Taffy: Difference between revisions
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{{CF_Profile | |||
|image=[[File:TAFFY.png]] | |||
|likes=Sweets | |||
|hates=Dentists | |||
|wants=Candy | |||
|job=Candyman | |||
|motto=Stretch | |||
}} | |||
== Colors == | |||
{| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;" | |||
|-style="border-top:2px solid #000;" | |||
! width=12% cellpadding=4px; | A | |||
|style="border-right:2px solid #000;"|[[Image:Taffy_A.png]] | |||
! width=12% cellpadding=4px; | B | |||
|style="border-right:2px solid #000;"|[[Image:Taffy_B.png]] | |||
! width=12% cellpadding=4px; | X | |||
|style="border-right:2px solid #000;"|[[Image:Taffy_X.png]] | |||
! width=12% cellpadding=4px; | Y | |||
|style="border-right:2px solid #000;"|[[Image:Taffy_Y.png]] | |||
|} | |||
== Normal Moves == | |||
{| class="wikitable" | |||
|+ Strength | |||
! Attack | |||
! Stand Far | |||
! Stand Close | |||
! Crouching | |||
! Jump Up | |||
! Jump Left/ Right | |||
|- | |||
! Light Punch | |||
| 4 || 3 || 3 || 5 || 5 | |||
|- | |||
! Medium Punch | |||
| 5 || 6 || 5 || 7 || 7 | |||
|- | |||
! Heavy Punch | |||
| 7 || 17 || 7 || 9 || 9 | |||
|- | |||
! Light Kick | |||
| 4 || 3 || 3 || 6 || 6 | |||
|- | |||
! Medium Kick | |||
| 5 || 6 || 5 || 8 || 8 | |||
|- | |||
! Heavy Kick | |||
| 7 || 9 || 7 || 10 || 10 | |||
|- | |||
|} | |||
*Most normals are weak, but Taffy has the longest range in the game. | |||
*Standing close [[File:HP.png |25px]] is his strongest normal. | |||
'''Chains''' | |||
*c.[[File:LK.png |25px]] x4 | |||
*[[File:MK.png |25px]] x3 | |||
*c.[[File:MK.png |25px]] x2 | |||
*[[File:LK.png |25px]] x Infinity on jumping opponents in the corner. | |||
*[[File:LP.png |25px]] x Infinity on jumping opponents in the corner. | |||
== Special Moves == | == Special Moves == | ||
*'''Two | '''''Charge Attacks''''' | ||
*'''Two-Fisted Charge (can be done in midair): Charge [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | |||
::A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance. | ::A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance. | ||
*'''Taffy Tornado ( | *'''Taffy Tornado (can be done in midair): [[File:HCF.png]] + [[File:AnyP.png]]''' | ||
:: A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms. | :: A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms. | ||
*'''Rising Taffy Tornado: DP + Punch''' | '''''Anti-Air''''' | ||
::Slightly stronger than the standard tornado. Can also destroy projectiles. | *'''Rising Taffy Tornado: [[File:DP.png]] + Punch or [[File:F.png]] to [[File:D.png]] + [[File:AnyP.png]]''' | ||
*''' | ::Slightly stronger than the standard tornado. Can hit an airborne opponent around 2 times. Can also destroy projectiles. | ||
:: Does more damage than the | '''''Stationary Strikes''''' | ||
*''' | *'''Taffy Whack Punch: Tap [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
::A jumping kick. | :: Does more damage than the Whack Kick, and has longer range. It looks like it would overhead, but it doesn't. It is possible to combo a MK after the Whack Punch. | ||
*'''Fake Dizzy: QCB + | *'''Taffy Whack Kick: Tap [[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]''' | ||
::A fake dizzy. Press attack to end it. Can be used to disguise a special attack. | ::A jumping kick. Weaker than the Whack Punch, but it is easier to combo a MK afterwards. | ||
'''''Useless''''' | |||
*'''Fake Dizzy: [[File:QCB.png]]+[[File:AnyP.png]]''' | |||
::A fake dizzy. Press attack to end it. Can be used to disguise a special attack. | |||
{| class="wikitable" | |||
|+ Special Damage | |||
! Attack | |||
! Normal | |||
! Super KO | |||
! Chip | |||
|- | |||
! Two-Fisted Charge | |||
| 14 || 21 || 4 | |||
|- | |||
! Taffy Tornado | |||
| 8 || 12 || 3 | |||
|- | |||
! Rising Taffy Tornado | |||
| 11 || 17 || 3 | |||
|- | |||
! Taffy Whack Punch | |||
| 9 || 14 || 3 | |||
|- | |||
! Taffy Whack Kick | |||
| 8 || 12 || 3 | |||
|- | |||
|} | |||
== Pros == | |||
*Long range, especially kicks, and HP. | |||
*Has a throw and a hold. | |||
*Taffy Tornado can destroy projectiles. | |||
*High Jump | |||
*Has 2 air moves. | |||
*Cannot be hurt while being thrown. | |||
== Cons == | |||
*Weak normals and specials. | |||
{| class="wikitable" style="text-align: center; margin: auto; width:600px;" | |||
|+[[Image:CFTE_Cart_US.png|link=ClayFighter Tournament Edition]] | |||
!colspan="4"|[[ClayFighter Tournament Edition]] | |||
|- | |||
|[[Bad Mr. Frosty]] | |||
|[[Blob]] | |||
|[[Blue Suede Goo]] | |||
|[[Bonker]] | |||
|- | |||
|[[Helga]] | |||
|[[Ickybod Clay]] | |||
|[[Taffy]] | |||
|[[Tiny]] | |||
|- | |||
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]] | |||
!colspan="2"|[[:Category:ClayFighter_Tournament_Edition|ClayFighter TE Pages]] | |||
|- | |||
!colspan="4"|[[Main_Page|Back to Mainpage]] | |||
|} | |||
[[Category:ClayFighter_Tournament_Edition]] | |||
Latest revision as of 02:53, 15 December 2017
| Taffy | |
| |
| Likes | Sweets |
| Hates | Dentists |
| Wants | Candy |
| Job | Candyman |
| Motto | Stretch |
Colors
| A |
|
B |
|
X |
|
Y |
|
|---|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 4 | 3 | 3 | 5 | 5 |
| Medium Punch | 5 | 6 | 5 | 7 | 7 |
| Heavy Punch | 7 | 17 | 7 | 9 | 9 |
| Light Kick | 4 | 3 | 3 | 6 | 6 |
| Medium Kick | 5 | 6 | 5 | 8 | 8 |
| Heavy Kick | 7 | 9 | 7 | 10 | 10 |
- Most normals are weak, but Taffy has the longest range in the game.
- Standing close
is his strongest normal.
Chains
- c.
x4
x3- c.
x2
x Infinity on jumping opponents in the corner.
x Infinity on jumping opponents in the corner.
Special Moves
Charge Attacks
- A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.
- A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.
Anti-Air
- Slightly stronger than the standard tornado. Can hit an airborne opponent around 2 times. Can also destroy projectiles.
Stationary Strikes
- Does more damage than the Whack Kick, and has longer range. It looks like it would overhead, but it doesn't. It is possible to combo a MK after the Whack Punch.
- A jumping kick. Weaker than the Whack Punch, but it is easier to combo a MK afterwards.
Useless
- A fake dizzy. Press attack to end it. Can be used to disguise a special attack.
| Attack | Normal | Super KO | Chip |
|---|---|---|---|
| Two-Fisted Charge | 14 | 21 | 4 |
| Taffy Tornado | 8 | 12 | 3 |
| Rising Taffy Tornado | 11 | 17 | 3 |
| Taffy Whack Punch | 9 | 14 | 3 |
| Taffy Whack Kick | 8 | 12 | 3 |
Pros
- Long range, especially kicks, and HP.
- Has a throw and a hold.
- Taffy Tornado can destroy projectiles.
- High Jump
- Has 2 air moves.
- Cannot be hurt while being thrown.
Cons
- Weak normals and specials.
| ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Suede Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| List of Fighting Games | ClayFighter TE Pages | ||
| Back to Mainpage | |||





