Butch: Difference between revisions
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! width=12% cellpadding=4px; | L | ! width=12% cellpadding=4px; | L | ||
|style="border-right:2px solid #000;"|[[Image:C2_Butch_3.png]] | |style="border-right:2px solid #000;"|[[Image:C2_Butch_3.png]] | ||
! width=12% cellpadding=4px; | ? | |||
|style="border-right:2px solid #000;"|[[Image:C2_Butch_7.png]] | |||
|- | |||
! width=12% cellpadding=4px; | B | ! width=12% cellpadding=4px; | B | ||
|style="border-right:2px solid #000;"|[[Image:C2_Butch_4.png]] | |style="border-right:2px solid #000;"|[[Image:C2_Butch_4.png]] | ||
! width=12% cellpadding=4px; | A | ! width=12% cellpadding=4px; | A | ||
|style="border-right:2px solid #000;"|[[Image:C2_Butch_5.png]] | |style="border-right:2px solid #000;"|[[Image:C2_Butch_5.png]] | ||
! width=12% cellpadding=4px; | R | ! width=12% cellpadding=4px; | R | ||
|style="border-right:2px solid #000;"|[[Image:C2_Butch_6.png]] | |style="border-right:2px solid #000;"|[[Image:C2_Butch_6.png]] | ||
! width=12% cellpadding=4px; | ? | ! width=12% cellpadding=4px; | ? | ||
|style="border-right:2px solid #000;"|[[Image:C2_Butch_8.png]] | |style="border-right:2px solid #000;"|[[Image:C2_Butch_8.png]] | ||
|} | |} | ||
== Normal Moves == | == Normal Moves == | ||
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|- | |- | ||
|} | |} | ||
*Butch has no low hitting normals. | |||
*Standing far [[File:MK.png |25px]] moves Butch forward while the hitbox is active | *Standing far [[File:MK.png |25px]] moves Butch forward while the hitbox is active | ||
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== Special Moves == | == Special Moves == | ||
* '''Flying Splash: Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] ''' | * '''Flying Splash: Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] ''' | ||
A good anti air | A good anti air move that has a big hitbox. It will allways flatten on hit. | ||
* '''Two Step: [[File:DP.png]]+[[File:AnyP.png]] ''' | * '''Two Step: [[File:DP.png]]+[[File:AnyP.png]] ''' | ||
Very fast startup and hard to punish on block | Very fast startup and hard to punish on block. Hits twice from up close with a huge damage pool, has a very small amount of invincibility at the start which is enough to go through a jab. | ||
* '''Juggle Kick: [[File:B.png]],[[File:D.png]],[[File:DB.png]]+ [[File:AnyK.png]]''' | * '''Juggle Kick: [[File:B.png]],[[File:D.png]],[[File:DB.png]]+ [[File:AnyK.png]]''' | ||
Anti air with good damage but its unsafe on hit on the ground and has a terrible hitbox vs grounded opponents Not worth using alot of the time | Anti air with good damage but its unsafe on hit on the ground and has a terrible hitbox vs grounded opponents Not worth using alot of the time | ||
* '''Flying Fist: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyP.png]] ''' | * '''Flying Fist: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyP.png]] ''' | ||
* '''Big Stink: Charge[[File:B.png]],[[File:D.png]]+[[File:AnyP.png]] ''' | * '''Big Stink: Charge[[File:B.png]],[[File:D.png]]+[[File:AnyP.png]] ''' | ||
Fantastic projectile | Fantastic projectile that hits low and will always use a random pattern regardless of strength. It can float Straight forward or Slightly up to catch people off guard. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Flying Fist | ! Flying Fist | ||
| || ||●||●|| | | || ||●||●|| ||●||○|| || || ●|| || ●|| || ●||○|| | ||
|- | |- | ||
! Big Stink | ! Big Stink | ||
Latest revision as of 03:38, 9 October 2018
Colors
| Y |
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X |
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L |
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? |
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|---|---|---|---|---|---|---|---|
| B |
|
A |
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R |
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? |
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Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 1-3 | 1-3 | 1-3 | 1-4 | 1-3 |
| Medium Punch | 1-4 | 3-6 | 2-5 | 3-6 | 1-4 |
| Heavy Punch | 5-8 | 3-6 | 7-10 | 5-8 | 6-9 |
| Light Kick | 1-3 | 1-3 | 1-3 | 1-3 | 1-3 |
| Medium Kick | 2-5 | 4-7 | 2-5 | 2-5 | 2-5 |
| Heavy Kick | 4-7 | 6-9 | 5-10 | 7-12 | 5-8 |
Special Moves
A good anti air move that has a big hitbox. It will allways flatten on hit.
Very fast startup and hard to punish on block. Hits twice from up close with a huge damage pool, has a very small amount of invincibility at the start which is enough to go through a jab.
Anti air with good damage but its unsafe on hit on the ground and has a terrible hitbox vs grounded opponents Not worth using alot of the time
Fantastic projectile that hits low and will always use a random pattern regardless of strength. It can float Straight forward or Slightly up to catch people off guard.
| Attack | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Flying Fist | ● | ● | ● | ○ | ● | ● | ● | ○ | ||||||||
| Big Stink | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● | ● |
- ● = Attack hits low consistently against the character highlighted.
- ○ = Attack hits low inconsistently against the character highlighted.
| Attack | Special |
|---|---|
| Flying Splash | 5-8 |
| Two Step | 15-20 |
| Juggle Kick | 8-11 |
| Flying Fist | 6-9 |
| Big Stink | 9 |
| ClayFighter 2: Judgement Clay | |||
|---|---|---|---|
| Bad Mr. Frosty | Tiny | Blob | Nanaman |
| Octohead | Goo Goo | Hoppy | Kangoo |
| Ice | Butch | Slyck | Dr. Peelgood |
| Jack | Spike | Sarge | Thunder |
| List of Fighting Games | |||
|---|---|---|---|
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