Taffy: Difference between revisions

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{{CF_Profile
|image=[[File:TAFFY.png]]
|likes=Sweets
|hates=Dentists
|wants=Candy
|job=Candyman
|motto=Stretch
}}
== Colors ==
{| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;"
|-style="border-top:2px solid #000;"
! width=12% cellpadding=4px; | A
|style="border-right:2px solid #000;"|[[Image:Taffy_A.png]]
! width=12% cellpadding=4px; | B
|style="border-right:2px solid #000;"|[[Image:Taffy_B.png]]
! width=12% cellpadding=4px; | X
|style="border-right:2px solid #000;"|[[Image:Taffy_X.png]]
! width=12% cellpadding=4px; | Y
|style="border-right:2px solid #000;"|[[Image:Taffy_Y.png]]
|}
== Normal Moves ==
{| class="wikitable"
|+ Strength
! Attack
! Stand Far
! Stand Close
! Crouching
! Jump Up
! Jump Left/ Right
|-
! Light Punch
| 4 || 3 || 3 || 5 || 5
|-
! Medium Punch
| 5 || 6 || 5 || 7 || 7
|-
! Heavy Punch
| 7 || 17 || 7 || 9 || 9
|-
! Light Kick
| 4 || 3 || 3 || 6 || 6
|-
! Medium Kick
| 5 || 6 || 5 || 8 || 8
|-
! Heavy Kick
| 7 || 9 || 7 || 10 || 10
|-
|}
*Most normals are weak, but Taffy has the longest range in the game.
*Standing close [[File:HP.png |25px]] is his strongest normal.
'''Chains'''
*c.[[File:LK.png |25px]]  x4
*[[File:MK.png |25px]] x3
*c.[[File:MK.png |25px]] x2
*[[File:LK.png |25px]] x Infinity on jumping opponents in the corner.
*[[File:LP.png |25px]] x Infinity on jumping opponents in the corner.
== Special Moves ==
== Special Moves ==
*'''Two Arm Charge (In Air Too): Charge B, F + Punch'''
'''''Charge Attacks'''''
*'''Two-Fisted Charge (can be done in midair): Charge [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]'''
::A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.  
::A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.  
*'''Taffy Tornado (In Air Too): HCF + Punch'''
*'''Taffy Tornado (can be done in midair): [[File:HCF.png]] + [[File:AnyP.png]]'''
:: A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.
:: A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.
*'''Rising Taffy Tornado: DP + Punch'''
'''''Anti-Air'''''
::Slightly stronger than the standard tornado. Can also destroy projectiles.  
*'''Rising Taffy Tornado: [[File:DP.png]] + Punch or [[File:F.png]] to [[File:D.png]] + [[File:AnyP.png]]'''
*'''Snap Punch: Tap B, F + Punch'''
::Slightly stronger than the standard tornado. Can hit an airborne opponent around 2 times. Can also destroy projectiles.  
:: Does more damage than the Snap Kick, and has longer range. It looks like it would overhead, but it doesn't.
'''''Stationary Strikes'''''
*'''Snap Kick: Tap B, F + Kick'''
*'''Taffy Whack Punch: Tap [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]'''
::A jumping kick. The Snap Punch is a better move.
:: Does more damage than the Whack Kick, and has longer range. It looks like it would overhead, but it doesn't. It is possible to combo a MK after the Whack Punch.
*'''Fake Dizzy: QCB + Punch'''
*'''Taffy Whack Kick: Tap [[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]'''
::A fake dizzy. Press attack to end it. Can be used to disguise a special attack. Also works as a taunt.
::A jumping kick. Weaker than the Whack Punch, but it is easier to combo a MK afterwards.
'''''Useless'''''
*'''Fake Dizzy: [[File:QCB.png]]+[[File:AnyP.png]]'''
::A fake dizzy. Press attack to end it. Can be used to disguise a special attack.
 
 
{| class="wikitable"
|+ Special Damage
! Attack
! Normal
! Super KO
! Chip
|-
! Two-Fisted Charge
| 14 || 21 || 4
|-
! Taffy Tornado
| 8 || 12 || 3
|-
! Rising Taffy Tornado
| 11 || 17 || 3
|-
! Taffy Whack Punch
| 9 || 14 || 3
|-
! Taffy Whack Kick
| 8 || 12 || 3
|-
|}
 
== Pros ==
*Long range, especially kicks, and HP.
*Has a throw and a hold.
*Taffy Tornado can destroy projectiles.
*High Jump
*Has 2 air moves.
*Cannot be hurt while being thrown.
 
== Cons ==
*Weak normals and specials.
 
{| class="wikitable" style="text-align: center; margin: auto; width:600px;"
|+[[Image:CFTE_Cart_US.png|link=ClayFighter Tournament Edition]]
!colspan="4"|[[ClayFighter Tournament Edition]]
|-
|[[Bad Mr. Frosty]]
|[[Blob]]
|[[Blue Suede Goo]]
|[[Bonker]]
|-
|[[Helga]]
|[[Ickybod Clay]]
|[[Taffy]]
|[[Tiny]]
|-
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]]
!colspan="2"|[[:Category:ClayFighter_Tournament_Edition|ClayFighter TE Pages]]
|-
!colspan="4"|[[Main_Page|Back to Mainpage]]
|}
 
[[Category:ClayFighter_Tournament_Edition]]

Latest revision as of 02:53, 15 December 2017

Taffy
Likes Sweets
Hates Dentists
Wants Candy
Job Candyman
Motto Stretch

Colors

A B X Y

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 4 3 3 5 5
Medium Punch 5 6 5 7 7
Heavy Punch 7 17 7 9 9
Light Kick 4 3 3 6 6
Medium Kick 5 6 5 8 8
Heavy Kick 7 9 7 10 10
  • Most normals are weak, but Taffy has the longest range in the game.
  • Standing close is his strongest normal.

Chains

  • c. x4
  • x3
  • c. x2
  • x Infinity on jumping opponents in the corner.
  • x Infinity on jumping opponents in the corner.

Special Moves

Charge Attacks

  • Two-Fisted Charge (can be done in midair): Charge , +
A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.
  • Taffy Tornado (can be done in midair): +
A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.

Anti-Air

  • Rising Taffy Tornado: + Punch or to +
Slightly stronger than the standard tornado. Can hit an airborne opponent around 2 times. Can also destroy projectiles.

Stationary Strikes

  • Taffy Whack Punch: Tap , +
Does more damage than the Whack Kick, and has longer range. It looks like it would overhead, but it doesn't. It is possible to combo a MK after the Whack Punch.
  • Taffy Whack Kick: Tap , +
A jumping kick. Weaker than the Whack Punch, but it is easier to combo a MK afterwards.

Useless

  • Fake Dizzy: +
A fake dizzy. Press attack to end it. Can be used to disguise a special attack.


Special Damage
Attack Normal Super KO Chip
Two-Fisted Charge 14 21 4
Taffy Tornado 8 12 3
Rising Taffy Tornado 11 17 3
Taffy Whack Punch 9 14 3
Taffy Whack Kick 8 12 3

Pros

  • Long range, especially kicks, and HP.
  • Has a throw and a hold.
  • Taffy Tornado can destroy projectiles.
  • High Jump
  • Has 2 air moves.
  • Cannot be hurt while being thrown.

Cons

  • Weak normals and specials.
ClayFighter Tournament Edition
Bad Mr. Frosty Blob Blue Suede Goo Bonker
Helga Ickybod Clay Taffy Tiny
List of Fighting Games ClayFighter TE Pages
Back to Mainpage