Shaq Fu: Difference between revisions
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'''Health''' | '''Health''' | ||
*Each character has | *Each character has 100 points of health. 1 health is gained every 3 to 4 seconds. | ||
''' | '''Fury''' | ||
* | *Fury is a comeback mechanic. Take damage to activate it. Characters gain it at different speeds. While activated, it’s not possible to become dizzied unless thrown. Damage dealt is also increased by 25 to 50% | ||
*Certain | '''Power Shield''' | ||
*Certain special moves and projectiles need to be power shielded to avoid damage. | |||
''' | '''Throws''' | ||
* | *An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back to guard a throw. | ||
'''Dizzy State''' | |||
''' | *While in the dizzy state, it is possible to recover faster by mashing attack buttons. Dizzied opponents can be followed up with a pursuit attack or certian specials. | ||
* | '''Pursuit Attack''' | ||
* | *A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them. | ||
'''On the ground (OTG)''' | |||
Most characters have specials that can hit grounded opponents. | |||
==Cheats== | ==Cheats== | ||
Revision as of 17:13, 17 August 2020
| Shaq Fu | |
| Developer(s) | Delphine Software |
| Publisher(s) | Electronic Arts |
| Release Date | Mega Drive/Genesis
US: October 28, 1994 EU: 1994 SNES US: October 28, 1994 EU: 1994 |
Characters
| Auroch | Beast | ||
|---|---|---|---|
| Colonel | Diesel | ||
| Kaori | Leotsu | ||
| Mephis | Nezu | ||
| Rajah | Sett | ||
| Shaq | Voodoo |
Game Mechanics
Health
- Each character has 100 points of health. 1 health is gained every 3 to 4 seconds.
Fury
- Fury is a comeback mechanic. Take damage to activate it. Characters gain it at different speeds. While activated, it’s not possible to become dizzied unless thrown. Damage dealt is also increased by 25 to 50%
Power Shield
- Certain special moves and projectiles need to be power shielded to avoid damage.
Throws
- An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back to guard a throw.
Dizzy State
- While in the dizzy state, it is possible to recover faster by mashing attack buttons. Dizzied opponents can be followed up with a pursuit attack or certian specials.
Pursuit Attack
- A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.
On the ground (OTG) Most characters have specials that can hit grounded opponents.
Cheats
Hyper Speed Mode
- At the game start screen, hold Y and press L, L, R, Down, Left, R.
Unlock All Hidden Characters
- At the game start screen, Hold L + X then press Up, Up, Select, Up, Up, and Right
Tier List
Coming soon.
| Top | |
| High | |
| Mid | |
| Low | |
| Bottom |
Attack Comparison
Coming soon.
Trivia
Coming soon.
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