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 9 Until ground
Air Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 5 Until ground
Air Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 9 Until ground


Vulcan Attacks

TODO

Movement Data

TODO

Combos

5WP start
5WP > 5WW > 623S
5WPx3 > 2WPx2 > 2SP
5WPx4 > 5WW > 2WW > 5SW > 2SW
2WP start
2WPx4 > 2SP
2WPx4 > 236X
5WW start
5WW > 2WW > 5SW > 2SW
5WW > 2WW > 623S
5WW > 5SP > dl.214S
Delay for 5 hits.
2WW start
2WW > 5SP > dl.214S
Delay for 5 hits.
5SP start
5SP > 623S
5SW start
5SW > 2SW > 214S > OTG
5SWx3 > 623S > OTG
5SWx2 > 5SP > 623S > OTG
623X start
623S > 2WPx3 > 2WW > 5SW > 214S
With opponent cornered and airborne.
Vulcan start
236S > v.SP > 236236X
236S in Vulcan range
(v.WP >) v.SP > 236S (> 236236X)
v.WP combos to v.SP with opponent near corner.
End with 236S into Super or either as meter permits.
OTG Ender
2WPx4 > 2WW > 2SP
A dash may be required in most combos for OTG to connect.
Infinites
2WP/2WW > (5SP > 6BS)xN (> 5SP > 623S > OTG)
Loop xN or cash out with 5SP 623S > OTG ender.

Trivia

In-game stats
  • FGT: 130
  • WEP: 140
  • SPD: 150
  • POW: 120
  • ARM: 130
  • AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1

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