Gundam Wing: Endless Duel/Mercurius: Difference between revisions
(Created page with "right =Introduction= The OZ-13MSX2 Mercurius (aka Mercurius) is a limited production defensive mobile suit, forcefully developed for OZ. The unit is...") |
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{{GWED_Profile | |||
= | |name=Mercurius | ||
|image= | |||
|classification=Prototype Defensive Mobile Suit | |||
|model=OZ-13MSX2 | |||
|height=16.3 meters | |||
|weight=7.3 metric tons | |||
|pilot=Lucrezia Noin | |||
|pilotimg= | |||
}} | |||
== Introduction == | |||
The '''OZ-13MSX2 Mercurius''' is designated as a defensive mobile suit. Its defining feature is the 214X special Planet Defensor; a barrier that grants strike and projectile invulnerability at the cost of constant meter drain. Combine that with the ability to disperse the Defensor shield into tracking projectiles and rejump combos, and the so-called defensive suit can go on a rampage if its pilot gets the ball rolling. | |||
= | |||
{| | |||
!Strengths | |||
!Weaknesses | |||
|- | |||
| | |||
Multi-hit strong projectiles, which beats Epyon's super. | Multi-hit strong projectiles, which beats Epyon's super. | ||
Regular weapon attacks travel across the screen. | Regular weapon attacks travel across the screen. | ||
| Line 148: | Line 26: | ||
*Great when it comes to countering. | *Great when it comes to countering. | ||
*Strong throw regains power. :) | *Strong throw regains power. :) | ||
| | |||
*Fires less vulcans than everyone else. | *Fires less vulcans than everyone else. | ||
*Throw does less damage than everyone else. | *Throw does less damage than everyone else. | ||
| Line 156: | Line 33: | ||
*Inflexible, it doesn't recover from mistakes very well. | *Inflexible, it doesn't recover from mistakes very well. | ||
*Not that useful against close range opponents. | *Not that useful against close range opponents. | ||
|} | |||
== Special Attacks == | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Shield Crash<br />シールドクラッシュ<br />[[File:DP.png]] + [[File:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[File:GWED_MercuriusHitbox_Cropped_028.png|link]]<br />{{WP}} or {{WW}} | |||
|damage=16 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=13 | |||
|active=39, or until landing. | |||
|hitadvan=KD | |||
|blockadvan-14 | |||
|properties=[[File:Knockdown.png]] | |||
|description=Short and low vertical hitbox | |||
}} | |||
{{GEWD-Data | |||
|version=[[File:GWED_MercuriusHitbox_Cropped_029.png|link]]<br />{{SP}} or {{SW}} | |||
|damage=6, 6, 6, 16 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=13 | |||
|active=42, or until landing | |||
|hitadvan=0 | |||
|blockadvan=-26 or until landing. | |||
|properties=[[File:Knockdown.png]] | |||
|description=Multiple hits. Short and low vertical hitbox. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Air Shield Crash<br />シールドクラッシュ<br />[[File:Air.png]] [[File:DP.png]] + [[File:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[File:GWED_MercuriusHitbox_Cropped_001.png|link]]<br />{{WP}} or {{WW}} | |||
|damage=16 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=13 | |||
|active=39, or until landing. | |||
|hitadvan=KD | |||
|blockadvan-14 | |||
|properties=[[File:Knockdown.png]] | |||
|description=Short and low vertical hitbox | |||
}} | |||
{{GEWD-Data | |||
|version=[[File:GWED_MercuriusHitbox_Cropped_002.png|link]]<br />{{SP}} or {{SW}} | |||
|damage=6, 6, 6, 16 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=13 | |||
|active=42, or until landing | |||
|hitadvan=0 | |||
|blockadvan=-26 or until landing. | |||
|properties=[[File:Knockdown.png]] | |||
|description=Multiple hits. Short and low vertical hitbox. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Planet Defensor<br />プラネイトディフェンサー<br />[[File:GWED_MercuriusHitbox_Cropped_031.png|link]]<br />[[File:QCB.png]] + [[File:Any.png]]<br />into<br />Planet Attack<br />プラネイトアタック<br />[[File:QCF.png]] + [[File:Any.png]] | |||
|data= {{GEWD-Data | |||
|version=[[File:QCB.png]]+[[File:Any.png]] | |||
|damage= | |||
|guard= | |||
|startup=45 | |||
|active=N/A | |||
|hitadvan= | |||
|blockadvan | |||
|properties= | |||
|description=Inherits the collision boxes of its previous state. It's a bug. The move doesn't define collision. 45 ticks of startup and 25 ticks of non-grab invulnerability. <br>Enables a barrier that drains your meter over time and keeps you non-grab invulnerable until it drains, you complete one of the move's follow-ups, or you get grabbed. | |||
}} | |||
{{GEWD-Data | |||
|version=[[File:GWED_MercuriusHitbox_Cropped_032.png|link]]<br />[[File:QCF.png]]+{{WP}} or {{WW}} | |||
|damage=8 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=23 | |||
|active=39 | |||
|hitadvan=-3 | |||
|blockadvan-3 | |||
|properties=[[File:Projectile.png]] | |||
|description=Inherits the collision boxes of its previous state. It's a bug. The move doesn't define collision.<br>Fires 4 projectiles that launch in all 4 cardinal directions and travel straight. | |||
}} | |||
{{GEWD-Data | |||
|version=[[File:GWED_MercuriusHitbox_Cropped_033.png|link]]<br />[[File:QCF.png]]+{{SP}} or {{SW}} | |||
|damage=8 x (1-4) | |||
|guard=[[File:Mid.png|link]] | |||
|startup=19 | |||
|active=32 | |||
|hitadvan=+67 | |||
|blockadvan=+67 | |||
|properties=[[File:Projectile.png]] | |||
|description=Inherits the collision boxes of its previous state. It's a bug. The move doesn't define collision.<br>Fires 4 projectiles that track the opponent. Attack box only active while the projectile is moving. | |||
}} | |||
}} | |||
=== Super Attack === | |||
{{SVG-Move | |||
|image= | |||
|caption=Super | |||
|attack=Planet Thunder<br />プラネイトサンダー<br />[[File:GWED_MercuriusHitbox_Super_001.gif|link]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version= | |||
|damage=6 x 8 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=36 | |||
|active=99 | |||
|hitadvan=+5 | |||
|blockadvan=-13 | |||
|properties= | |||
|description=Non-grab invulnerable for the first 33 frames. Reference animation slowed to 33.3% speed. | |||
}} | |||
}} | |||
== Normal Attacks == | |||
=== Standing Attacks === | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Stand Weak Punch<br />[[File:GWED_MercuriusHitbox_Cropped_003.png|link]]<br />{{WP}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=3 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=10 | |||
|active=11 | |||
|hitadvan=+2 | |||
|blockadvan=+2 | |||
|properties=[[File:Rapidfire.png|link]] | |||
|description=Chains: {{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}} '''::''' [[File:D.png|link]]+{{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}} | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Stand Strong Punch<br />[[File:GWED_MercuriusHitbox_Cropped_004.png|link]]<br />{{SP}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=8 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=12 | |||
|active=26 | |||
|hitadvan=+11 | |||
|blockadvan=-8 | |||
|properties=[[File:Launcher.png]] | |||
|description=Chains: {{SP}} '''::''' [[File:D.png|link]]+{{SP}} '''/''' {{SW}} | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Stand Weak Weapon<br />[[File:GWED_MercuriusHitbox_Cropped_005.png|link]]<br />{{WW}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=3, 3, 3 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=10 | |||
|active=29 | |||
|hitadvan=+2 | |||
|blockadvan=+2 | |||
|properties=Hits up to 3 times. | |||
|description=Chains: {{SP}} '''/''' {{SW}} '''::''' [[File:D.png|link]]+{{SP}} '''/''' {{WW}} '''/''' {{SW}} | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Stand Strong Weapon<br />[[File:GWED_MercuriusHitbox_005.gif|link]]<br />{{SW}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=10 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=13 | |||
|active=11 | |||
|hitadvan=10 | |||
|blockadvan=10 | |||
|properties=[[File:Knockdown.png]] | |||
|description=Chains: [[File:D.png]]+{{SW}}. Hits OTG. | |||
}} | |||
}} | |||
=== Crouching Attacks === | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouch Weak Punch<br />[[File:GWED_MercuriusHitbox_Cropped_008.png|link]]<br />[[File:D.png]] + {{WP}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=2 | |||
|guard=[[File:Low.png|link]] | |||
|startup=7 | |||
|active=11 | |||
|hitadvan=+2 | |||
|blockadvan=+2 | |||
|properties=[[File:Rapidfire.png]] | |||
|description=Chains: {{WP}} '''/''' {{SP}} '''/''' {{WW}} '''/''' {{SW}} '''::''' [[File:F.png|link]] '''+''' {{SP}} '''::''' [[File:D.png|link]]+{{SP}} '''/''' {{WW}} '''/''' {{SW}}. Hits OTG. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouch Strong Punch<br />[[File:GWED_MercuriusHitbox_Cropped_009.png|link]]<br />[[File:D.png]] + {{SP}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=10 | |||
|guard=[[File:Low.png|link]] | |||
|startup=10 | |||
|active=11 | |||
|hitadvan=KD | |||
|blockadvan=-13 | |||
|properties=[[File:Knockdown.png]] | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouch Weak Weapon<br />[[File:GWED_MercuriusHitbox_009.gif|link]]<br />[[File:D.png]] + {{WW}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=3, 3, 3 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=4 | |||
|active=41 | |||
|hitadvan=-8 | |||
|blockadvan=-8 | |||
|properties=Hits OTG. | |||
|description=Chains: {{SP}} '''/''' {{SW}} '''::''' [[File:D.png|link]]+{{SP}} '''/''' {{WW}} '''/''' {{SW}}Cancels only active after the second hit. Nullifies destroyable projectiles. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouch Strong Weapon<br />[[File:GWED_MercuriusHitbox_021.gif|link]]<br />[[File:D.png]] + {{SW}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=14 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=4 | |||
|active=34 | |||
|hitadvan=KD | |||
|blockadvan=-13 | |||
|properties=[[File:Knockdown.png]] | |||
|description= | |||
}} | |||
}} | |||
=== Air Attacks === | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Air Weak Punch<br />[[File:GWED_MercuriusHitbox_Cropped_014.png|link]]<br />[[File:Air.png]] {{WP}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=2 | |||
|guard=[[File:High.png|link]] | |||
|startup=7 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description= | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Air Strong Punch<br />[[File:GWED_MercuriusHitbox_Cropped_019.png|link]]<br />[[File:Air.png]] {{SP}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=8 | |||
|guard=[[File:High.png|link]] | |||
|startup=9 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties=[[File:Launcher.png]] | |||
|description= | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack= Air Weak Weapon<br />[[File:GWED_MercuriusHitbox_014.gif|link]]<br />[[File:Air.png]] {{WW}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=3, 3, 3 | |||
|guard=[[File:Mid.png|link]] | |||
|startup=4 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties=Hits OTG. | |||
|description=Hits 3 times. Nullifies destroyable projectiles. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Air Strong Weapon<br />[[File:GWED_MercuriusHitbox_019.gif|link]]<br />[[File:Air.png]] {{SW}} | |||
|data= | |||
{{GEWD-Data | |||
|damage=10 | |||
|guard=[[File:High.png|link]] | |||
|startup=13 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description= | |||
}} | |||
}} | |||
=== Vulcan Attacks === | |||
TODO (3 damage each) | |||
== Movement Data == | |||
TODO | |||
== Combos == | |||
;2WP start | |||
:2WPx3 > 2SP | |||
:2WPx3 > 5SP | |||
:2WP > 5WW > 5SP > 236236X | |||
:2WP > 5WW(1) > 5SP > dl.623W > OTG | |||
:2WP > 5SP > 5SW > j.SW > j.623X > OTG | |||
;2WP Corner-only start | |||
:2WPx2 > 5WW(2) > 2WW > 5SP, 5WW > 5SW > j.SW > j.623S > OTG | |||
:2WPx2 > 5WW(3) > 2WW(3) > 5SP > 6BS > 2WW > BS > j.WW > j.623S > OTG | |||
;5WW start | |||
:5WW > 5SP > 6BS > 2WW > BS > j.WW > j.623X | |||
::Boost after 2WW may only be needed midscreen. | |||
;5SP start | |||
:5SP > 6BS > 2WW > 5SW > j.SW > j.623X > OTG | |||
;j.SP Corner-only start | |||
:j.SP > rejump > dl.j.SP > land > 5SP > BS > j.SP > land > j.SW > j.623S > OTG | |||
::Rejump j.SP requires a lot of delay. | |||
;623X start | |||
:623W > j.SW | |||
:623S > j.SP | |||
:623X > j.236236X | |||
;Vulcan start | |||
:(v.WP >) v.SP > 236236X | |||
:(v.WP >) v.SP > 236S > 236236X | |||
::v.WP combos to v.SP with opponent near corner. | |||
;OTG Enders | |||
:2WW(2) > 236236X | |||
:j.WW > land > j.WW | |||
::A dash may be required in most combos for OTG to connect. | |||
;Infinites | |||
:(2WW > 5SW > 66)xN | |||
::Performed in the corner. The trick is to buffer dash at the end frame of the s.sW where its back is facing the screen and its about to start returning to neutral. | |||
==Advanced Strategy== | ==Advanced Strategy== | ||
| Line 164: | Line 400: | ||
Mercurius' mixups aren't all too powerful but it is the only character to build meter off throws and has great OTG options with cr.wW and Super which will fully combo off of any hard knockdown. Mercurius' corner game is amazing, it's where you can force the opponent into really bad situations with your great pokes and opportunities to tick throw and where you can get all your stronger combos. | Mercurius' mixups aren't all too powerful but it is the only character to build meter off throws and has great OTG options with cr.wW and Super which will fully combo off of any hard knockdown. Mercurius' corner game is amazing, it's where you can force the opponent into really bad situations with your great pokes and opportunities to tick throw and where you can get all your stronger combos. | ||
Defensor Shield is one of '''THE''' best | Defensor Shield is one of '''THE''' best special moves in the game. While active your meter will continuously drain until empty and you are completely invincibility to all attacks ''except'' throws. Meaning that your Opponent is forced to wait for your super meter to run out or attempt to throw you. It also gives you access to the Defensor Attack which will cancel you out of the Shield Super and send the Defensor Bits attacking towards your Opponent. The only things you have to be careful of is this Super does have startup before the invincibility takes effect and that throws/throw techs will immediately end the super. | ||
Mercurius is one of the characters who cannot use their super in the air unless you use the air super glitch. During a normal jump only (cannot be done during a vernier jump) if you input the super but with both punches it will come out in the air. | |||
== Trivia == | |||
;In-game stats | |||
* FGT: 150 | |||
* WEP: 100 | |||
* SPD: 125 | |||
* POW: 130 | |||
* ARM: 130 | |||
* AMS: Beam Gun*1 (Vulcan), Crash Shield*1, PURANEITODEiFUeNSAA*10 | |||
== GWED Navigation == | |||
{{GWED_Nav}} | |||
{{GenPgNav}} | |||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] | ||
Latest revision as of 04:35, 16 February 2024
| Mercurius | |
| Classification | Prototype Defensive Mobile Suit |
| Model number | OZ-13MSX2 |
| Height | 16.3 meters |
| Weight | 7.3 metric tons |
| Pilot | Lucrezia Noin |
Introduction
The OZ-13MSX2 Mercurius is designated as a defensive mobile suit. Its defining feature is the 214X special Planet Defensor; a barrier that grants strike and projectile invulnerability at the cost of constant meter drain. Combine that with the ability to disperse the Defensor shield into tracking projectiles and rejump combos, and the so-called defensive suit can go on a rampage if its pilot gets the ball rolling.
| Strengths | Weaknesses |
|---|---|
|
Multi-hit strong projectiles, which beats Epyon's super. Regular weapon attacks travel across the screen.
|
|
Special Attacks
| Shield Crash シールドクラッシュ |
|---|
| Air Shield Crash シールドクラッシュ |
|---|
| Planet Defensor プラネイトディフェンサー ![]() into Planet Attack プラネイトアタック |
|---|
Super Attack
| Planet Thunder プラネイトサンダー ![]() |
|---|
Normal Attacks
Standing Attacks
Stand Weak Punch![]() |
|---|
Stand Strong Punch![]() |
|---|
Stand Weak Weapon![]() |
|---|
Stand Strong Weapon![]() |
|---|
Crouching Attacks
Crouch Weak Punch![]() |
|---|
Crouch Strong Punch![]() |
|---|
Crouch Weak Weapon![]() |
|---|
Crouch Strong Weapon![]() |
|---|
Air Attacks
Air Weak Punch![]() |
|---|
Air Strong Punch![]() |
|---|
Air Weak Weapon![]() |
|---|
Air Strong Weapon![]() |
|---|
Vulcan Attacks
TODO (3 damage each)
Movement Data
TODO
Combos
- 2WP start
- 2WPx3 > 2SP
- 2WPx3 > 5SP
- 2WP > 5WW > 5SP > 236236X
- 2WP > 5WW(1) > 5SP > dl.623W > OTG
- 2WP > 5SP > 5SW > j.SW > j.623X > OTG
- 2WP Corner-only start
- 2WPx2 > 5WW(2) > 2WW > 5SP, 5WW > 5SW > j.SW > j.623S > OTG
- 2WPx2 > 5WW(3) > 2WW(3) > 5SP > 6BS > 2WW > BS > j.WW > j.623S > OTG
- 5WW start
- 5WW > 5SP > 6BS > 2WW > BS > j.WW > j.623X
- Boost after 2WW may only be needed midscreen.
- 5SP start
- 5SP > 6BS > 2WW > 5SW > j.SW > j.623X > OTG
- j.SP Corner-only start
- j.SP > rejump > dl.j.SP > land > 5SP > BS > j.SP > land > j.SW > j.623S > OTG
- Rejump j.SP requires a lot of delay.
- 623X start
- 623W > j.SW
- 623S > j.SP
- 623X > j.236236X
- Vulcan start
- (v.WP >) v.SP > 236236X
- (v.WP >) v.SP > 236S > 236236X
- v.WP combos to v.SP with opponent near corner.
- OTG Enders
- 2WW(2) > 236236X
- j.WW > land > j.WW
- A dash may be required in most combos for OTG to connect.
- Infinites
- (2WW > 5SW > 66)xN
- Performed in the corner. The trick is to buffer dash at the end frame of the s.sW where its back is facing the screen and its about to start returning to neutral.
Advanced Strategy
Mercurius has great tools to annoy the opponent and play strong footsies to push them into the corner where you can really get your offense going. You are going to be using Strong Weapon a lot to poke at the opponent, using j.sW and the grounded version. Crouching Weak Weapon is also very good but you need to Block Dash cancel it to actually be safe. All of your weak weapon buttons also count as projectiles and can destroy the Opponent's projectiles, making a lot of zoning situations easier to deal with.
Mercurius' mixups aren't all too powerful but it is the only character to build meter off throws and has great OTG options with cr.wW and Super which will fully combo off of any hard knockdown. Mercurius' corner game is amazing, it's where you can force the opponent into really bad situations with your great pokes and opportunities to tick throw and where you can get all your stronger combos.
Defensor Shield is one of THE best special moves in the game. While active your meter will continuously drain until empty and you are completely invincibility to all attacks except throws. Meaning that your Opponent is forced to wait for your super meter to run out or attempt to throw you. It also gives you access to the Defensor Attack which will cancel you out of the Shield Super and send the Defensor Bits attacking towards your Opponent. The only things you have to be careful of is this Super does have startup before the invincibility takes effect and that throws/throw techs will immediately end the super.
Mercurius is one of the characters who cannot use their super in the air unless you use the air super glitch. During a normal jump only (cannot be done during a vernier jump) if you input the super but with both punches it will come out in the air.
Trivia
- In-game stats
- FGT: 150
- WEP: 100
- SPD: 125
- POW: 130
- ARM: 130
- AMS: Beam Gun*1 (Vulcan), Crash Shield*1, PURANEITODEiFUeNSAA*10
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |




















