Dr. Peelgood: Difference between revisions
Jump to navigation
Jump to search
| (7 intermediate revisions by the same user not shown) | |||
| Line 57: | Line 57: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | |||
|+ Low Hitting Normals | |||
! Attack | |||
! [[File:C2_FrostyProfile.png|30px]] | |||
! [[File:C2_TinyProfile.png|30px]] | |||
! [[File:C2_BlobProfile.png|30px]] | |||
! [[File:C2_NanamanProfile.png|30px]] | |||
! [[File:C2_OctoProfile.png|30px]] | |||
! [[File:C2_GooGooProfile.png|30px]] | |||
! [[File:C2_HoppyProfile.png|30px]] | |||
! [[File:C2_KangooProfile.png|30px]] | |||
! [[File:C2_IceProfile.png|30px]] | |||
! [[File:C2_ButchProfile.png|30px]] | |||
! [[File:C2_SlyckProfile.png|30px]] | |||
! [[File:C2_DrPeelgoodProfile.png|30px]] | |||
! [[File:C2_JackProfile.png|30px]] | |||
! [[File:C2_SpikeProfile.png|30px]] | |||
! [[File:C2_SargeProfile.png|30px]] | |||
! [[File:C2_ThunderProfile.png|30px]] | |||
|- | |||
! Stand Far[[File:MK.png |25px]] | |||
| ●|| ||● ||● || || ||● || ||● ||● || ||● || || ||● || | |||
|- | |||
! Crouching[[File:LK.png |25px]] | |||
| ●|| ||● ||● || || ||● || ||● ||● || ||● || || ||● || | |||
|- | |||
! Crouching[[File:MK.png |25px]] | |||
| ||● || || || || || || ●|| || ||● || || || || ||● | |||
|- | |||
! Crouching[[File:HK.png |25px]] | |||
| ●|| ||● ||● || || || || ||● || || ||● || || ||● || | |||
|- | |||
|} | |||
*● = Attack hits low consistently against the character highlighted. | |||
== Special Moves == | == Special Moves == | ||
* '''Saw: [[File:B.png]], [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | * '''Saw: [[File:B.png]], [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]]''' | ||
This projectile can cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. | This projectile is the strongest in the game and can also cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. Strength used determines speed. | ||
* '''Forward Flip: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]''' | * '''Forward Flip: Charge[[File:B.png]], [[File:F.png]] + [[File:AnyK.png]]''' | ||
Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching[[File:MK.png |25px]] for a combo. | Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching[[File:MK.png |25px]] for a combo. | ||
| Line 80: | Line 115: | ||
|- | |- | ||
|} | |} | ||
== Chains & Combos == | |||
*Crouching [[File:LK.png |25px]], Crouching [[File:LP.png |25px]] | |||
*Stand Close [[File:MK.png |25px]], [[File:LP.png |25px]] | |||
*Crouching [[File:LK.png |25px]], Flip Kick | |||
*Crouching [[File:MK.png |25px]], Flip Kick | |||
*Stand Close [[File:HP.png |25px]], Saw | |||
{{CF2JC Nav}} | {{CF2JC Nav}} | ||
{{GenPgNav}} | {{GenPgNav}} | ||
Latest revision as of 15:40, 11 September 2018
Colors
| Y |
|
X |
|
L |
|
? |
|
|---|---|---|---|---|---|---|---|
| B |
|
A |
|
R |
|
? |
|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 2-5 | 2-5 | 1-3 | 1-4 | 2-5 |
| Medium Punch | 3-6 | 3-6 | 2-5 | 4-7 | 3-6 |
| Heavy Punch | 4-7 | 5-8 | 4-7 | 4-7 | 4-7 |
| Light Kick | 1-4 | 1-4 | 1-3 | 1-4 | 2-5 |
| Medium Kick | 3-6 | 2-5 | 3-6 | 3-6 | 3-6 |
| Heavy Kick | 4-7 | 4-7 | 3-9 | 4-7 | 4-7 |
| Attack | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stand Far |
● | ● | ● | ● | ● | ● | ● | ● | ||||||||
| Crouching |
● | ● | ● | ● | ● | ● | ● | ● | ||||||||
| Crouching |
● | ● | ● | ● | ||||||||||||
| Crouching |
● | ● | ● | ● | ● | ● |
- ● = Attack hits low consistently against the character highlighted.
Special Moves
This projectile is the strongest in the game and can also cut opponents in half. This can be used to set up mix-ups with low hitting jump ins. Strength used determines speed.
Peelgood does a short forward flip, hitting with his feet. This move might be good as anti-air, but it can otherwise be ducked to avoid the hit. Mainly use it after a crouching
for a combo.
This is an evasion move where you are invincible the whole time. It is possible to repeat this move over and over and be completely invincible.
| Attack | Special |
|---|---|
| Saw | 10 |
| Flip Kick | 7-10 |
| Back Flip | x |
Chains & Combos
| ClayFighter 2: Judgement Clay | |||
|---|---|---|---|
| Bad Mr. Frosty | Tiny | Blob | Nanaman |
| Octohead | Goo Goo | Hoppy | Kangoo |
| Ice | Butch | Slyck | Dr. Peelgood |
| Jack | Spike | Sarge | Thunder |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









