Gundam Wing: Endless Duel/Deathscythe: Difference between revisions

From Super Fighting Wiki
Jump to navigation Jump to search
(Created page with "right =Introduction= =Information= FGT: 140<br> WEP: 120<br> SPD: 160<br> POW: 120<br> ARM: 120<br> RFN: Gundam Deathscythe<br> HEI: 16.3 WEI: 7.2 M...")
 
 
(49 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:gwdeathscythe.gif|right]]
{{GWED_Profile
=Introduction=
|name=Deathscythe
=Information=
|image=
FGT: 140<br>
|classification=Stealth Close Quarters Combat Mobile Suit
WEP: 120<br>
|model=XXXG-01D
SPD: 160<br>
|height=16.3
POW: 120<br>
|weight=7.2
ARM: 120<br>
|pilot=Duo Maxwell
RFN: Gundam Deathscythe<br>
|pilotimg=
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D<br>
}}
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1<br>
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)<br>
DES: Despite its name, it cannot do a fatality in this game.  But then
again, other robots cannot do fatalities either.<br>


DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple<br>
== Introduction ==
=Basics=
The '''XXXG-01D Deathscythe Gundam''' is a rushdown suit best known for comically easy to execute infinites thanks to 236S's vortex. Beyond that Deathscythe wants to be in your face all the time and will do so with its teleport dash and Vulcan attacks to confirm 236S.


=Move List=
;Teleport Dash: Deathscythe's dash is projectile and strike invulnerable for most of its duration. It can be grabbed at any point, however.


Specials:
{|
!Strengths
!Weaknesses
|-
|
* Invulnerable (can be grabbed) dash.
* Easy-to-execute ground infinite combo.
* Decent counter attack options.
* Buster Shield reduces the chance of the opponent going for ranged fireballs.
* Air Strong Cyclone Deathscythe is invulnerable for its duration in the air.
|
* Doesn't combo very well aside from the strong fireball.
* Inflexible. A very straight-forward mech.
* Most attacks leave you very vulnerable.
|}


Buster Shield (11)-Down, DF, forward + Attack;
== Special attacks ==
{{SVG-Move
|image=
|caption=
|attack=Buster Shield<br />バスターシールド<br />[[File:GWED_DeathscytheHitboxCropped_041.png|link]]<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=43
|hitadvan=+8
|blockadvan=+8
|properties=
|description=Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=43
|hitadvan=+39
|blockadvan=+8
|properties=
|description=Advantage is the same no matter how far away you are
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Cyclone Deathscythe<br />サイクロンデスサイズ<br />[[File:GWED_DeathscytheHitbox_043.gif|link]]<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=11
|active=54
|hitadvan=KD
|blockadvan=-26
|properties=[[File:Knockdown.png]]
|description=Air-OK
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=11
|active=77
|hitadvan=KD
|blockadvan=-52
|properties=[[File:Knockdown.png]]
|description=Air-OK, [https://twitter.com/Endless_Duel/status/971901405169618945 Invulnerable when performing the air version until Deathscythe lands. Air-throwable.]
}}
}}


Ground only
=== Super Attack ===
{{SVG-Move
|image=
|caption=Super
|attack=Death Hurricane<br />デスハリケーン<br />[[File:GWED_DeathscytheHitbox_057.gif|link]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=65
|hitadvan=KD
|blockadvan=-46
|properties=[[File:Knockdown.png]]
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=65
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits
}}
}}


Deathscythe throws its buster shield at the opponent.  Both versions
== Normal Attacks ==
hit three times, but heavy version moves Deathscythe next to the
=== Standing Attacks ===
opponent after the second hit.
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Punch<br />[[File:GWED_DeathscytheHitboxCropped_001.png|link]]<br />[[File:WP.png|link]]
|data=
{{GWED-Data
|damage=2
|guard=[[File:Mid.png|link]]
|startup=8
|active=4
|hitadvan=0
|blockadvan=0
|properties=
|description=Special and super cancellable.  Chains into other grounded normals.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Punch<br />[[File:GWED_DeathscytheHitboxCropped_003.png|link]]<br />[[File:SP.png|link]]
|data=
{{GWED-Data
|damage=12
|guard=[[File:Mid.png|link]]
|startup=9
|active=4
|hitadvan=KD
|blockadvan=-8
|properties=[[File:Knockdown.png]]
  |description=Can be super canceled, but doesn't combo
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Weapon<br />[[File:GWED_DeathscytheHitbox_006.gif|link]]<br />[[File:WW.png|link]]
|data=
{{GWED-Data
|damage=4
|guard=[[File:Mid.png|link]]
|startup=9
|active=4
|hitadvan=-3
|blockadvan=-9
|properties=
|description=Can be super and special cancelled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, Crouch Weak Weapon, and Crouch Strong Weapon.  Floats on hit.  Chain/Cancel window is very late.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Weapon<br />[[File:GWED_DeathscytheHitbox_009.gif|link]]<br />[[File:SW.png|link]]
|data=
{{GWED-Data
|damage=6,6
|guard=[[File:Mid.png|link]]
|startup=10,16
|active=6,3
|hitadvan=-6
|blockadvan=-6
|properties=
|description=Can be special and super cancelled.  Hits OTG.  Chains into Crouch Strong Weapon. 
Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.
}}
}}


Rising Scythe (11-17)-DP + Attack;
=== Crouching Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Punch<br />[[File:GWED_DeathscytheHitboxCropped_015.png|link]]<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
{{GWED-Data
|damage=2
|guard=[[File:Mid.png|link]]
|startup=8
|active=4
|hitadvan=0
|blockadvan=0
|properties=
|description=Special and super cancellable.  Chains into other grounded normals.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Punch<br />[[File:GWED_DeathscytheHitboxCropped_017.png|link]]<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
{{GWED-Data
|damage=16
|guard=[[File:Low.png|link]]
|startup=7
|active=4
|hitadvan=KD
|blockadvan=-11
|properties=[[File:Knockdown.png]]
|description=Can be super cancelled, but doesn't combo.  Hits OTG.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Weapon<br />[[File:GWED_DeathscytheHitboxCropped_019.png|link]]<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
{{GWED-Data
|damage=4
|guard=[[File:Low.png|link]]
|startup=11
|active=10
|hitadvan=-11
|blockadvan=-11
|properties=
|description=Can be super and special cancelled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, and Crouch Strong Weapon.  Hits OTG.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Weapon<br />[[File:GWED_DeathscytheHitbox_022.gif|link]]<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
{{GWED-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=3,6
|hitadvan=+1
|blockadvan=-9
|properties=
|description=Can be special and super cancelled.  Hits OTG.  Chains into Crouch Strong Weapon.  Only chains or cancels on 2nd hit, floats on hit.
}}
}}


Ground or air
=== Air Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Air Weak Punch<br />[[File:GWED_DeathscytheHitboxCropped_027.png|link]]<br />[[File:Air.png]] + [[File:WP.png|link]]
|data=
{{GWED-Data
|damage=2
|guard=[[File:High.png|link]]
|startup=5
|active=24
|hitadvan=
|blockadvan=
|properties=
|description=Special and super cancellable. 
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Punch<br />[[File:GWED_DeathscytheHitboxCropped_029.png|link]]<br />[[File:Air.png]] + [[File:SP.png|link]]
|data=
{{GWED-Data
|damage=12
|guard=[[File:High.png|link]]
|startup=9
|active=4
|hitadvan=
|blockadvan=
|properties=
|description=Special and super cancellable
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Weak Weapon<br />[[File:GWED_DeathscytheHitbox_032.gif|link]]<br />[[File:Air.png]] + [[File:WW.png|link]]
|data=
{{GWED-Data
|damage=4
|guard=[[File:High.png|link]]
|startup=10
|active=4
|hitadvan=
|blockadvan=
|properties=
|description=Special and super cancelable.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Weapon<br />[[File:GWED_DeathscytheHitbox_036.gif|link]]<br />[[File:Air.png]] + [[File:SW.png|link]]
|data=
{{GWED-Data
|damage=6,6
|guard=[[File:High.png|link]]
|startup=10,16
|active=6,3
|hitadvan=
|blockadvan=
|properties=
|description=Can be special and super cancelled.  Hits OTG.  Only cancels on 2nd hit.
}}
}}


Deathscythe performs a rising slash with its beam scythe.  Light
=== Vulcan attacks ===
version hits three times, heavy hits five times.
{{SVG-Move
|image=
|caption=Super
|attack=Vulcans<br />
|data=
{{GWED-Data
|version=Far [[File:WP.png]]
|damage=3x3
|guard=[[File:Mid.png|link]]
|startup=9
|active=41 total
|hitadvan=
|blockadvan=-
|properties=
|description=Special and Super cancelable.  Also chains into Strong vulcans
}}
{{GWED-Data
|version=Far [[File:SP.png]]
|damage=3x6
|guard=[[File:Mid.png|link]]
|startup=9
|active=73 total
|hitadvan=
|blockadvan=
|properties=
|description=Special and Super cancelable.
}}
}}


Super:
== Movement Data ==
;Forward Dash
:30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point.


Shinigami (38)-Down, DF, forward, down, DF, forward +Attack;
;Backward Dash
:30f; Frames 5-25 invincible to strikes and projectiles.


Ground or air
;Forward Boost Step
:35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.


Deathscythe performs an enhanced version of its light rising slash,
;Backward Boost Step
with greater horizontal range and a wave of yellow energy emitting
:45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
from the scythe's blade. Hits nine times.
=Move Analysis=


=Strategy=
;Jump
==Combos==
:47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.
Combos


SWPx3, Csw, GFDD+sk, CWw, Ssw, Csw (3+2+5+1+1+1=13) (100/25)<br>
;Boost Jump
Ssw, Csw, GQCFx2+k, CWw, Ssw, Csw (2+2+6+1+1+1=13) (200/140)<br>
:52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
SWV, SsV, GQCF+sk, SWPx3, GFDD+sk, CWw, Ssw, Csw (3+6+3+1x3+5+1+1+1=23)(209/119)<br>
SWV, SsV, GQCF+sk, GQCFx2+k, CWw, Ssw, Csw (3+6+3+8+1+1+1=23) (309/264)<br>
(CWw, Ssw, QCF+sk,)xn ((1+2+3=6)xn) (100xn/55+10xn)<br>


Illusion Kick (opener for combos):  Dash, sp<br>
;Air Dash Forward/Backward
Buster Slash:  (From a distance) QCT+sW, (after it connects) QCTx2sW (3+10=13)
:9f
(Thanks, HyperBlissey)<br>
Shinigami Renzo:  cwW, sW, QCT+sp, rlr x y (y=infinite times)<br>
Shinigami no Kehai:  QCT+sp, wp, cwW, sW, rlr x y<br>
Deadly Roulettes:  QCT+sp, sW, csW, QCTx2+sp<br>
Death Becomes Me:  wp, wW, QCT+sp, cwW, csW, QCTx2+sp<br>
Quick Charge:  (Vulcan Range)wW, sW, QCT+sp, QCTx2+sp<br>
Quick Charge Minor: (Vulcan Range) sp, QCT+sW, (when shield hits) QCTx2+wW<br>


;Air Dash Up-Forward/Backward
:17f


;Air Dash Up
:22f


==Basic Strategy==
== Combos ==
==Advanced Strategy==
;5WP start
The Good:
:5WPx2 > 2SW > 623S > OTG
*Untouchable dash, good for dash-in attacks or retreating.
:5WP > 5WW > 236S > 2SW > 623X/236236X > OTG
*Can easily perform one of the few endless combos.
;5SW start
*Good counter-attacks for punishing or countering.
:5SW > 2SW > 236236X > OTG
*Super does lots of damage and chains easily.
::623W can replace super in the corner.
*Very nice range.
;236S start
:236S > 5SW > 2SW (> 236236X)
;Vulcan start
:(v.WP >) v.SP > 236S > ...
::v.WP combos to v.SP with opponent near corner.
::Do whatever you want after 236S. Even the infinite.
;OTG Ender
:2WW > 5SW > 2SW
::A dash may be required in most combos for OTG to connect.
;Infinites
:(2WW > 5SW > 236S)xN
::Infinite while meter allows
:(2WPx3 > 2WW > 236S)xN
:(5WP > 2WW > 5SW(2) > 236S)xN
::These two regain meter spent for guaranteed ToD.


The Bad:
== Trivia ==
*Doesn't combo very well aside from the strong fireball.
;In-game stats
*Inflexible; it doesn't have many options, making it very straight-forward.
*FGT: 140
*Special attacks don't do much damage.
*WEP: 120
*Most attacks leave you very vulnerable.
*SPD: 160
*POW: 120
*ARM: 120
*MAT: Gundanium
*AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
 
== GWED Navigation ==
{{GWED_Nav}}
{{GenPgNav}}


[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Latest revision as of 04:43, 9 February 2024

Deathscythe
Classification Stealth Close Quarters Combat Mobile Suit
Model number XXXG-01D
Height 16.3
Weight 7.2
Pilot Duo Maxwell

Introduction

The XXXG-01D Deathscythe Gundam is a rushdown suit best known for comically easy to execute infinites thanks to 236S's vortex. Beyond that Deathscythe wants to be in your face all the time and will do so with its teleport dash and Vulcan attacks to confirm 236S.

Teleport Dash
Deathscythe's dash is projectile and strike invulnerable for most of its duration. It can be grabbed at any point, however.
Strengths Weaknesses
  • Invulnerable (can be grabbed) dash.
  • Easy-to-execute ground infinite combo.
  • Decent counter attack options.
  • Buster Shield reduces the chance of the opponent going for ranged fireballs.
  • Air Strong Cyclone Deathscythe is invulnerable for its duration in the air.
  • Doesn't combo very well aside from the strong fireball.
  • Inflexible. A very straight-forward mech.
  • Most attacks leave you very vulnerable.

Special attacks

Buster Shield
バスターシールド
link
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 43 +8 +8

Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 43 +39 +8

Advantage is the same no matter how far away you are

Cyclone Deathscythe
サイクロンデスサイズ
link
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 54 KD -26

Air-OK

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 77 KD -52


Super Attack

Death Hurricane
デスハリケーン
link
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 65 KD -46

Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 65

Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits


Normal Attacks

Standing Attacks

Stand Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 8 4 0 0

Special and super cancellable. Chains into other grounded normals.

Stand Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 9 4 KD -8

Can be super canceled, but doesn't combo

Stand Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 9 4 -3 -9

Can be super and special cancelled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, Crouch Weak Weapon, and Crouch Strong Weapon. Floats on hit. Chain/Cancel window is very late.

Stand Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6,6 link 10,16 6,3 -6 -6

Can be special and super cancelled. Hits OTG. Chains into Crouch Strong Weapon. Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.


Crouching Attacks

Crouch Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 8 4 0 0

Special and super cancellable. Chains into other grounded normals.

Crouch Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 7 4 KD -11

Can be super cancelled, but doesn't combo. Hits OTG.

Crouch Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 11 10 -11 -11

Can be super and special cancelled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, and Crouch Strong Weapon. Hits OTG.

Crouch Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 3,6 +1 -9

Can be special and super cancelled. Hits OTG. Chains into Crouch Strong Weapon. Only chains or cancels on 2nd hit, floats on hit.


Air Attacks

Air Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 5 24

Special and super cancellable.

Air Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 9 4

Special and super cancellable

Air Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 10 4

Special and super cancelable.

Air Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6,6 link 10,16 6,3

Can be special and super cancelled. Hits OTG. Only cancels on 2nd hit.


Vulcan attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far 3x3 link 9 41 total -

Special and Super cancelable. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far 3x6 link 9 73 total

Special and Super cancelable.


Movement Data

Forward Dash
30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point.
Backward Dash
30f; Frames 5-25 invincible to strikes and projectiles.
Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.
Boost Jump
52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forward/Backward
9f
Air Dash Up-Forward/Backward
17f
Air Dash Up
22f

Combos

5WP start
5WPx2 > 2SW > 623S > OTG
5WP > 5WW > 236S > 2SW > 623X/236236X > OTG
5SW start
5SW > 2SW > 236236X > OTG
623W can replace super in the corner.
236S start
236S > 5SW > 2SW (> 236236X)
Vulcan start
(v.WP >) v.SP > 236S > ...
v.WP combos to v.SP with opponent near corner.
Do whatever you want after 236S. Even the infinite.
OTG Ender
2WW > 5SW > 2SW
A dash may be required in most combos for OTG to connect.
Infinites
(2WW > 5SW > 236S)xN
Infinite while meter allows
(2WPx3 > 2WW > 236S)xN
(5WP > 2WW > 5SW(2) > 236S)xN
These two regain meter spent for guaranteed ToD.

Trivia

In-game stats
  • FGT: 140
  • WEP: 120
  • SPD: 160
  • POW: 120
  • ARM: 120
  • MAT: Gundanium
  • AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1

GWED Navigation

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
List of Fighting Games
Back to Mainpage