Gundam Wing: Endless Duel/Shenlong: Difference between revisions

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|name=Shenlong
|name=Shenlong
|image=
|image=
|classification=
|classification=Close Quarters Combat Mobile Suit
|model=
|model=XXXG-01S
|height=
|height=16.4
|weight=
|weight=7.4
|pilot=
|pilot=Wufei Chang
|pilotimg=
|pilotimg=
}}
}}


== Introduction ==
The '''XXXG-01S Shenlong Gundam''' is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.


=Introduction=
{|
=Information=
!Strengths
FGT: 160
!Weaknesses
|-
|
* All moves can be done in air.
* Can counter everything and anything.
* Lighting fast.
* Very effective attacks.
* Some good combos (i.e. easy, but damaging).
* Great reach.
|
* Specials aren't all that great.
* Damage is average at best.
* Lowest defense in the game.
* Most good combos require proximity.
* Weak Super
|}


WEP: 110


SPD: 130
== Special Attacks ==
{{SVG-Move
|image=
|caption=
|attack=Dragon Fang<br />ドラゴンハング<br />[[File:GWED_ShenlongHitbox_039.gif|link]]<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=15
|active=56 or until landing
|hitadvan=KD
|blockadvan=-16 to -22
|properties=[[File:Knockdown.png]]
|description=
}}
{{GEWD-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=58, or until landing.
|hitadvan=KD
|blockadvan=-12
|properties=[[File:Knockdown.png]]
|description= The air version allows for a grounded Boost Jump use during its recovery animation despite being in the air (bug).<br />The second hit grabs the opponent and tosses them backwards. Opponent's bounce height is based on fall height.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Hundred Glaive<br />ハンドレッドグレイブ[[File:GWED_ShenlongHitbox_045.gif|link]]<br /><br />Ground or [[File:Air.png]]<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=15; 9 in air
|active=32, or until landing.
|hitadvan=+2
|blockadvan=+2
|properties=
|description=
}}
{{GEWD-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=15; 9 in air
|active=56, or until landing.
|hitadvan=+2
|blockadvan=+2
|properties=
|description=
}}
}}


POW: 140
=== Super Attack ===
{{SVG-Move
|image=
|caption=Super
|attack=Dragon Fang Fire<br />ドラゴンハングファイヤー<br />[[File:GWED_ShenlongHitbox_069.gif|link]]<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=
|guard=[[File:Mid.png|link]]
|startup=14
|active=86, or until landing.
|hitadvan=-6
|blockadvan=+1
|properties=
|description=13-tick starting invincibility. If started in the air, the player remains in the air until finished.
}}
}}


ARM: 120
== Normal Attacks ==
=== Standing Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_001.png|link]]<br />[[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=6
|active=12
|hitadvan=+1
|blockadvan=+1
|properties=[[Image:Rapidfire.png|link]]
|description=Chains: [[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_002.png|link]]<br />[[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=30
|hitadvan=KD
|blockadvan=-12
|properties=[[File:Knockdown.png]]
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Weapon<br />[[File:GWED_ShenlongHitbox_003.gif|link]]<br />[[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=5
|active=21
|hitadvan=-3
|blockadvan=-3
|properties=
|description=Chains: [[File:SP.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Weapon<br />[[File:GWED_ShenlongHitbox_005.gif|link]]<br />[[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=39
|hitadvan=KD
|blockadvan=-18
|properties=[[File:Knockdown.png]]
|description=
}}
}}


RFN: Shenlong Gundam
=== Crouching Attacks ===
HEI: 16.4
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_008.png|link]]<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=6
|active=12
|hitadvan=+1
|blockadvan=+1
|properties=[[File:Rapidfire.png|link]]
|description=Chains: [[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_009.png|link]]<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Low.png|link]]
|startup=7
|active=18
|hitadvan=KD
|blockadvan=-3
|properties=[[File:Knockdown.png]]
|description=Hits Off The Ground.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Weapon<br />[[File:GWED_ShenlongHitbox_010.gif|link]]<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Low.png|link]]
|startup=7
|active=22
|hitadvan=-5
|blockadvan=-5
|properties=
|description=Chains off second hit only: [[File:SP.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:SP.png]] '''/''' [[File:SW.png]]
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Weapon<br />[[File:GWED_ShenlongHitbox_022.gif|link]]<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=35
|hitadvan=+13
|blockadvan=-8
|properties=[[File:Launcher.png]]
|description=Hits up to three times.
}}
}}


WEI: 7.4
=== Air Attacks ===
{{SVG-Move
|image=
|caption=
|attack=Air Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_023.png|link]]<br />[[File:Air.png]] [[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_024.png|link]]<br />[[File:Air.png]] [[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=6
|active=Until ground
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=Special cancelable.  Knocks down
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Weak Weapon<br />[[File:GWED_ShenlongHitboxCropped_025.png|link]]<br />[[File:Air.png]] [[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Air Strong Weapon<br />[[File:GWED_ShenlongHitbox_028.gif|link]]<br />[[File:Air.png]] [[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=7
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=Hits up to three times.
}}
}}


MAT: Gundanium
{{SVG-Move
|image=
|caption=
|attack=Air Down Weak Weapon<br />[[File:GWED_ShenlongHitboxCropped_026.png|link]]<br />[[File:Air.png]][[File:D.png]]+[[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}


RN: XXXG-01S
=== Vulcan Attacks ===
 
{{SVG-Move
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
|image=
 
|caption=Super
IGP: [WUFEI] Wufei Chang
|attack=Vulcans<br />
 
|data=
=Basics=
{{GEWD-Data
=Move List=
|version=Far [[File:WP.png]]
Specials:
|damage=
 
|guard=[[File:Mid.png|link]]
Dragon Fang (14-29)-Down, DF, forward + Attack;
|startup=9
 
|active=41 total
Ground or air
|hitadvan=
 
|blockadvan=-
Shen-Long reaches out with its dragon fang. Light version hits
|properties=
twice, heavy hits twice, then throws the opponent over Shen-Long's
|description=Cancels into Special and Super Moves.  Also chains into Strong vulcans
shoulder. Air version moves Shen-Long backwards.
}}
 
  {{GEWD-Data
Glaive Thrust (11-22)-DP + Attack;
  |version=Far [[File:SP.png]]
 
|damage=
Ground or air
|guard=[[File:Mid.png|link]]
 
|startup=9
Shen-Long twirls its beam glaive, then performs a repeating strike.
|active=73 total
Light version hits three times, heavy hits six times. Air version
|hitadvan=
lacks the twirl at the start.
|blockadvan=
 
  |properties=
Super:
|description=Cancels into Special and Super Moves.
}}
}}


Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack;
== Movement Data ==
;Forward Dash
:26f, Can cancel with any grounded attack at any point.


Ground or air
;Backward Dash
:24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.


Shen-Long fires a blast from its flamethrower.  Hits the bottom half
;Forward Boost Step
of the screen and pushes the opponent upwards.  Does six hits.
:35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.


=Move Analysis=
;Backward Boost Step
=Strategy=
:45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
==Combos==
Combos:
ENC Claw:  Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)<br>
Ya Bitch! Combo:  (in close, ground)  wW, cwW, QCT+sk, cwW, cwp, QCT x2+k<br>
Dragon Dark Fire:  wpx4, wW, cwW, QCTx2+sp<br>
Dragon Dark Bite:  wpx4, wW, QCT+sp<br>
Dragon Dark Bite Mark II:  wpx4, wW, cwW, QCT+sp<br>
Slam:  wpx3, wW, sp<br>
Triple Thrust: wW, cwW, sW<br>


Combos
;Jump
:47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.


GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)<br>
;Boost Jump
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)<br>
:51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)<br>
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)<br>
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)<br>
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)<br>
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)<br>
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)<br>
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209<br>


==Basic Strategy==
;Air Dash Forwards/Backwards
:9f


;Air Dash Up-Forward/Backward
:17f


;Air Dash Up
:22f


The Good
== Combos ==
*All moves can be done in air.
As a general note, any combo with 236S may require dashing up for OTG combos.
*Long reaching beam glaive makes chain combos easier to perform.
*All weapons have at least two hits.
*The best special known.
*Fast.
*Can counter everything and anything.
*Lighting fast.
*Very effective attacks.
*Some good combos (i.e. easy, but damaging).
*Great reach.


The Bad:
;5WP start
*Specials aren't all that great.
:''5WP can be substituted for 2WP.''
*Damage is average at best.
:5WPx4 > 236S (4/3 hits)
*Lowest defense in the game.
:5WPx4 > 5WW > 5SP > 66 > 2WW
*Most good combos require proximity.
:5WPx4 > 5WW > 623X
*Strength comes from combos. Little Strength otherwise.
:5WPx2 > 5WW > 2WW > 236S > 2WW > 66 > 2WW > 2SP
*Defense is a bit mediocre if anything.
:5WPx2 > 5WW > 2WW > 5SW > 66 > 2WW > 2SP
*Weak Super
:5WPx4 > 5WW > 2WW > 236236X
*It only has a few moves.
;5WW start
*Super only hits a few times.
:5WW > 2WW > 236S > 2WW > 2SP/236236X
:5WW > 2WW > 5SW
;Vulcan start
:(v.WP >) v.SP > 236236X
::v.WP combos to v.SP with opponent near corner.


==Advanced Strategy==
== Trivia ==
;In-game stats
*FGT: 160
*WEP: 110
*SPD: 130
*POW: 140
*ARM: 120
*AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1


== GWED Navigation ==
{{GWED_Nav}}
{{GWED_Nav}}
{{GenPgNav}}
{{GenPgNav}}


[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Latest revision as of 12:56, 12 February 2024

Shenlong
Classification Close Quarters Combat Mobile Suit
Model number XXXG-01S
Height 16.4
Weight 7.4
Pilot Wufei Chang

Introduction

The XXXG-01S Shenlong Gundam is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.

Strengths Weaknesses
  • All moves can be done in air.
  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.
  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.
  • Weak Super


Special Attacks

Dragon Fang
ドラゴンハング
link
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15 56 or until landing KD -16 to -22
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 58, or until landing. KD -12

The air version allows for a grounded Boost Jump use during its recovery animation despite being in the air (bug).
The second hit grabs the opponent and tosses them backwards. Opponent's bounce height is based on fall height.

Hundred Glaive
ハンドレッドグレイブlink

Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 32, or until landing. +2 +2
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 56, or until landing. +2 +2


Super Attack

Dragon Fang Fire
ドラゴンハングファイヤー
link
Ground or
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 14 86, or until landing. -6 +1

13-tick starting invincibility. If started in the air, the player remains in the air until finished.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /

Stand Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 30 KD -12
Stand Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 21 -3 -3

Chains: / :: link+ / /

Stand Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 39 KD -18


Crouching Attacks

Crouch Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /

Crouch Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 18 KD -3

Hits Off The Ground.

Crouch Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -5 -5

Chains off second hit only: / :: link+ /

Crouch Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 35 +13 -8

Hits up to three times.


Air Attacks

Air Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 Until ground

Special cancelable. Knocks down

Air Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Hits up to three times.


Air Down Weak Weapon
link
+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41 total -

Cancels into Special and Super Moves. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73 total

Cancels into Special and Super Moves.


Movement Data

Forward Dash
26f, Can cancel with any grounded attack at any point.
Backward Dash
24f; Frames 5-24 airborne. In landing stun for 15 frames afterwards.
Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forwards/Backwards
9f
Air Dash Up-Forward/Backward
17f
Air Dash Up
22f

Combos

As a general note, any combo with 236S may require dashing up for OTG combos.

5WP start
5WP can be substituted for 2WP.
5WPx4 > 236S (4/3 hits)
5WPx4 > 5WW > 5SP > 66 > 2WW
5WPx4 > 5WW > 623X
5WPx2 > 5WW > 2WW > 236S > 2WW > 66 > 2WW > 2SP
5WPx2 > 5WW > 2WW > 5SW > 66 > 2WW > 2SP
5WPx4 > 5WW > 2WW > 236236X
5WW start
5WW > 2WW > 236S > 2WW > 2SP/236236X
5WW > 2WW > 5SW
Vulcan start
(v.WP >) v.SP > 236236X
v.WP combos to v.SP with opponent near corner.

Trivia

In-game stats
  • FGT: 160
  • WEP: 110
  • SPD: 130
  • POW: 140
  • ARM: 120
  • AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1

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