Butch: Difference between revisions

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! width=12% cellpadding=4px; | L
! width=12% cellpadding=4px; | L
|style="border-right:2px solid #000;"|[[Image:C2_Butch_3.png]]
|style="border-right:2px solid #000;"|[[Image:C2_Butch_3.png]]
! width=12% cellpadding=4px; | ?
|style="border-right:2px solid #000;"|[[Image:C2_Butch_7.png]]
|-
! width=12% cellpadding=4px; | B
! width=12% cellpadding=4px; | B
|style="border-right:2px solid #000;"|[[Image:C2_Butch_4.png]]
|style="border-right:2px solid #000;"|[[Image:C2_Butch_4.png]]
|-
! width=12% cellpadding=4px; | A
! width=12% cellpadding=4px; | A
|style="border-right:2px solid #000;"|[[Image:C2_Butch_5.png]]
|style="border-right:2px solid #000;"|[[Image:C2_Butch_5.png]]
! width=12% cellpadding=4px; | R
! width=12% cellpadding=4px; | R
|style="border-right:2px solid #000;"|[[Image:C2_Butch_6.png]]
|style="border-right:2px solid #000;"|[[Image:C2_Butch_6.png]]
! width=12% cellpadding=4px; | ?
|style="border-right:2px solid #000;"|[[Image:C2_Butch_7.png]]
! width=12% cellpadding=4px; | ?
! width=12% cellpadding=4px; | ?
|style="border-right:2px solid #000;"|[[Image:C2_Butch_8.png]]
|style="border-right:2px solid #000;"|[[Image:C2_Butch_8.png]]
|}
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== Normal Moves ==
== Normal Moves ==


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*Butch has no low hitting normals.
*Standing far [[File:MK.png |25px]] moves Butch forward while the hitbox is active
*Standing far [[File:MK.png |25px]] moves Butch forward while the hitbox is active


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== Special Moves ==
== Special Moves ==
* '''Flying Splash: Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] '''
* '''Flying Splash: Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] '''
A good anti air Move that has a big Hitbox  Will allways flatten on hit  
A good anti air move that has a big hitbox. It will allways flatten on hit.
* '''Two Step: [[File:DP.png]]+[[File:AnyP.png]] '''
* '''Two Step: [[File:DP.png]]+[[File:AnyP.png]] '''
Very fast startup and hard to punish on block, hits twice from up close with a huge damage pool, has a very small ammount of invincibility at the start Which is enough to go through A jab  
Very fast startup and hard to punish on block. Hits twice from up close with a huge damage pool, has a very small amount of invincibility at the start which is enough to go through a jab.
* '''Juggle Kick: [[File:B.png]],[[File:D.png]],[[File:DB.png]]+ [[File:AnyK.png]]'''
* '''Juggle Kick: [[File:B.png]],[[File:D.png]],[[File:DB.png]]+ [[File:AnyK.png]]'''
Anti air with good damage but its unsafe on hit on the ground and has a terrible hitbox vs grounded opponents Not worth using alot of the time  
Anti air with good damage but its unsafe on hit on the ground and has a terrible hitbox vs grounded opponents Not worth using alot of the time  
* '''Flying Fist: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyP.png]] '''
* '''Flying Fist: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyP.png]] '''
* '''Big Stink: Charge[[File:B.png]],[[File:D.png]]+[[File:AnyP.png]]  '''
* '''Big Stink: Charge[[File:B.png]],[[File:D.png]]+[[File:AnyP.png]]  '''
Fantastic projectile That Hits low  and Will allways use a random pattern regardless of strength It can float Straight forward or Slightly up To catch people off guard  
Fantastic projectile that hits low  and will always use a random pattern regardless of strength. It can float Straight forward or Slightly up to catch people off guard.


{| class="wikitable"
{| class="wikitable"

Latest revision as of 03:38, 9 October 2018

Butch
Character Bio
Butch, unlike Tiny, has a suitable name for his appearance. Like Tiny, Butch is big, but dumb as a brick. He will not only punch opponents but fart at them too, as a somewhat unconventional projectile attack. His battle stance and skin color is different too. He is seen moving his lower jaw hanging open.
Counterpart Tiny

Colors

Y X L ?
B A R ?

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 1-3 1-3 1-3 1-4 1-3
Medium Punch 1-4 3-6 2-5 3-6 1-4
Heavy Punch 5-8 3-6 7-10 5-8 6-9
Light Kick 1-3 1-3 1-3 1-3 1-3
Medium Kick 2-5 4-7 2-5 2-5 2-5
Heavy Kick 4-7 6-9 5-10 7-12 5-8
  • Butch has no low hitting normals.
  • Standing far moves Butch forward while the hitbox is active
  • Standing close and crouching close can hit twice
  • Crouching can duck under moves that Butch cannot normally crouch under
  • Jumping up can hit twice while falling

Special Moves

  • Flying Splash: Charge , +

A good anti air move that has a big hitbox. It will allways flatten on hit.

  • Two Step: +

Very fast startup and hard to punish on block. Hits twice from up close with a huge damage pool, has a very small amount of invincibility at the start which is enough to go through a jab.

  • Juggle Kick: ,,+

Anti air with good damage but its unsafe on hit on the ground and has a terrible hitbox vs grounded opponents Not worth using alot of the time

  • Flying Fist: Charge, +
  • Big Stink: Charge,+

Fantastic projectile that hits low and will always use a random pattern regardless of strength. It can float Straight forward or Slightly up to catch people off guard.

Low Hitting Specials
Attack
Flying Fist ● ● ● ○ ● ● ● ○
Big Stink ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●
  • ● = Attack hits low consistently against the character highlighted.
  • ○ = Attack hits low inconsistently against the character highlighted.
Special Damage
Attack Special
Flying Splash 5-8
Two Step 15-20
Juggle Kick 8-11
Flying Fist 6-9
Big Stink 9
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