Dr. Peelgood: Difference between revisions

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== Special Moves ==
== Special Moves ==
* '''Saw: [[File:B.png]], [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]'''
* '''Saw: [[File:B.png]], [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]'''
This projectile can cut opponents in half. This can be used to set up mix-ups with low hitting jump ins.  
This projectile is the strongest in the game and can also cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. Strength used determines speed.
* '''Forward Flip: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]'''
* '''Forward Flip: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]'''
Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching[[File:MK.png |25px]] for a combo.  
Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching[[File:MK.png |25px]] for a combo.  

Latest revision as of 15:40, 11 September 2018

Dr. Peelgood
Character Bio
A spoof of the Mötley Crüe song "Dr. Feelgood," Peelgood's a laid-back dude, just like Nana. No difference beyond physical ones is ever really shown. He is purple with green arms, and his battle stance has a slower pace. He is seen looking around suspiciously while frowning.
Counterpart Nanaman

Colors

Y X L ?
B A R ?

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 2-5 2-5 1-3 1-4 2-5
Medium Punch 3-6 3-6 2-5 4-7 3-6
Heavy Punch 4-7 5-8 4-7 4-7 4-7
Light Kick 1-4 1-4 1-3 1-4 2-5
Medium Kick 3-6 2-5 3-6 3-6 3-6
Heavy Kick 4-7 4-7 3-9 4-7 4-7
Low Hitting Normals
Attack
Stand Far ● ● ● ● ● ● ● ●
Crouching ● ● ● ● ● ● ● ●
Crouching ● ● ● ●
Crouching ● ● ● ● ● ●
  • ● = Attack hits low consistently against the character highlighted.

Special Moves

  • Saw: , , +

This projectile is the strongest in the game and can also cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. Strength used determines speed.

  • Forward Flip: Charge, +

Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching for a combo.

  • Back Flip: +

This is an evasion move where you are invincible the whole time. It is possible to repeat this move over and over and be completely invincible.

Special Damage
Attack Special
Saw 10
Flip Kick 7-10
Back Flip x

Chains & Combos

  • Crouching , Crouching
  • Stand Close ,
  • Crouching , Flip Kick
  • Crouching , Flip Kick
  • Stand Close , Saw
ClayFighter 2: Judgement Clay
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Ice Butch Slyck Dr. Peelgood
Jack Spike Sarge Thunder
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