Hoppy: Difference between revisions

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{{CF2JC_Profile
|title=Hoppy
|image=[[Image:C2_HoppyProfile.png]]
|bio=Hoppy is Mudville's answer to the one man army. Hoppy feels he is the strongest Clay Fighter in all of Mudville. After training for fifteen hours a day using a highly sophisticated technique to get rapid muscle response - he talks to his muscles! The once innocent field bunny, is now one mean hombre. Hoppy's training usually involves talking to his muscles on a individual basis. It was once believe he had a special relationship with his left biceps. But that was completely wrong. It was his right biceps. When Hoppy is pressed for time, he usually talks to his muscles in groups and hopes for the best.
Just back from a grueling battle with the neighbor's gardener, Hoppy is raring to strut his stuff.
|counterpart=Sarge
}}
== Colors ==
== Colors ==
{| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;"
{| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;"

Revision as of 18:14, 21 August 2018

Hoppy
Character Bio
Hoppy is Mudville's answer to the one man army. Hoppy feels he is the strongest Clay Fighter in all of Mudville. After training for fifteen hours a day using a highly sophisticated technique to get rapid muscle response - he talks to his muscles! The once innocent field bunny, is now one mean hombre. Hoppy's training usually involves talking to his muscles on a individual basis. It was once believe he had a special relationship with his left biceps. But that was completely wrong. It was his right biceps. When Hoppy is pressed for time, he usually talks to his muscles in groups and hopes for the best.

Just back from a grueling battle with the neighbor's gardener, Hoppy is raring to strut his stuff.

Counterpart Sarge

Colors

Y X L B A R ? ?

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 1-3 1-3 1-3 1-3 1-3
Medium Punch 2-5 2-5 2-5 4-7 3-6
Heavy Punch 6-9 5-8 5-8 5-8 5-8
Light Kick 1-3 1-3 1-3 1-3 1-3
Medium Kick 2-5 2-5 2-5 4-7 4-7
Heavy Kick 6-9 5-8 6-9 5-8 5-8

Special Moves

  • Spinning Carrot: Charge, +
  • Rabbit Punch: +
  • Flash Hop: Charge, +
Special Damage
Attack Special
Spinning Carrot 9
Rabbit Punch 7-10
Flash Hop 8-11
ClayFighter 2: Judgement Clay
Bad Mr. Frosty Tiny Blob Nanaman
Octohead Goo Goo Hoppy Kangoo
Ice Butch Slyck Dr. Peelgood
Jack Spike Sarge Thunder
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