Shaq Fu: Difference between revisions
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'''Throws''' | '''Throws''' | ||
*An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw. | *An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw. | ||
{| class="wikitable" | |||
| Characters that can throw | |||
|[[Image:Dieselhead.png]][[Image:Colonelhead.png]][[Image:Kaorihead.png]][[Image:Leotsuhead.png]][[Image:Mephishead.png]][[Image:Nezuhead.png]][[Image:Rajahhead.png]][[Image:Shaqhead.png]][[Image:Setthead.png]][[Image:Voodoohead.png]] | |||
|- | |||
|} | |||
'''Dizzy State''' | '''Dizzy State''' | ||
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'''Pursuit Attack''' | '''Pursuit Attack''' | ||
*A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them. | *A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them. | ||
{| class="wikitable" | |||
| Characters with a pursuit attack | |||
|[[Image:Beasthead.png]][[Image:Dieselhead.png]][[Image:Colonelhead.png]][[Image:Kaorihead.png]][[Image:Leotsuhead.png]][[Image:Mephishead.png]][[Image:Shaqhead.png]][[Image:Setthead.png]] | |||
|- | |||
|} | |||
'''On the ground (OTG)''' | '''On the ground (OTG)''' | ||
Revision as of 17:54, 17 August 2020
| Shaq Fu | |
| Developer(s) | Delphine Software |
| Publisher(s) | Electronic Arts |
| Release Date | Mega Drive/Genesis
US: October 28, 1994 EU: 1994 SNES US: October 28, 1994 EU: 1994 |
Characters
| Auroch | Beast | ||
|---|---|---|---|
| Colonel | Diesel | ||
| Kaori | Leotsu | ||
| Mephis | Nezu | ||
| Rajah | Sett | ||
| Shaq | Voodoo |
Game Mechanics
Health
- Each character has 100 points of health. 1 health is gained every 3 to 4 seconds.
Fury
- Fury is a comeback mechanic. Take damage to activate it. Characters gain it at different speeds. While activated, it’s not possible to become dizzied unless thrown. Damage dealt is also increased by 25 to 50%. Beast gains a forward dash while in Fury.
| Fury | |
|---|---|
| Best | |
| Great | |
| Average | |
| Never |
Power Shield
- Certain special moves and projectiles need to be power shielded to avoid damage. The bigger the shield the more your hurt box will increase.
Throws
- An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw.
| Characters that can throw |
Dizzy State
- While in the dizzy state, it is possible to recover faster by mashing attack buttons. Mashing fast will stop the stars from spinning above a characters head. Dizzied opponents can be followed up with a pursuit attack or certain specials.
Pursuit Attack
- A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.
| Characters with a pursuit attack |
On the ground (OTG)
- Most characters have specials or normal attacks (Rajah only) that can hit grounded opponents.
Shaq-niques
Knock down cancel
- As soon as the player hits the floor, it is possible to cancel recovery animation by inputing a special move. Does not work with dizzy knockdowns or throws. This is not advised with slow starting special moves.
Shaq-Loq
- Certain characters that have a fast grab can lock opponents in block stun. Hold Forward & tap MB close to an opponent.
Shaq-celling
- Cancel specials into specials to reduce recovery and start up. Only useful with some specials.
Tier List
Coming soon.
| Top | |
| High | |
| Mid | |
| Low | |
| Bottom |
Attack Comparison
Coming soon.
Trivia
Coming soon.
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