Dr. Peelgood: Difference between revisions
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== Special Moves == | == Special Moves == | ||
* '''Saw: [[File:B.png]], [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | * '''Saw: [[File:B.png]], [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
This projectile can cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. | This projectile is the strongest in the game and can also cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. Strength used determines speed. | ||
* '''Forward Flip: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]''' | * '''Forward Flip: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]''' | ||
Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching[[File:MK.png |25px]] for a combo. | Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching[[File:MK.png |25px]] for a combo. | ||
Latest revision as of 15:40, 11 September 2018
Colors
| Y |
|
X |
|
L |
|
? |
|
|---|---|---|---|---|---|---|---|
| B |
|
A |
|
R |
|
? |
|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 2-5 | 2-5 | 1-3 | 1-4 | 2-5 |
| Medium Punch | 3-6 | 3-6 | 2-5 | 4-7 | 3-6 |
| Heavy Punch | 4-7 | 5-8 | 4-7 | 4-7 | 4-7 |
| Light Kick | 1-4 | 1-4 | 1-3 | 1-4 | 2-5 |
| Medium Kick | 3-6 | 2-5 | 3-6 | 3-6 | 3-6 |
| Heavy Kick | 4-7 | 4-7 | 3-9 | 4-7 | 4-7 |
| Attack | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stand Far |
● | ● | ● | ● | ● | ● | ● | ● | ||||||||
| Crouching |
● | ● | ● | ● | ● | ● | ● | ● | ||||||||
| Crouching |
● | ● | ● | ● | ||||||||||||
| Crouching |
● | ● | ● | ● | ● | ● |
- ● = Attack hits low consistently against the character highlighted.
Special Moves
This projectile is the strongest in the game and can also cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. Strength used determines speed.
Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching
for a combo.
This is an evasion move where you are invincible the whole time. It is possible to repeat this move over and over and be completely invincible.
| Attack | Special |
|---|---|
| Saw | 10 |
| Flip Kick | 7-10 |
| Back Flip | x |
Chains & Combos
| ClayFighter 2: Judgement Clay | |||
|---|---|---|---|
| Bad Mr. Frosty | Tiny | Blob | Nanaman |
| Octohead | Goo Goo | Hoppy | Kangoo |
| Ice | Butch | Slyck | Dr. Peelgood |
| Jack | Spike | Sarge | Thunder |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









