Shaq Fu: Difference between revisions

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*An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw.
*An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw.
'''Dizzy State'''
'''Dizzy State'''
*While in the dizzy state, it is possible to recover faster by mashing attack buttons. Dizzied opponents can be followed up with a pursuit attack or certain specials.
*While in the dizzy state, it is possible to recover faster by mashing attack buttons. Mashing fast will stop the stars from spinning above a characters head. Dizzied opponents can be followed up with a pursuit attack or certain specials.
'''Pursuit Attack'''
'''Pursuit Attack'''
*A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.
*A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.
'''On the ground (OTG)'''
'''On the ground (OTG)'''
Most characters have specials that can hit grounded opponents.
Most characters have specials or normal attacks (Rajah only) that can hit grounded opponents.


==Shaq-niques==
==Shaq-niques==

Revision as of 17:21, 17 August 2020

  Bear with us! This article is a work in progress.

We're currently gathering more information for this article. Stay tuned!


Shaq Fu
Developer(s) Delphine Software
Publisher(s) Electronic Arts
Release Date Mega Drive/Genesis

US: October 28, 1994 EU: 1994

SNES US: October 28, 1994 EU: 1994

Characters

Auroch Beast
Colonel Diesel
Kaori Leotsu
Mephis Nezu
Rajah Sett
Shaq Voodoo

Game Mechanics

Health

  • Each character has 100 points of health. 1 health is gained every 3 to 4 seconds.

Fury

  • Fury is a comeback mechanic. Take damage to activate it. Characters gain it at different speeds. While activated, it’s not possible to become dizzied unless thrown. Damage dealt is also increased by 25 to 50%

Power Shield

  • Certain special moves and projectiles need to be power shielded to avoid damage.

Throws

  • An oponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw.

Dizzy State

  • While in the dizzy state, it is possible to recover faster by mashing attack buttons. Mashing fast will stop the stars from spinning above a characters head. Dizzied opponents can be followed up with a pursuit attack or certain specials.

Pursuit Attack

  • A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.

On the ground (OTG) Most characters have specials or normal attacks (Rajah only) that can hit grounded opponents.

Shaq-niques

Knock down cancel

  • As soon as the player hits the floor, it is possible to cancel recovery animation by inputing a special move. Does not work with dizzy knockdowns or throws. This is not advised with slow starting special moves.

Shaq-Loq

  • Certain characters that have a fast grab can lock opponents in block stun. Hold Forward & tap MB close to an opponent.

Shaq-celling

  • Cancel specials into specials to reduce recovery and start up. Only useful with some specials.

Tier List

Coming soon.

Top
High
Mid
Low
Bottom

Attack Comparison

Coming soon.

Trivia

Coming soon.

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