Kangoo: Difference between revisions
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== Special Moves == | == Special Moves == | ||
* '''Dashing Punch: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | * '''Dashing Punch: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
One of the best rushdown moves in the game. A dash punch that is very hard to punish on block, allowing her to get in very easily. | |||
* '''Uppercut: [[File:DP.png]]+[[File:AnyP.png]]''' | * '''Uppercut: [[File:DP.png]]+[[File:AnyP.png]]''' | ||
An anti-air move that has 4-tick vulnerable start-up, invincibility until Kangoo's fist retracts, is vulnerable until descent, then is invulnerable until landing. | |||
* '''Whirlwind Punch: Mash[[File:AnyP.png]]''' | * '''Whirlwind Punch: Mash[[File:AnyP.png]]''' | ||
Very high priority | Very high priority tornado that will beat many things that get stuck out into it due to the insane hitbox. Very good to use after a blocked dashing punch. This move is other main part of her rushdown game. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Special Damage | |+ Special Damage | ||
| Line 114: | Line 115: | ||
| 7-10 | | 7-10 | ||
|-1 | |-1 | ||
! | ! Whirlwind Punch Punch | ||
| 3-6 | | 3-6 | ||
|- | |- | ||
|} | |} | ||
== Chains & Combos == | == Chains & Combos == | ||
*Crouching[[File:LK.png |25px]],Crouching[[File:LP.png |25px]]x2 | |||
*[[File:LP.png |25px]], Dashing Punch([[File:LP.png |25px]]), Repeat | *[[File:LP.png |25px]], Dashing Punch([[File:LP.png |25px]]), Repeat | ||
*Crouching[[File:LP.png |25px]]x2, Whirlwind Punch | *Crouching[[File:LP.png |25px]]x2, Whirlwind Punch | ||
Latest revision as of 18:53, 10 March 2023
Colors
| Y |
|
X |
|
L |
|
? |
|
|---|---|---|---|---|---|---|---|
| B |
|
A |
|
R |
|
? |
|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 1-3 | 1-3 | 1-3 | 1-3 | 1-3 |
| Medium Punch | 2-5 | 3-6 | 2-5 | 2-5 | 2-5 |
| Heavy Punch | 5-8 | 5-8 | 5-8 | 5-8 | 5-8 |
| Light Kick | 1-4 | 1-4 | 1-4 | 1-4 | 1-4 |
| Medium Kick | 3-6 | 3-6 | 3-6 | 3-6 | 3-6 |
| Heavy Kick | 5-8 | 5-8 | 6-9 | 5-8 | 5-8 |
- ● = Attack hits low consistently against the character highlighted.
Special Moves
One of the best rushdown moves in the game. A dash punch that is very hard to punish on block, allowing her to get in very easily.
An anti-air move that has 4-tick vulnerable start-up, invincibility until Kangoo's fist retracts, is vulnerable until descent, then is invulnerable until landing.
Very high priority tornado that will beat many things that get stuck out into it due to the insane hitbox. Very good to use after a blocked dashing punch. This move is other main part of her rushdown game.
| Attack | Special |
|---|---|
| Dashing Punch | 8-11 |
| Uppercut | 7-10 |
| Whirlwind Punch Punch | 3-6 |
Chains & Combos
| ClayFighter 2: Judgement Clay | |||
|---|---|---|---|
| Bad Mr. Frosty | Tiny | Blob | Nanaman |
| Octohead | Goo Goo | Hoppy | Kangoo |
| Ice | Butch | Slyck | Dr. Peelgood |
| Jack | Spike | Sarge | Thunder |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









