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[[File:Bonker.png]] | {{CF_Profile | ||
= | |image=[[File:Bonker.png]] | ||
|likes=Pies | |||
|hates=Crying | |||
|wants=Buzzers | |||
|job=Clowning | |||
|motto=Play | |||
}} | |||
== Colors == | |||
{| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;" | |||
|-style="border-top:2px solid #000;" | |||
! width=12% cellpadding=4px; | A | |||
|style="border-right:2px solid #000;"|[[Image:Bonker_A.png]] | |||
! width=12% cellpadding=4px; | B | |||
|style="border-right:2px solid #000;"|[[Image:Bonker_B.png]] | |||
! width=12% cellpadding=4px; | X | |||
|style="border-right:2px solid #000;"|[[Image:Bonker_X.png]] | |||
! width=12% cellpadding=4px; | Y | |||
|style="border-right:2px solid #000;"|[[Image:Bonker_Y.png]] | |||
|} | |||
== Normal Moves == | == Normal Moves == | ||
| Line 42: | Line 50: | ||
|- | |- | ||
|} | |} | ||
*Bonker has the weakest normals overall. | *Bonker has the weakest normals overall. | ||
*Bonker's strongest normal is crouching HK, but it has poor range. | *Bonker's strongest normal is crouching [[File:HK.png |25px]], but it has poor range. | ||
*Punches have great range. | *Punches have great range. | ||
*Far MP, the head spring, is very fast with great range. | *Far [[File:MP.png |25px]], the head spring, is very fast with great range. | ||
*Bonker has unique normals. | *Bonker has unique normals. | ||
*Far LK is a short hop uppercut, but don't use it as anti-air. | *Far [[File:LK.png |25px]] is a short hop uppercut, but don't use it as anti-air. | ||
*Crouching MP is the same as LK, but stronger. | *Crouching [[File:MP.png |25px]] is the same as [[File:LK.png |25px]], but stronger. | ||
*Once crouching MP connects, Bonker will stand up in the air. While in the air, it is possible to perform crouching and standing attacks. It's a really good way to set up combos! This only works in game speed 4 and lower. | *Once crouching [[File:MP.png |25px]] connects, Bonker will stand up in the air. While in the air, it is possible to perform crouching and standing attacks. It's a really good way to set up combos! This only works in game speed 4 and lower. | ||
*C.MP, buffer QCF + MP. If done right Bonker will hit with his head spring MP, and perform Flying Pie when he touches the ground. | *C.[[File:MP.png |25px]], buffer QCF + [[File:MP.png |25px]]. If done right Bonker will hit with his head spring [[File:MP.png |25px]], and perform Flying Pie when he touches the ground. | ||
'''Chains''' | '''Chains''' | ||
*LP x Infinity in corner on jumping opponent. | *[[File:LP.png |25px]] x Infinity in corner on jumping opponent. | ||
*LP x5 on standing opponent | *[[File:LP.png |25px]] x5 on standing opponent | ||
*c.LK x2 | *c.[[File:LK.png |25px]] x2 | ||
*LK x3 | *[[File:LK.png |25px]] x3 | ||
*MP x10 in corner on jumping opponent. | *[[File:MP.png |25px]] x10 in corner on jumping opponent. | ||
*MP x3 on standing opponent | *MP x3 on standing opponent | ||
*c.MP, MPx3 | *c.[[File:MP.png |25px]], MPx3 | ||
*c.MP, HP x2 | *c.[[File:MP.png |25px]], HP x2 | ||
*c.MK x3 | *c.[[File:MK.png |25px]] x3 | ||
*Far HP x2 | *Far [[File:HP.png |25px]] x2 | ||
== Special Moves == | == Special Moves == | ||
'''''Projectiles''''' | '''''Projectiles''''' | ||
* '''Flying Pie : QCF + | * '''Flying Pie : [[File:QCF.png]]+[[File:AnyP.png]]''' | ||
::It's pretty much Bonker's HP but a pie comes out at the end. The throwing of the pie, which has great range, will hit for 6 damage, while the pie itself does 10 damage. If done really close, the will | ::It's pretty much Bonker's HP but a pie comes out at the end. The throwing of the pie, which has great range, will hit for 6 damage, while the pie itself does 10 damage. If done really close, the pie will pass behind the opponent. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed. | ||
* '''Cruising Pie : QCF + | * '''Cruising Pie : [[File:QCF.png]] + [[File:AnyK.png]]''' | ||
::Bonker's crouching HP but a pie comes out at the end. Bonker is the only character (other than N.Boss) with a low projectile. The throwing of the pie, which has short range, will hit for 6 damage, while the pie itself does 10 damage. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed. | ::Bonker's crouching HP but a pie comes out at the end. Bonker is the only character (other than N.Boss) with a low projectile. The throwing of the pie, which has short range, will hit for 6 damage, while the pie itself does 10 damage. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed. The first hit of this move can become unblockable while Super KO is activated. | ||
'''''Anti-Air''''' | '''''Anti-Air''''' | ||
* '''Aerial Shuffle: HCF + | * '''Aerial Shuffle: [[File:HCF.png]] + [[File:AnyK.png]]''' | ||
::This is a quick anti-air move with decent damage. It will only hit jumping opponents. | ::This is a quick anti-air move with decent damage. It will only hit jumping opponents. | ||
* '''Aerial Shuffle (Midair): Charge U, | * '''Aerial Shuffle (Midair): Charge [[File:U.png]], [[File:AnyK.png]]''' | ||
::Bonker is the only character with a double jump. It can be done while jumping or falling. It does have a hit box around Bonker's torso. | ::Bonker is the only character with a double jump. It can be done while jumping or falling. It does have a hit box around Bonker's torso. | ||
* '''Clown Dive : Charge D, U + | * '''Clown Dive : Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]]''' | ||
::Bonker's best anti-air move. The move comes up then goes down in an arch. The hit box stays active the entire time the move is active, so it can hit up to 3 times. It can cross up and flatten opponents. It is possible to start a combo after the move flattens the opponent. | ::Bonker's best anti-air move. The move comes up then goes down in an arch. The hit box stays active the entire time the move is active, so it can hit up to 3 times. It can cross up and flatten opponents. It is possible to start a combo after the move flattens the opponent. | ||
'''''Stationary Strike''''' | '''''Stationary Strike''''' | ||
* '''Cream Spray : HCF + | * '''Cream Spray : [[File:HCF.png]] + [[File:AnyP.png]]''' | ||
:: This move has short range and long startup but it will destroy projectiles. It can hit up to 3 times, which makes it great for juggling an opponent. | :: This move has short range and long startup but it will destroy projectiles. It can hit up to 3 times, which makes it great for juggling an opponent. | ||
'''''Charge Attacks''''' | '''''Charge Attacks''''' | ||
* '''Cutting Cartwheel : Charge B, F + | * '''Cutting Cartwheel : Charge [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
::Has a large hit box, that stays active the entire time the move is out. It won't stop until it hits the wall or the opponent. It is weaker than the pies, so don't bother with this move. Strength used determines the speed. | ::Has a large hit box, that stays active the entire time the move is out. It won't stop until it hits the wall or the opponent. It is weaker than the pies, so don't bother with this move. Strength used determines the speed. | ||
'''''Useless''''' | '''''Useless''''' | ||
* '''Feet Forward Butt Dive (Midair): Charge U, | * '''Feet Forward Butt Dive (Midair): Charge [[File:U.png]], [[File:AnyP.png]]''' | ||
:: This move is meant to be an airblock but that feature was removed in TE so this move literally does no damage and is just unsafe. | :: This move is meant to be an airblock but that feature was removed in TE so this move literally does no damage and is just unsafe. | ||
| Line 93: | Line 102: | ||
! Normal | ! Normal | ||
! Super KO | ! Super KO | ||
! Chip | |||
|- | |- | ||
! Flying Pie | ! Flying Pie | ||
| 10 || 19 | | 6, 10** || 19, x** || 2,5** | ||
|- | |- | ||
! Cruising Pie | ! Cruising Pie | ||
| 10 || 19 | | 6, 10** || 19, x** || 2,5** | ||
|- | |- | ||
! Cream Spray | ! Cream Spray | ||
| 13 || 20 | | 13 || 20 || 4 | ||
|- | |- | ||
! Aerial Shuffle(both) | ! Aerial Shuffle(both) | ||
| 10 || 15 | | 10 || 15 || x | ||
|- | |- | ||
! Cutting Cartwheel | ! Cutting Cartwheel | ||
| 9 || 14 | | 9 || 14 || 3 | ||
|- | |- | ||
! Clown Dive | ! Clown Dive | ||
| 10 || x | | 10 || x || 3 | ||
|} | |} | ||
**(a,b) a= first physical hit. b= projectile. | |||
== Frame Data == | |||
Normal Moves | |||
{| class="wikitable" | |||
|+ Startup | |||
! Attack | |||
! Stand Far | |||
! Stand Close | |||
! Crouching | |||
! Jump Left/ Right | |||
! Jump Up | |||
|- | |||
! Light Punch | |||
| 3 || 2 || 2 || 4 | |||
|- | |||
! Medium Punch | |||
| 2 || 2 || 2 || 4 | |||
|- | |||
! Heavy Punch | |||
| 4 || 2 || 1 || 2 | |||
|- | |||
! Light Kick | |||
| 2 || 2 || 2 || 2 | |||
|- | |||
! Medium Kick | |||
| 3 || 3 || 5|| 2 || 5 | |||
|- | |||
! Heavy Kick | |||
| 6 || 6 || 2 ||2 | |||
|- | |||
|} | |||
Special Moves | |||
{| class="wikitable" | |||
|+ Startup | |||
! Attack | |||
! Light | |||
! Medium | |||
! Heavy | |||
!Cream Spray | |||
| 26 || 26 || 26 | |||
|- | |||
! High Pie | |||
| 5 || 5 || 5 | |||
|- | |||
! Cutting Cartwheel | |||
| 3 || 4 || 4 | |||
|- | |||
! Low Pie | |||
| 1 || 1 || 1 | |||
|- | |||
! Clown Dive | |||
| 4 || 4 || 4 | |||
|- | |||
! Aerial Shuffle | |||
| 4 || 4 || 4 | |||
|- | |||
|} | |||
== Pros == | == Pros == | ||
*Pies are the best projectiles in the game. | *Pies are the best projectiles in the game. | ||
| Line 123: | Line 197: | ||
== Cons == | == Cons == | ||
*Weakest normals overall. | *Weakest normals overall. | ||
{| class="wikitable" style="text-align: center; margin: auto; width:600px;" | |||
|+[[Image:CFTE_Cart_US.png|link=ClayFighter Tournament Edition]] | |||
!colspan="4"|[[ClayFighter Tournament Edition]] | |||
|- | |||
|[[Bad Mr. Frosty]] | |||
|[[Blob]] | |||
|[[Blue Suede Goo]] | |||
|[[Bonker]] | |||
|- | |||
|[[Helga]] | |||
|[[Ickybod Clay]] | |||
|[[Taffy]] | |||
|[[Tiny]] | |||
|- | |||
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]] | |||
!colspan="2"|[[:Category:ClayFighter_Tournament_Edition|ClayFighter TE Pages]] | |||
|- | |||
!colspan="4"|[[Main_Page|Back to Mainpage]] | |||
|} | |||
[[Category:ClayFighter_Tournament_Edition]] | |||
Latest revision as of 02:27, 10 October 2023
| Bonker | |
| |
| Likes | Pies |
| Hates | Crying |
| Wants | Buzzers |
| Job | Clowning |
| Motto | Play |
Colors
| A |
|
B |
|
X |
|
Y |
|
|---|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 3 | 2 | 3 | 2 | 4 |
| Medium Punch | 7 | 6 | 7 | 7 | 8 |
| Heavy Punch | 9 | 8 | 9 | 10 | 10 |
| Light Kick | 4 | 3 | 3 | 3 | 5 |
| Medium Kick | 7 | 6 | 7 | 7 | 8 |
| Heavy Kick | 8 | 9 | 11 | 9 | 12 |
- Bonker has the weakest normals overall.
- Bonker's strongest normal is crouching
, but it has poor range. - Punches have great range.
- Far
, the head spring, is very fast with great range. - Bonker has unique normals.
- Far
is a short hop uppercut, but don't use it as anti-air. - Crouching
is the same as
, but stronger. - Once crouching
connects, Bonker will stand up in the air. While in the air, it is possible to perform crouching and standing attacks. It's a really good way to set up combos! This only works in game speed 4 and lower. - C.
, buffer QCF +
. If done right Bonker will hit with his head spring
, and perform Flying Pie when he touches the ground.
Chains
x Infinity in corner on jumping opponent.
x5 on standing opponent- c.
x2
x3
x10 in corner on jumping opponent.- MP x3 on standing opponent
- c.
, MPx3 - c.
, HP x2 - c.
x3 - Far
x2
Special Moves
Projectiles
- It's pretty much Bonker's HP but a pie comes out at the end. The throwing of the pie, which has great range, will hit for 6 damage, while the pie itself does 10 damage. If done really close, the pie will pass behind the opponent. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed.
- Bonker's crouching HP but a pie comes out at the end. Bonker is the only character (other than N.Boss) with a low projectile. The throwing of the pie, which has short range, will hit for 6 damage, while the pie itself does 10 damage. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed. The first hit of this move can become unblockable while Super KO is activated.
Anti-Air
- This is a quick anti-air move with decent damage. It will only hit jumping opponents.
- Bonker is the only character with a double jump. It can be done while jumping or falling. It does have a hit box around Bonker's torso.
- Bonker's best anti-air move. The move comes up then goes down in an arch. The hit box stays active the entire time the move is active, so it can hit up to 3 times. It can cross up and flatten opponents. It is possible to start a combo after the move flattens the opponent.
Stationary Strike
- This move has short range and long startup but it will destroy projectiles. It can hit up to 3 times, which makes it great for juggling an opponent.
Charge Attacks
- Has a large hit box, that stays active the entire time the move is out. It won't stop until it hits the wall or the opponent. It is weaker than the pies, so don't bother with this move. Strength used determines the speed.
Useless
- This move is meant to be an airblock but that feature was removed in TE so this move literally does no damage and is just unsafe.
| Attack | Normal | Super KO | Chip |
|---|---|---|---|
| Flying Pie | 6, 10** | 19, x** | 2,5** |
| Cruising Pie | 6, 10** | 19, x** | 2,5** |
| Cream Spray | 13 | 20 | 4 |
| Aerial Shuffle(both) | 10 | 15 | x |
| Cutting Cartwheel | 9 | 14 | 3 |
| Clown Dive | 10 | x | 3 |
**(a,b) a= first physical hit. b= projectile.
Frame Data
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Left/ Right | Jump Up |
|---|---|---|---|---|---|
| Light Punch | 3 | 2 | 2 | 4 | |
| Medium Punch | 2 | 2 | 2 | 4 | |
| Heavy Punch | 4 | 2 | 1 | 2 | |
| Light Kick | 2 | 2 | 2 | 2 | |
| Medium Kick | 3 | 3 | 5 | 2 | 5 |
| Heavy Kick | 6 | 6 | 2 | 2 |
Special Moves
| Attack | Light | Medium | Heavy | Cream Spray | 26 | 26 | 26 |
|---|---|---|---|---|---|---|---|
| High Pie | 5 | 5 | 5 | ||||
| Cutting Cartwheel | 3 | 4 | 4 | ||||
| Low Pie | 1 | 1 | 1 | ||||
| Clown Dive | 4 | 4 | 4 | ||||
| Aerial Shuffle | 4 | 4 | 4 |
Pros
- Pies are the best projectiles in the game.
- Punches are quick with great range.
- Crouching MP can be used to set up combos.
- Clown Dive is a great move.
- High jump
- Can double jump.
- Has a hold and a throw.
- Can combo after throw.
Cons
- Weakest normals overall.
| ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Suede Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| List of Fighting Games | ClayFighter TE Pages | ||
| Back to Mainpage | |||





