Gundam Wing: Endless Duel/Heavyarms: Difference between revisions

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|name=Heavyarms
|name=Heavyarms
|image=
|image=
|classification=
|classification=Long Range Attack Mobile Suit
|model=
|model=XXXG-01H
|height=
|height=16.7
|weight=
|weight=7.7
|pilot=
|pilot=Trowa Barton
|pilotimg=
|pilotimg=
}}
}}


=Move List=
== Introduction ==
The '''XXXG-01H Heavyarms Gundam''' trades general mobility in for the unique trait of being a zoner and a grappler in Endless Duel. There is competent zoning to be had from this mobile suit, however the command grab with no whiff recovery and longest normal throw range in the game are aspects that simply cannot be overlooked by either player when Heavyarms is on the battlefield.
 
{|
!Strengths
!Weaknesses
|-
|
* High damage potential from range with a succesful Vulcan.
* Crouch cancel juggle infinite from Air Strong Weapon.
* Powerful, long range throw. Land it at max distance and only another Heavyarms can tech the throw.
* Very strong overhead/low mix-up since Air Weak Weapon needs to be blocked low.
|
* Slow.
* Cannot do air throws/grabs.
* Can't jump over ''any'' suits without using a Boost Jump, even when they are crouching.
* Combo options are limited.
|}
 
== Special attacks ==
{{SVG-Move
|image=
|caption=
|attack=Hyper Gatling<br />ハイパーガトリング<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_HA_qcfW_Anim.png]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=4,4,4
|guard=[[File:Mid.png|link]]
|startup=13
|active=67 total
|hitadvan=-15
|blockadvan=-15
|properties=[[File:Projectile.png]]
|description=Fires 3 projectiles. Advantage based on point blank hit.
}}
{{GEWD-Data
|version=[[File:GWED_HA_qcfS_Anim.png]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=4,4,4,4,4,4
|guard=[[File:Mid.png|link]]
|startup=13
|active=75 total
|hitadvan=-3
|blockadvan=-3
|properties=[[File:Projectile.png]]
|description=Fires 5 projectiles. Advantage based on point blank hit.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Homing Missile<br />ホーミングミサイル<br />Ground or [[File:Air.png]]<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_HA_dpW_Anim.png]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=12,4,4,4
|guard=[[File:Mid.png|link]]
|startup=21; 13 in air
|active=61. Until ground if in air.
|hitadvan=+1
|blockadvan=+1
|properties=[[File:Projectile.png]]
|description=Fires 1 missile that explodes for 1-4 hits on contact. Advantage based on point-blank hit.
}}
{{GEWD-Data
|version=[[File:GWED_HA_dpS_Anim.png]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=[12,4,4,4]x2
|guard=[[File:Mid.png|link]]
|startup=21; 13 in air
|active=80. Until ground if in air.
|hitadvan=+1
|blockadvan=+1
|properties=[[File:Projectile.png]]
|description=Fires 2 missile that explodes for 1-4 hits each on contact. Advantage based on point-blank hit.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Strike Fire<br />ストライクフアイヤ<br />[[File:QCB.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_HA_qcbW_Anim.png]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=12
|guard=[[File:Throw.png]]
|startup=1
|active=0
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=No animation if whiffed. Knocks down.
}}
{{GEWD-Data
|version=[[File:GWED_HA_qcbS_Anim.png]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=12,2x6
|guard=[[File:Throw.png]]
|startup=1
|active=0
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=No animation if whiffed. Knocks down.
}}
}}
 
=== Super Attack ===
{{SVG-Move
|image=
|caption=Super
|attack=Full Fire<br />フルフアイヤー<br />[[File:GWED_HA_Super_Anim.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=7x12
|guard=[[File:Mid.png|link]]
|startup=15
|active=111 total
|hitadvan=-1
|blockadvan=-8
|properties=
|description=Hits OTG.  Floats on hit.  Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles.
}}
}}
 
== Normal Attacks ==
=== Standing Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Standing Light Punch<br />[[Image:LP.png|link]]
|attack=Stand Weak Punch<br />[[File:GWED_HA_WP_Anim.png]]<br />[[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=3
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=12
  |startup=12
  |active=10
  |active=10
Line 24: Line 149:
  |blockadvan=+2
  |blockadvan=+2
  |properties=
  |properties=
  |description=Special cancelable.  Can chain into itself, Standing Light Weapon, Crouching Light Punch, and Crouching Heavy Punch.  Can also cancel into super, Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon however it will not combo.
  |description=Special cancelable.  Can chain into itself, {{WW}}, c {{WP}}, and c {{SP}}.  Can also cancel into super, {{SP}}, {{SW}}, and c {{WP}}. However, it will not combo.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]]
|attack=Stand Strong Punch<br />[[File:GWED_HA_SP_Anim.png]]<br />[[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=20
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=17
  |startup=17
  |active=32
  |active=32
  |hitadvan=KD
  |hitadvan=KD
  |blockadvan=-14
  |blockadvan=-14
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be super canceled.  Can chain into Standing Heavy Weapon and Crouching Heavy Weapon.  Hits OTG.
  |description=Can be super canceled.  Can chain into {{SW}} and c {{SW}}.  Hits OTG.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Standing Light Weapon<br />[[Image:LW.png|link]]
|attack=Stand Weak Weapon<br />[[File:GWED_HA_WW_Anim.png]]<br />[[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=5
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=10
  |startup=10
  |active=21
  |active=21
Line 58: Line 181:
  |blockadvan=-6
  |blockadvan=-6
  |properties=
  |properties=
  |description=Super and Special cancellable.  Chains into Crouching Heavy Punch and Crouching Light Weapon.  Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo.
  |description=Super and special cancellable.  Chains into c {{SP}} and c {{WW}}.  Can chain into {{SP}}, {{SW}}, and c {{SW}}, but doesn't combo. Chip damage.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Standing Heavy Weapon<br />[[Image:HW.png|link]]
|attack=Stand Strong Weapon<br />[[File:GWED_HA_SW_Anim.png]]<br />[[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=4,4,4
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=20
  |startup=20
  |active=46
  |active=46
  |hitadvan=-
  |hitadvan=-
  |blockadvan=-7
  |blockadvan=-7
  |properties=[[Image:Projectile.png]]
  |properties=[[File:Projectile.png]]
  |description=Super Cancellable.  Hits OTG. Has a Projectile Hitbox.
  |description=Super cancelable.  Hits OTG. Chip damage.  
}}
}}
}}
}}


=== Crouching Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouching Light Punch<br />[[Image:D.png]] + [[Image:LP.png|link]]
|attack=Crouch Weak Punch<br />[[File:GWED_HA_cWP_Anim.png]]<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=8
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=10
  |startup=10
  |active=27
  |active=27
  |hitadvan=+5
  |hitadvan=+5
  |blockadvan=-8
  |blockadvan=-8
  |properties=
  |properties=[[File:Launcher.png]]
  |description=Special and super cancelable.  Chains into Standing and Crouching versions of Heavy Punch, Light Weapon, and Heavy Weapon.  Floats on hit.
  |description=Special and super cancelable.  Chains into Standing and Crouching versions of {{SP}}, {{WW}}, and {{SW}}.  Floats on hit.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouching Heavy Punch<br />[[Image:D.png]] + [[Image:HP.png|link]]
|attack=Crouch Strong Punch<br />[[File:GWED_HA_cSP_Anim.png]]<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=16
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=7
  |startup=7
  |active=28
  |active=28
  |hitadvan=KD
  |hitadvan=KD
  |blockadvan=-9
  |blockadvan=-9
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be super canceled.  Chains into Standing and Crouching Heavy Weapon.  Hits OTG.  Knocks down on hit.
  |description=Super cancelable.  Chains: {{SP}}, {{SW}}.  Hits OTG.  Knocks down on hit.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouching Light Weapon<br />[[Image:D.png]] + [[Image:LW.png|link]]
|attack=Crouch Weak Weapon<br />[[File:GWED_HA_cWW_Anim.png]]<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=5
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=10
  |startup=10
  |active=21
  |active=21
Line 126: Line 247:
  |blockadvan=-6
  |blockadvan=-6
  |properties=
  |properties=
  |description=Can be super and special canceled; chains into Crouching Heavy Punch. Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo. Hits OTG.
  |description=Super and special cancelable; chains into c {{SP}}. Can chain into {{SP}}, {{SW}}, and c {{SW}} but doesn't combo. Hits OTG. Chip damage.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouching Heavy Weapon<br />[[Image:D.png]] + [[Image:HW.png|link]]
|attack=Crouch Strong Weapon<br />[[File:GWED_HA_cSW_Anim.png]]<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=4,4,4
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=19
  |startup=19
  |active=44
  |active=44
  |hitadvan=+14
  |hitadvan=+14
  |blockadvan=-1
  |blockadvan=-1
  |properties=[[Image:Projectile.png]]
  |properties=[[File:Projectile.png]]<br />[[File:Launcher.png]]
  |description=Hits OTG. Floats on Hit. Projectile Hitbox.
  |description=Hits OTG. Floats on Hit. Chip damage.
}}
}}
}}
}}


=== Air Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Jumping Light Punch<br />[[Image:U.png]] + [[Image:LP.png|link]]
|attack=Air Weak Punch<br />[[File:GWED_HA_jWP_Anim.png]]<br />[[File:Air.png]] [[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=2
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=5
  |startup=5
  |active=Until ground
  |active=Until ground
Line 163: Line 284:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Jumping Heavy Punch<br />[[Image:U.png]] + [[Image:HP.png|link]]
|attack=Air Strong Punch<br />[[File:GWED_HA_jSP_Anim.png]]<br />[[File:Air.png]] [[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=14
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=11
  |startup=11
  |active=Until ground
  |active=Until ground
  |hitadvan=
  |hitadvan=
  |blockadvan=
  |blockadvan=
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Special cancelable.  Knocks down
  |description=Special cancelable.  Knocks down.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Jumping Light Weapon<br />[[Image:U.png]] + [[Image:LW.png|link]]
|attack=Air Weak Weapon<br />[[File:GWED_HA_jWW_Anim.png]]<br />[[File:Air.png]] [[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=5
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=10
  |startup=10
  |active=Until ground
  |active=Until ground
Line 194: Line 313:
  |blockadvan=
  |blockadvan=
  |properties=
  |properties=
  |description=Special cancelable.  Hits low!
  |description=Special cancelable.  Hits low! Chip Damage.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Jumping Heavy Weapon<br />[[Image:U.png]] + [[Image:HW.png|link]]
|attack=Air Strong Weapon<br />[[File:GWED_HA_jSW_Anim.png]]<br />[[File:Air.png]] [[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=8
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=9
  |startup=9
  |active=Until ground
  |active=Until ground
Line 211: Line 329:
  |blockadvan=
  |blockadvan=
  |properties=
  |properties=
  |description=Can be special canceled.  
  |description=Special cancelable. Chip damage.
}}
}}
 
=Specials=
{{SVG-Move
|image=
|caption=
|attack=Hyper Gatling<br />ハイパーガトリング<br />[[Image:QCF.png]] + [[Image:Any.png]]
|data=
{{GEWD-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=13
|active=67 total
|hitadvan=-15
|blockadvan=-15
|properties=[[Image:Projectile.png]]
|description=Advantaged based on point blank hit
}}
{{GEWD-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=13
|active=75 total
|hitadvan=-3
|blockadvan=-3
|properties=[[Image:Projectile.png]]
|description=Advantage based on point blank hit
}}
}}
 
{{SVG-Move
|image=
|caption=
|attack=Homing Missile<br />ホーミングミサイル<br />[[Image:DP.png]] + [[Image:Any.png]]
|data=
{{GEWD-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=21; 13 in air
|active=61 total; until ground in air
|hitadvan=+1
|blockadvan=+1
|properties=[[Image:Projectile.png]]
|description=Air-OK, advantage based on point-blank hit
}}
{{GEWD-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=21; 13 in air
|active=80 total; unit ground in air
|hitadvan=+1
|blockadvan=+1
|properties=[[Image:Projectile.png]]
|description=Air-OK, advantage based on point-blank hit
}}
}}
 
{{SVG-Move
|image=
|caption=
|attack=Strike Fire<br />ストライクフアイヤ<br />[[Image:QCB.png]] + [[Image:Any.png]]
|data=
{{GEWD-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Throw.png]]
|startup=1
|active=0
|hitadvan=
|blockadvan=
|properties=[[Image:Knockdown.png]]
|description=No animation if whiffed.  Knocks down.
}}
{{GEWD-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Throw.png]]
|startup=1
|active=0
|hitadvan=
|blockadvan=
|properties=[[Image:Knockdown.png]]
|description=No animation if whiffed.  Knocks down.
}}
}}
 
{{SVG-Move
|image=
|caption=Super
|attack=Full Fire<br />フルフアイヤー<br />[[Image:QCF.png]] [[Image:QCF.png]] + [[Image:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=
|guard=[[Image:Mid.png|link]]
|startup=15
|active=111 total
|hitadvan=-1
|blockadvan=-8
|properties=
|description=Hits OTG.  Floats on hit.  Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles.
}}
}}
}}
}}


=== Vulcan Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 327: Line 340:
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |version=Far [[Image:LP.png]]
  |version=Far [[File:WP.png]]
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=13
  |startup=13
  |active=66 total
  |active=66 total
Line 335: Line 348:
  |blockadvan=-
  |blockadvan=-
  |properties=
  |properties=
  |description=Special and Super cancelable.  Also chains into Strong vulcans
  |description=Cancels into Special and Super Moves.  Also chains into Strong vulcans
}}
}}
  {{GEWD-Data
  {{GEWD-Data
  |version=Far [[Image:HP.png]]
  |version=Far [[File:SP.png]]
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=13
  |startup=13
  |active=99 total
  |active=99 total
Line 346: Line 359:
  |blockadvan=
  |blockadvan=
  |properties=
  |properties=
  |description=Special and Super cancelable.
  |description=Cancels into Special and Super Moves.
}}
}}
 
=Movement Data=
{{SVG-Move
|image=
|caption=
|attack=Forward Blockdash<br />
|data= <div style="text-align: left;">
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Backwards Blockdash<br />
|data= <div style="text-align: left;">
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
}}
}}


{{SVG-Move
== Movement Data ==
|image=
;Forward Boost Step
|caption=
:35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
|attack=Jump<br />
|data= <div style="text-align: left;">
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
}}


{{SVG-Move
;Backward Boost Step
|image=
:45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
|caption=
|attack=Superjump<br />
|data= <div style="text-align: left;">
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
}}


{{SVG-Move
;Jump
|image=
:41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
|caption=
|attack=Airdash Forwards/Backwards<br />
|data= <div style="text-align: left;">
8f forward, 9f backwards
}}


{{SVG-Move
;Boost Jump
|image=
:51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
|caption=
|attack=Airdash Up-Forwards/Backwards<br />
|data= <div style="text-align: left;">
17f
}}


{{SVG-Move
;Air Dash Forward/Backward
|image=
:8f forward, 9f backwards
|caption=
|attack=Airdash Up<br />
|data= <div style="text-align: left;">
23f
}}
 
{{SVG-Move
|image=
|caption=
|attack=Dash<br />
|data= <div style="text-align: left;">
26f, Can cancel with any grounded attack at any point.
}}
 
{{SVG-Move
|image=
|caption=
|attack=Backdash<br />
|data= <div style="text-align: left;">
24f; Frames 5-21 airborne.  In landing stun for 15 frames afterwards.
}}


;Air Dash Up Forward/Backward
:17f


Specials:
;Air Dash Up
:23f


Gatling Shot (9-17)-Down, DF, forward + Attack;
;Forward Dash
:26f, Can cancel with any grounded attack at any point.


Ground only
;Backward Dash
:24f; Frames 5-21 airborne.  In landing stun for 15 frames afterwards.


Heavyarms fires its beam gatling gun.  Light version hits three
times, heavy hits five times.
Homing Missile (16-29)-DP + Attack;
Ground or air
Heavyarms fires missiles from its chest.  All missiles hit twice
each.  Light version fires one missile, heavy fires two.
Gatling Slam (11-19)-Down, DB, back + Attack;
Ground only (throw range)
Heavyarms grabs the opponent and smashes them with the doors on its
chest.  Heavy version is followed by six vulcan shots.
Super:
Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Heavyarms opens its chest, shoulder, and leg doors and bombards the
enemy with massive explosions.  Hits seven times and carries the
enemy upwards.
Notes: Crouching HW fires several small missiles, a good anti-air
move or combo finisher.  Standing HW hits low, good for downed
opponents.
=Move Analysis=
=Strategy=
==Combos==
==Combos==
Combos
;WP start
 
:WP, WW, cWW, qcfS
SWw, CWw, CsP (1+1+1=3) (0/0)<br>
:WPx3, WW, qcfS
CWP, SWw, Csw (1+1+3=5) (0/0)<br>
:WP, cWP, SP
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)<br>
:WP, cWP, WW, SP
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)<br>
:WPx3, cSP, SW, cSW/qcfqcfX
GQCB+sk, Sswx2 (7+3x2=13) (100/100)<br>
;cWP start
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)<br>
:cWP, WW, cSW
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)<br>
;WW start
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)<br>
:WW, cWW, SP
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)<br>
;j.SW start
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)<br>
:j.SW, j.SP, cWP, SP
 
;qcbX start
Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)<br>
:qcbS, SWx2
Push-up Smackdown:  wp, cwp, sp<br>
:qcbS, SW, qcfqcfX
Barrage:  (Vulcan Range) wp, sp, QCT+sp<br>
;Vulcan start
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp<br>
:(dpS >) v.WP, v.SP, qcfX/qcfqcfX
Stun-Shot: wpx3, wW, QCT+sp<br>
::dpS must be done in Vulcan range. j.dpS also works. Super ender may require corner.
Death Barrage:  (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp<br>
Stab Smash: wp, cwp, (in close) wW, sp<br>
==Basic Strategy==
==Advanced Strategy==
The Good
*Wicked powerful on its a level of weaponry.
*Lots of weapons to use (like a mech!)
*Powerful throw.
*Its Cannon Strike (tap sp) hits for large damage.
*Fires more vulcan shots than anyone else's at the same magnitude.
 
The Bad
*Slow.
*Cannot do air throws/grabs.
*Most moves cannot be done in air.
*Can't jump over _any_ robots without SJ, even when they are crouching.
*Most combos don't knock down opponents.
*Weak at close range combat
 
=Information=
FGT: 110 <br>
WEP: 160 <br>
SPD: 110 <br>
POW: 140 <br>
ARM: 140 <br>
RFN: Gundam Heavyarms<br>
HEI: 16.7 <br>
WEI: 7.7 <br>
MAT: Gundanium <br>
RN: XXXG-01H<br>


AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6<br>
== Trivia ==
;In-game stats
* FGT: 110
* WEP: 160
* SPD: 110
* POW: 140
* ARM: 140
* MAT: Gundanium
* AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6


IGP: [TROWA] Trowa Barton<br>
== GWED Navigation ==


{{GWED_Nav}}
{{GWED_Nav}}

Latest revision as of 02:05, 24 October 2024

Heavyarms
Classification Long Range Attack Mobile Suit
Model number XXXG-01H
Height 16.7
Weight 7.7
Pilot Trowa Barton

Introduction

The XXXG-01H Heavyarms Gundam trades general mobility in for the unique trait of being a zoner and a grappler in Endless Duel. There is competent zoning to be had from this mobile suit, however the command grab with no whiff recovery and longest normal throw range in the game are aspects that simply cannot be overlooked by either player when Heavyarms is on the battlefield.

Strengths Weaknesses
  • High damage potential from range with a succesful Vulcan.
  • Crouch cancel juggle infinite from Air Strong Weapon.
  • Powerful, long range throw. Land it at max distance and only another Heavyarms can tech the throw.
  • Very strong overhead/low mix-up since Air Weak Weapon needs to be blocked low.
  • Slow.
  • Cannot do air throws/grabs.
  • Can't jump over any suits without using a Boost Jump, even when they are crouching.
  • Combo options are limited.

Special attacks

Hyper Gatling
ハイパーガトリング
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
4,4,4 link 13 67 total -15 -15

Fires 3 projectiles. Advantage based on point blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
4,4,4,4,4,4 link 13 75 total -3 -3

Fires 5 projectiles. Advantage based on point blank hit.

Homing Missile
ホーミングミサイル
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
12,4,4,4 link 21; 13 in air 61. Until ground if in air. +1 +1

Fires 1 missile that explodes for 1-4 hits on contact. Advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
[12,4,4,4]x2 link 21; 13 in air 80. Until ground if in air. +1 +1

Fires 2 missile that explodes for 1-4 hits each on contact. Advantage based on point-blank hit.

Strike Fire
ストライクフアイヤ
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
File:GWED HA qcbW Anim.png
or
12 1 0

No animation if whiffed. Knocks down.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
File:GWED HA qcbS Anim.png
or
12,2x6 1 0

No animation if whiffed. Knocks down.


Super Attack

Full Fire
フルフアイヤー

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x12 link 15 111 total -1 -8

Hits OTG. Floats on hit. Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles.


Normal Attacks

Standing Attacks

Stand Weak Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
3 link 12 10 +2 +2

Special cancelable. Can chain into itself, , c , and c . Can also cancel into super, , , and c . However, it will not combo.

Stand Strong Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
20 link 17 32 KD -14

Can be super canceled. Can chain into and c . Hits OTG.

Stand Weak Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 10 21 -6 -6

Super and special cancellable. Chains into c and c . Can chain into , , and c , but doesn't combo. Chip damage.

Stand Strong Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4,4,4 link 20 46 - -7

Super cancelable. Hits OTG. Chip damage.


Crouching Attacks

Crouch Weak Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 10 27 +5 -8

Special and super cancelable. Chains into Standing and Crouching versions of , , and . Floats on hit.

Crouch Strong Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 7 28 KD -9

Super cancelable. Chains: , . Hits OTG. Knocks down on hit.

Crouch Weak Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 10 21 -6 -6

Super and special cancelable; chains into c . Can chain into , , and c but doesn't combo. Hits OTG. Chip damage.

Crouch Strong Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4,4,4 link 19 44 +14 -1

Hits OTG. Floats on Hit. Chip damage.


Air Attacks

Air Weak Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 5 Until ground

Special cancelable.

Air Strong Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
14 link 11 Until ground

Special cancelable. Knocks down.

Air Weak Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 10 Until ground

Special cancelable. Hits low! Chip Damage.

Air Strong Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 9 Until ground

Special cancelable. Chip damage.


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 13 66 total -

Cancels into Special and Super Moves. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 13 99 total

Cancels into Special and Super Moves.


Movement Data

Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forward/Backward
8f forward, 9f backwards
Air Dash Up Forward/Backward
17f
Air Dash Up
23f
Forward Dash
26f, Can cancel with any grounded attack at any point.
Backward Dash
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards.

Combos

WP start
WP, WW, cWW, qcfS
WPx3, WW, qcfS
WP, cWP, SP
WP, cWP, WW, SP
WPx3, cSP, SW, cSW/qcfqcfX
cWP start
cWP, WW, cSW
WW start
WW, cWW, SP
j.SW start
j.SW, j.SP, cWP, SP
qcbX start
qcbS, SWx2
qcbS, SW, qcfqcfX
Vulcan start
(dpS >) v.WP, v.SP, qcfX/qcfqcfX
dpS must be done in Vulcan range. j.dpS also works. Super ender may require corner.

Trivia

In-game stats
  • FGT: 110
  • WEP: 160
  • SPD: 110
  • POW: 140
  • ARM: 140
  • MAT: Gundanium
  • AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6

GWED Navigation

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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