Gundam Wing: Endless Duel/Shenlong: Difference between revisions
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|attack=Dragon Fang<br />ドラゴンハング<br /[[File:GWED_ShenlongHitbox_039.gif|link]]<br / | |attack=Dragon Fang<br />ドラゴンハング<br />[[File:GWED_ShenlongHitbox_039.gif|link]]<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]] | ||
|data= | |data= | ||
{{GEWD-Data | {{GEWD-Data | ||
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|blockadvan=-12 | |blockadvan=-12 | ||
|properties=[[File:Knockdown.png]] | |properties=[[File:Knockdown.png]] | ||
|description= | |description= The air version allows for a grounded Boost Jump use during its recovery animation despite being in the air (bug).<br />The second hit grabs the opponent and tosses them backwards. Opponent's bounce height is based on fall height. | ||
}} | }} | ||
}} | }} | ||
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|blockadvan=+1 | |blockadvan=+1 | ||
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|description=13- | |description=13-tick starting invincibility. If started in the air, the player remains in the air until finished. | ||
}} | }} | ||
}} | }} | ||
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|attack=Stand Weak Punch<br />[[File:WP.png|link]] | |attack=Stand Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_001.png|link]]<br />[[File:WP.png|link]] | ||
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{{GEWD-Data | {{GEWD-Data | ||
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|attack=Stand Strong Punch<br />[[File:SP.png|link]] | |attack=Stand Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_002.png|link]]<br />[[File:SP.png|link]] | ||
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|attack=Crouch Weak Punch<br />[[File:D.png]] + [[File:WP.png|link]] | |attack=Crouch Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_008.png|link]]<br />[[File:D.png]] + [[File:WP.png|link]] | ||
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{{GEWD-Data | {{GEWD-Data | ||
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|attack=Crouch Strong Punch<br />[[File:D.png]] + [[File:SP.png|link]] | |attack=Crouch Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_009.png|link]]<br />[[File:D.png]] + [[File:SP.png|link]] | ||
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{{GEWD-Data | {{GEWD-Data | ||
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|attack=Air Weak Punch<br />[[File:Air.png]] [[File:WP.png|link]] | |attack=Air Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_023.png|link]]<br />[[File:Air.png]] [[File:WP.png|link]] | ||
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{{GEWD-Data | {{GEWD-Data | ||
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|attack=Air Strong Punch<br />[[File:Air.png]] [[File:SP.png|link]] | |attack=Air Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_024.png|link]]<br />[[File:Air.png]] [[File:SP.png|link]] | ||
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|attack=Air Weak Weapon<br />[[File:Air.png]] [[File:WW.png|link]] | |attack=Air Weak Weapon<br />[[File:GWED_ShenlongHitboxCropped_025.png|link]]<br />[[File:Air.png]] [[File:WW.png|link]] | ||
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{{GEWD-Data | {{GEWD-Data | ||
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|attack=Air Down Weak Weapon<br />[[File:Air.png]][[File:D.png]]+[[File:WW.png|link]] | |attack=Air Down Weak Weapon<br />[[File:GWED_ShenlongHitboxCropped_026.png|link]]<br />[[File:Air.png]][[File:D.png]]+[[File:WW.png|link]] | ||
|data= | |data= | ||
{{GEWD-Data | {{GEWD-Data | ||
Latest revision as of 12:56, 12 February 2024
| Shenlong | |
| Classification | Close Quarters Combat Mobile Suit |
| Model number | XXXG-01S |
| Height | 16.4 |
| Weight | 7.4 |
| Pilot | Wufei Chang |
Introduction
The XXXG-01S Shenlong Gundam is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.
| Strengths | Weaknesses |
|---|---|
|
|
Special Attacks
| Dragon Fang ドラゴンハング ![]() Ground or |
|---|
| Hundred Glaive ハンドレッドグレイブ ![]() Ground or |
|---|
Super Attack
| Dragon Fang Fire ドラゴンハングファイヤー ![]() Ground or |
|---|
Normal Attacks
Standing Attacks
Stand Weak Punch![]() |
|---|
Stand Strong Punch![]() |
|---|
Stand Weak Weapon![]() |
|---|
Stand Strong Weapon![]() |
|---|
Crouching Attacks
Crouch Weak Punch![]() |
|---|
Crouch Strong Punch![]() |
|---|
Crouch Weak Weapon![]() |
|---|
Crouch Strong Weapon![]() |
|---|
Air Attacks
Air Weak Punch![]() |
|---|
Air Strong Punch![]() |
|---|
Air Weak Weapon![]() |
|---|
Air Strong Weapon![]() |
|---|
Air Down Weak Weapon![]() |
|---|
Vulcan Attacks
| Vulcans |
|---|
Movement Data
- Forward Dash
- 26f, Can cancel with any grounded attack at any point.
- Backward Dash
- 24f; Frames 5-24 airborne. In landing stun for 15 frames afterwards.
- Forward Boost Step
- 35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
- Backward Boost Step
- 45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
- Jump
- 47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
- Boost Jump
- 51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
- Air Dash Forwards/Backwards
- 9f
- Air Dash Up-Forward/Backward
- 17f
- Air Dash Up
- 22f
Combos
As a general note, any combo with 236S may require dashing up for OTG combos.
- 5WP start
- 5WP can be substituted for 2WP.
- 5WPx4 > 236S (4/3 hits)
- 5WPx4 > 5WW > 5SP > 66 > 2WW
- 5WPx4 > 5WW > 623X
- 5WPx2 > 5WW > 2WW > 236S > 2WW > 66 > 2WW > 2SP
- 5WPx2 > 5WW > 2WW > 5SW > 66 > 2WW > 2SP
- 5WPx4 > 5WW > 2WW > 236236X
- 5WW start
- 5WW > 2WW > 236S > 2WW > 2SP/236236X
- 5WW > 2WW > 5SW
- Vulcan start
- (v.WP >) v.SP > 236236X
- v.WP combos to v.SP with opponent near corner.
Trivia
- In-game stats
- FGT: 160
- WEP: 110
- SPD: 130
- POW: 140
- ARM: 120
- AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
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