Gundam Wing: Endless Duel/Sandrock: Difference between revisions

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|name=Sandrock
|name=Sandrock
|image=
|image=
|classification=
|classification=Commander-use Close Quarters Combat Desert Mobile Suit
|model=
|model=XXXG-01SR
|height=
|height=16.5 meters
|weight=
|weight=7.5 metric tons
|pilot=
|pilot=Quatre Raberba Winner
|pilotimg=
}}
}}


=Introduction=
== Introduction ==
=Information=
The '''XXXG-01SR Gundam Sandrock''' is another rushdown suit, this time equipped with a powerful 236X shotel toss special that negates many types of enemy projectiles to give Sandrock a way in. Once it's in it has access to a hitgrab combo ender or meter-reliant infinite in the corner. The inability to air throw and limited combo routes do limit Sandrock in some respects.
FGT: 120 <br>
WEP: 120 <br>
SPD: 110 <br>
POW: 150 <br>
ARM: 160 <br>
RFN: Gundam Sandrock<br>
HEI: 16.5 <br>
WEI: 7.5 MAT: Gundanium RN: XXXG-01SR<br>
AMS: Heat Shortel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1<br>
IGP: [QUATRE] Quatre Raberba Winner <br>


=Basics=
{|
!Strengths
!Weaknesses
|-
|
* Best defense in the game.
* High throw damage.
* Both ground and air Weak Weapon has decent speed, range, and is a combo starter.
* Shotels can counter projectile strategies.
* Super can negate Epyon's super with its high projectile count.
|
* Most attacks are slow.
* Normal chain combo routes are limited.
* Super is slow to start and doesn't cancel.
* Can't throw while airborne.
|}


=Move List=
== Special Attacks ==
Specials:
{{SVG-Move
|image=
|caption=
|attack=Powered Buster<br />パワードバスター<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_SR_dpW_Anim.png|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=3,4,4,10
|guard=[[File:Mid.png|link]]
|startup=13
|active=36
|hitadvan=KD
|blockadvan-8
|properties=[[File:Knockdown.png]]
|description=Block advantage based on point-blank hit. Hit grab. Chip damage only for first hit.
}}
{{GEWD-Data
|version=[[File:GWED_SR_dpS_Anim.png|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=3,28
|guard=[[File:Mid.png|link]]
|startup=13
|active=36
|hitadvan=KD
|blockadvan=-8
|properties=[[File:Knockdown.png]]
|description=Block advantage based on point-blank hit. Hit grab. Chip damage only for first hit.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Heat Slicer<br />ヒートスライサー<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_SR_qcfW_Anim.png|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=8
|guard=[[File:Mid.png|link]]
|startup=19
|active=60, or until landing.
|hitadvan=-11
|blockadvan=-11
|properties=[[File:Projectile.png]]
|description=Advantage based on worse-case scenario. Beats weaker projectiles and keeps going. Chip damage.
}}
{{GEWD-Data
|version=[[File:GWED_SR_qcfS_Anim.png|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=4,4,4,4
|guard=[[File:Mid.png|link]]
|startup=19
|active=60, or until landing.
|hitadvan=-5
|blockadvan=-5
|properties=[[File:Projectile.png]]
|description=Hits up to 4 times depending on positioning. Advantage based on worse-case scenario. Beats weaker projectiles and keeps going. Chip damage.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Rushing Tornado<br />ラッシングトルネード<br />[[File:QCB.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:GWED_SR_qcbW_Anim.png|link]]<br />[[File:WP.png]] or [[File:WW.png]]
|damage=5,5,7
|guard=[[File:Mid.png|link]]
|startup=12
|active=58
|hitadvan=KD
|blockadvan=-6
|properties=[[File:Knockdown.png]]
|description=Only knocks down with the third hit. Chip damage.
}}
{{GEWD-Data
|version=[[File:GWED_SR_qcbS_Anim.png|link]]<br />[[File:SP.png]] or [[File:SW.png]]
|damage=5,5,7,10
|guard=[[File:Mid.png|link]]
|startup=12
|active=87
|hitadvan=KD
|blockadvan=-10
|properties=[[File:Knockdown.png]]
|description=Only knocks down with the third and fourth hit. Chip damage.
}}
}}


Shotel Cutter (7-9)-Down, DF, forwand + Attack;
=== Super Attack ===
{{SVG-Move
|image=
|caption=Super
|attack=Magnagac Huge Raid<br />マグアナックヒュージレイド<br />[[File:GWED_SR_Super_Anim.png|link]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=2x21
|guard=[[File:Mid.png|link]]
|startup=25
|active=62
|hitadvan=+4
|blockadvan=+4
|properties=
|description=Startup and advantage based on point blank activation. Frames 1-24 invincible to strikes and projectiles. Chip damage.
}}
}}


Ground or air
== Normal Attacks ==
=== Standing Attacks ===
{{SVG-Move
|image  =
|caption =
|attack=Stand Weak Punch<br />[[File:GWED_SR_WP_Anim.png|link]]<br />{{WP}}
|data=
{{GEWD-Data
|damage=3
|guard=[[File:Mid.png|link]]
|startup=7
|active=14
|hitadvan=-2
|blockadvan=-2
|properties=[[File:Rapidfire.png|link]]
|description=Chains: {{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}} '''::'''  [[File:D.png|link]]+{{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}}
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Punch<br />[[File:GWED_SR_SP_Anim.png|link]]<br />[[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=16
|guard=[[File:Mid.png|link]]
|startup=15
|active=27
|hitadvan=KD
|blockadvan=-9
|properties=[[File:Knockdown.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Weapon<br />[[File:GWED_SR_WW_Anim.png|link]]<br />[[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=5
|guard=[[File:Mid.png|link]]
|startup=7
|active=27
|hitadvan=+1
|blockadvan=-12
|properties=[[File:Launcher.png]]
|description=Chains: {{SP}} '''/''' {{SW}}  '''::'''  [[File:D.png|link]]+{{SP}} '''/''' {{WW}} '''/''' {{SW}}. Chip damage.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Weapon<br />[[File:GWED_SR_SW_Anim.png|link]]<br />[[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=8
|guard=[[File:Mid.png|link]]
|startup=10
|active=33
|hitadvan=-11
|blockadvan=-11
|properties=
|description=Chains: [[File:D.png|link]]+{{SW}}. Chip damage.
}}
}}


Sandrock throws a projectile from its heat shotels.  Light version
=== Crouching Attacks ===
hits once, heavy hits twice.
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Punch<br />[[File:GWED_SR_cWP_Anim.png|link]]<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:Mid.png|link]]
|startup=7
|active=12
|hitadvan=0
|blockadvan=0
|properties=[[File:Rapidfire.png|link]]
|description=Chains: {{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}} '''::'''  [[File:D.png|link]]+{{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}}
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Punch<br />[[File:GWED_SR_cSP_Anim.png|link]]<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=16
|guard=[[File:Mid.png|link]]
|startup=15
|active=24
|hitadvan=KD
|blockadvan=-6
|properties=[[File:Knockdown.png]]
  |description=Hits off the ground.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Weapon<br />[[File:GWED_SR_cWW_Anim.png|link]]<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:Low.png|link]]
|startup=7
|active=20
|hitadvan=-5
|blockadvan=-5
|properties=Hits Off The Ground
|description=Chains: {{SP}} '''/''' {{SW}}  '''::'''  [[File:D.png|link]]+{{SP}} '''/''' {{SW}}. Chip damage.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Weapon<br />[[File:GWED_SR_cSW_Anim.png|link]]<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=6,12
|guard=[[File:Mid.png|link]]
|startup=15
|active=33
|hitadvan=-3
|blockadvan=-3
|properties=[[File:Knockdown.png]]
|description=Hits OTG. Hits Twice. Cancels on second hit. Chip damage.
}}
}}


Desert Smash (19-28)-DP + Attack;
=== Air Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Air Weak Punch<br />[[File:GWED_SR_jWP_Anim.png|link]]<br />[[File:Air.png]] [[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:High.png|link]]
|startup=9
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=Special cancelable. 
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Punch<br />[[File:GWED_SR_jSP_Anim.png|link]]<br />[[File:Air.png]] [[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=12
|guard=[[File:High.png|link]]
|startup=11
|active=Until ground
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=Special cancelable.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Weak Weapon<br />[[File:GWED_SR_jWW_Anim.png|link]]<br />[[File:Air.png]] [[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=4
|guard=[[File:High.png|link]]
|startup=7
|active=Until ground
|hitadvan=
|blockadvan=
|properties=[[File:Launcher.png]]
|description=Special cancelable. Chip damage.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Weapon<br />[[File:GWED_SR_jSW_Anim.png|link]]<br />[[File:Air.png]] [[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=8
|guard=[[File:High.png|link]]
|startup=10
|active=Until ground
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=Special cancelable. Can hit twice. Chip damage.
}}
}}


Ground only (throw range)
=== Vulcan Attacks ===
 
{{SVG-Move
Sandrock grabs the opponent and performs a special throw.  In the
|image=
light version, it headbutts the opponent three times.  In the heavy
|caption=Super
version, Sandrock performs a powerbomb.
|attack=Vulcans<br />
 
|data=
Shotel Charge (13-19)-Down, DB, back + Attack;
{{GEWD-Data
 
  |version=Far [[File:WP.png]]
Ground only
|damage=
 
|guard=[[File:Mid.png|link]]
Sandrock performs a rushing combo with its heat shortels. Light
|startup=9
version hits three times, heavy hits four times.
|active=41
 
|hitadvan=
Super:
|blockadvan=
 
|properties=
Army Assault (3 per shot)-Down, DF, forward, down, DF, forward + Attack;
|description=3 shots. Special and Super cancelable.  Also chains into {{SP}} Vulcans
 
}}
Ground only
  {{GEWD-Data
 
|version=Far [[File:SP.png]]
Sandrock pulls out its uzi and fires at its opponent while a series
|damage=
of identical shots come from off-screen (the Maganac mercenaries,
|guard=[[File:Mid.png|link]]
probably). Hits 19-21 times.
|startup=9
 
  |active=73
Notes:
  |hitadvan=
 
  |blockadvan=
Super hits the opponent even if they jump behind Sandrock, due to
  |properties=
the off-screen shots.
  |description=6 shots. Special and Super cancelable.
 
}}
=Move Analysis=
}}
=Strategy=
==Combos==
Combos:
Assault and Support: TDD+wW, QCTx2sW (5+12=17)<br>
Requiem of Thunder: QCT+sp, wp, sp<br>
RockBreaker: wpx3, wW, TDD+sp<br>
Last Showdown: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp<br>
Armed Assault Pouncer: QCTx2+sp, cwpx3, sp, TDD+sW<br>
 
Combos


CWw, Csw, CWw, Cw (1+2+1+1=5) (0/0)<br>
== Movement Data ==
SWPx4, SWw, GFDD+sk (1x4+1+2=7) (100/25)<br>
TODO
SWPx4, SWw, GFDD+wk (1x4+1+4=9) (0/0)<br>
GQCF+sk, GQCFx2+sk (4+20=24) (300/240)<br>
(SWV, SsV, GQCF+sk)xn ((3+6+4=13)xn) (115xn/115+49xn)<br>
==Basic Strategy==


The Good:
== Combos ==
*Best defense in the game.
*Its throws do more damage than usual.
*Pretty useful fireball.
*Strong uppercut does too much damage for its own good.
*Most specials are easy to chain to.
*Shotels make several hits when used both weak and strong.
*Only normal Super that can hit 20 hits, which completely blocks Epyon's super.


The Bad:
;WP start
*Normals don't chain well at all.
:Easy
*Is very reliant on specials.
::WPx3, WW, dpS
*Super is horrible.
:Intermediate
*Attacks are slow, leaving you very vulnerable.
::WPx3, WW, qcfS, dash SW, dpS
*Can't throw while airborne.
:Corner
*Sluggish
::WPx3, WW, qcfS, jWW, qcfS, land, jWW, qcfS, jWW
*Damage is not even halfway decent.
;cWW start
*Not much else to hoot about.
:Really close:
*Super doesn't cancel
::dpS, or dpW if meterless
:Just barely in range to the edge of a jab with opponent standing
:: qcbS or qcbW meterless
:Barely out of jab range
::cSP
:Max distance
::sSW
;Grab Start
:Anywhere
::Weak Grab, WW (before opponent landing, opponent bounce), dash, cWW, cSW
:Corner
::Strong Grab, WW (before opponent landing, opponent bounce), dash, cWW, cSW
;Vulcan start
:v.WP, v.SP, qcfS, qcfqcfX
::v.WP combos to v.SP with opponent near corner.
;Infinites
:[v.WP, v.SP, qcfS]
::With opponent cornered while meter permits.
:[dash SW, qcfS]
::With opponent cornered while meter permits.
;OTG combos
:cWW, link cWW
:cWW, cSW


==Advanced Strategy==
== Trivia ==
* FGT: 120
* WEP: 120
* SPD: 110
* POW: 150
* ARM: 160
* AMS: Heat Shotel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1


== GWED Navigation ==
{{GWED_Nav}}
{{GWED_Nav}}
{{GenPgNav}}
{{GenPgNav}}


[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Latest revision as of 00:20, 24 October 2024

Sandrock
Classification Commander-use Close Quarters Combat Desert Mobile Suit
Model number XXXG-01SR
Height 16.5 meters
Weight 7.5 metric tons
Pilot Quatre Raberba Winner

Introduction

The XXXG-01SR Gundam Sandrock is another rushdown suit, this time equipped with a powerful 236X shotel toss special that negates many types of enemy projectiles to give Sandrock a way in. Once it's in it has access to a hitgrab combo ender or meter-reliant infinite in the corner. The inability to air throw and limited combo routes do limit Sandrock in some respects.

Strengths Weaknesses
  • Best defense in the game.
  • High throw damage.
  • Both ground and air Weak Weapon has decent speed, range, and is a combo starter.
  • Shotels can counter projectile strategies.
  • Super can negate Epyon's super with its high projectile count.
  • Most attacks are slow.
  • Normal chain combo routes are limited.
  • Super is slow to start and doesn't cancel.
  • Can't throw while airborne.

Special Attacks

Powered Buster
パワードバスター
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
3,4,4,10 link 13 36 KD

Block advantage based on point-blank hit. Hit grab. Chip damage only for first hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
3,28 link 13 36 KD -8

Block advantage based on point-blank hit. Hit grab. Chip damage only for first hit.

Heat Slicer
ヒートスライサー
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
8 link 19 60, or until landing. -11 -11

Advantage based on worse-case scenario. Beats weaker projectiles and keeps going. Chip damage.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4,4,4,4 link 19 60, or until landing. -5 -5

Hits up to 4 times depending on positioning. Advantage based on worse-case scenario. Beats weaker projectiles and keeps going. Chip damage.

Rushing Tornado
ラッシングトルネード
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
5,5,7 link 12 58 KD -6

Only knocks down with the third hit. Chip damage.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
5,5,7,10 link 12 87 KD -10

Only knocks down with the third and fourth hit. Chip damage.


Super Attack

Magnagac Huge Raid
マグアナックヒュージレイド
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2x21 link 25 62 +4 +4

Startup and advantage based on point blank activation. Frames 1-24 invincible to strikes and projectiles. Chip damage.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
3 link 7 14 -2 -2 link

Chains: / / / :: link+ / / /

Stand Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 15 27 KD -9
Stand Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 7 27 +1 -12

Chains: / :: link+ / / . Chip damage.

Stand Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 10 33 -11 -11

Chains: link+. Chip damage.


Crouching Attacks

Crouch Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 12 0 0 link

Chains: / / / :: link+ / / /

Crouch Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 15 24 KD -6

Hits off the ground.

Crouch Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 20 -5 -5 Hits Off The Ground

Chains: / :: link+ / . Chip damage.

Crouch Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6,12 link 15 33 -3 -3

Hits OTG. Hits Twice. Cancels on second hit. Chip damage.


Air Attacks

Air Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 9 Until ground

Special cancelable.

Air Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 11 Until ground

Special cancelable.

Air Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 Until ground

Special cancelable. Chip damage.

Air Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 10 Until ground

Special cancelable. Can hit twice. Chip damage.


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73

6 shots. Special and Super cancelable.


Movement Data

TODO

Combos

WP start
Easy
WPx3, WW, dpS
Intermediate
WPx3, WW, qcfS, dash SW, dpS
Corner
WPx3, WW, qcfS, jWW, qcfS, land, jWW, qcfS, jWW
cWW start
Really close:
dpS, or dpW if meterless
Just barely in range to the edge of a jab with opponent standing
qcbS or qcbW meterless
Barely out of jab range
cSP
Max distance
sSW
Grab Start
Anywhere
Weak Grab, WW (before opponent landing, opponent bounce), dash, cWW, cSW
Corner
Strong Grab, WW (before opponent landing, opponent bounce), dash, cWW, cSW
Vulcan start
v.WP, v.SP, qcfS, qcfqcfX
v.WP combos to v.SP with opponent near corner.
Infinites
[v.WP, v.SP, qcfS]
With opponent cornered while meter permits.
[dash SW, qcfS]
With opponent cornered while meter permits.
OTG combos
cWW, link cWW
cWW, cSW

Trivia

  • FGT: 120
  • WEP: 120
  • SPD: 110
  • POW: 150
  • ARM: 160
  • AMS: Heat Shotel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1

GWED Navigation

Gundam Wing: Endless Duel
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