Bad Mr. Frosty: Difference between revisions
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{{CF_Profile | |||
|image=[[File:BMF.png]] | |||
|likes=Snow | |||
|hates=Fire | |||
|wants=Winter | |||
|job=Snowplow | |||
|motto=Chill | |||
}} | |||
== Colors == | |||
{| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;" | |||
|-style="border-top:2px solid #000;" | |||
! width=12% cellpadding=4px; | A | |||
|style="border-right:2px solid #000;"|[[Image:BMF_A.png]] | |||
! width=12% cellpadding=4px; | B | |||
|style="border-right:2px solid #000;"|[[Image:BMF_B.png]] | |||
! width=12% cellpadding=4px; | X | |||
|style="border-right:2px solid #000;"|[[Image:BMF_X.png]] | |||
! width=12% cellpadding=4px; | Y | |||
|style="border-right:2px solid #000;"|[[Image:BMF_Y.png]] | |||
|} | |||
== Normal Moves == | |||
{| class="wikitable" | |||
|+ Strength | |||
! Attack | |||
! Stand Far | |||
! Stand Close | |||
! Crouching | |||
! Jump Up | |||
! Jump Left/ Right | |||
|- | |||
! Light Punch | |||
| 3 || 3 || 4 || 4 || 5 | |||
|- | |||
! Medium Punch | |||
| 7 || 7 || 6 || 7 || 8 | |||
|- | |||
! Heavy Punch | |||
| 10 || 7 || 10 || 11 || 12 | |||
|- | |||
! Light Kick | |||
| 4 || 4 || 2 || 5 || 6 | |||
|- | |||
! Medium Kick | |||
| 7 || 8 || 7 || 8 || 9 | |||
|- | |||
! Heavy Kick | |||
| 11 || 13 || 10 || 12 || 13 | |||
|- | |||
|} | |||
*Frosty's kicks do more damage than his punches. | |||
*Strongest normal is his close standing [[File:HK.png |25px]]. | |||
*Frosty has stubby arms, so it is best to stay with his kicks. | |||
* His normals are weak overall. | |||
*[[File:LK.png |25px]] + [[File:MK.png |25px]] are great pokes. | |||
'''Chains''' | |||
*c.[[File:LP.png |25px]] x3 | |||
*c.[[File:LK.png |25px]] x3 | |||
*[[File:LK.png |25px]] x Infinity on jumping opponents in the corner. | |||
*c.[[File:MP.png |25px]] x2 | |||
*[[File:MK.png |25px]] x2 | |||
*c.[[File:MK.png |25px]] x3 | |||
== Special Moves == | == Special Moves == | ||
'''Projectiles''' | '''''Projectiles''''' | ||
* Frozen Fist: QCF + | * '''Frozen Fist: [[File:QCF.png]]+[[File:AnyP.png]]''' | ||
* Ice Breath: HCF + | * '''Ice Breath: [[File:HCF.png]]+[[File:AnyP.png]]''' | ||
::Ice Breath has a bigger hit box, and does twice as much damage as the | :: Ice Breath has a bigger hit box, and does twice as much damage as the Frozen Fist. It even recovers slightly faster than Frozen Fist! It can hit up to 2 times, while Frozen Fist can hit up to 3 times. Frosty's chest during the Ice Breath can become randomly unblockable during a Super KO. | ||
'''Anti-Air''' | '''''Anti-Air''''' | ||
* Headbutt Upper: DP + | * '''Headbutt Upper: [[File:DP.png]]+[[File:AnyP.png]]''' | ||
:: A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful. | :: A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful. | ||
* Upward Snowball: Charge U | * '''Upward Snowball: Charge [[File:D.png]], [[File:U.png]] + [[File:AnyK.png]]''' | ||
::The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent. | ::The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent. | ||
'''Charge Attacks''' | '''''Charge Attacks''''' | ||
* Snowball ( | * '''Snowball (can be done in midair): Charge [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
::This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is. | ::This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is. | ||
*Tackle: Tap B, F + | *'''Tackle: Tap [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
::Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes. | ::Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes. this move can become unblockable while Super KO is activated. | ||
* Slide: HCF + | * '''Slide: [[File:HCF.png]]+[[File:AnyK.png]]''' | ||
::This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes. | ::This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes. | ||
* Big Arm Punch: Charge U | *'''Big Arm Punch: Charge [[File:D.png]], [[File:U.png]] + [[File:HP.png]]''' | ||
::It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for. | ::It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for. | ||
{| class="wikitable" | |||
|+ Special Damage | |||
! Attack | |||
! Normal | |||
! Super KO | |||
! Chip | |||
|- | |||
! Frozen Fist | |||
| 7, 5** || 11, x** || 2, 3** | |||
|- | |||
! Ice Breath | |||
| 9, 10** || 14, x** || 3, 5** | |||
|- | |||
! Headbutt Upper | |||
| 17 || 26 || 5 | |||
|- | |||
! Upward Snowball | |||
| 12 || 18 || 4 | |||
|- | |||
! Snowball | |||
| 12 || 18 || 4 | |||
|- | |||
! Tackle | |||
| 6 || 9 || 2 | |||
|- | |||
! Slide | |||
| 7 || 11 || 2 | |||
|- | |||
! Big Arm Punch | |||
| 35 || 53 || 9 | |||
|- | |||
|} | |||
**(a,b) a= first physical hit. b= projectile. | |||
== Pros == | |||
*Can slide under projectiles. | |||
*Has many special moves. | |||
*Has the strongest move in the game, The Big Arm. | |||
*Projectile to Tackle or slide. | |||
*Has an air move. | |||
*Has amazing mobility. | |||
== Cons == | |||
*Anti-air unsafe on block. Should only used for anti-air or ending a combo. | |||
* slide unsafe up-close. | |||
*Biggest hurt box | |||
*Can sometimes fly back far after getting hit out of a special, especially the Tackle. | |||
*Stubby punches. | |||
{| class="wikitable" style="text-align: center; margin: auto; width:600px;" | |||
|+[[Image:CFTE_Cart_US.png|link=ClayFighter Tournament Edition]] | |||
!colspan="4"|[[ClayFighter Tournament Edition]] | |||
|- | |||
|[[Bad Mr. Frosty]] | |||
|[[Blob]] | |||
|[[Blue Suede Goo]] | |||
|[[Bonker]] | |||
|- | |||
|[[Helga]] | |||
|[[Ickybod Clay]] | |||
|[[Taffy]] | |||
|[[Tiny]] | |||
|- | |||
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]] | |||
!colspan="2"|[[:Category:ClayFighter_Tournament_Edition|ClayFighter TE Pages]] | |||
|- | |||
!colspan="4"|[[Main_Page|Back to Mainpage]] | |||
|} | |||
[[Category:ClayFighter_Tournament_Edition]] | |||
Latest revision as of 03:38, 30 March 2021
| Bad Mr. Frosty | |
| |
| Likes | Snow |
| Hates | Fire |
| Wants | Winter |
| Job | Snowplow |
| Motto | Chill |
Colors
| A |
|
B |
|
X |
|
Y |
|
|---|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 3 | 3 | 4 | 4 | 5 |
| Medium Punch | 7 | 7 | 6 | 7 | 8 |
| Heavy Punch | 10 | 7 | 10 | 11 | 12 |
| Light Kick | 4 | 4 | 2 | 5 | 6 |
| Medium Kick | 7 | 8 | 7 | 8 | 9 |
| Heavy Kick | 11 | 13 | 10 | 12 | 13 |
- Frosty's kicks do more damage than his punches.
- Strongest normal is his close standing
. - Frosty has stubby arms, so it is best to stay with his kicks.
- His normals are weak overall.
+
are great pokes.
Chains
Special Moves
Projectiles
- Ice Breath has a bigger hit box, and does twice as much damage as the Frozen Fist. It even recovers slightly faster than Frozen Fist! It can hit up to 2 times, while Frozen Fist can hit up to 3 times. Frosty's chest during the Ice Breath can become randomly unblockable during a Super KO.
Anti-Air
- A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful.
- The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent.
Charge Attacks
- This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is.
- Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes. this move can become unblockable while Super KO is activated.
- This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes.
- It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for.
| Attack | Normal | Super KO | Chip |
|---|---|---|---|
| Frozen Fist | 7, 5** | 11, x** | 2, 3** |
| Ice Breath | 9, 10** | 14, x** | 3, 5** |
| Headbutt Upper | 17 | 26 | 5 |
| Upward Snowball | 12 | 18 | 4 |
| Snowball | 12 | 18 | 4 |
| Tackle | 6 | 9 | 2 |
| Slide | 7 | 11 | 2 |
| Big Arm Punch | 35 | 53 | 9 |
**(a,b) a= first physical hit. b= projectile.
Pros
- Can slide under projectiles.
- Has many special moves.
- Has the strongest move in the game, The Big Arm.
- Projectile to Tackle or slide.
- Has an air move.
- Has amazing mobility.
Cons
- Anti-air unsafe on block. Should only used for anti-air or ending a combo.
- slide unsafe up-close.
- Biggest hurt box
- Can sometimes fly back far after getting hit out of a special, especially the Tackle.
- Stubby punches.
| ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Suede Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| List of Fighting Games | ClayFighter TE Pages | ||
| Back to Mainpage | |||





