Wurzel: Difference between revisions

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[[File:Wurzel.jpg]]
{{UN_Profile
 
|image=[[Image:Wurzel.jpg |300px]]
== Profile ==
|description=He is a Wolfe clan Warrior who continues to fight humans being from ancient times.
 
|personality=The beast and hungry for blood
Wurzel is a Darkness character from Unholy Night: The Darkness Hunter. He is a Wolfe clan Warrior who continues to fight humans being from ancient times.
|weapons=Fangs, nails, tough body
 
|characteristics=Good in speedy attack using fangs and nails.
Personality: The beast and hungry for blood
|alliance=<del>Jon Talbain</del> <br>Darkness
 
Weapons: Fangs, nails, tough body
 
Characteristics: Good in speedy attack using fangs and nails.


}}


== Moves ==
== Moves ==
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*Upper Assault: DP + Attack
*Upper Assault: DP + Attack


*Rolling: QCB + Attack
*Rolling: RDP + Attack


*Air Assault: (in air) QCF + Attack
*Air Assault: (in air) QCF + Attack
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*Blood grid: QCFx2 + Attack
*Blood grid: QCFx2 + Attack


*Break Spine: QCBx2+Attack
*Break Spine: QCBx2 + Attack


*Wolfe Tornado: (in air) QCFx2 or QCBx2 + Attack
*Wolfe Tornado: (in air) QCFx2 or QCBx2 + Attack




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*When life gauge decreases, bonus amount will be increase
*When life gauge decreases, bonus amount will be increase
*After battle began, bonus amount will be increase for a while
*After battle began, bonus amount will be increase for a while
==Overview==
Wurzel is great at rushdown. His movement speed is only rivaled by Emily. Assault moves are great to approach and pressure, but he's at a slight disadvantage unless he knocks down. These moves do plenty of chip damage since they don't bounce off on block. Air Assault is safer, but the startup on the harder versions makes it easy to see coming.
Getting a single hit with Wurzel is all he needs to do some nice damage. If it's a knockdown, he can get some corner push. It doesn't matter from where. He can convert from both the ground and air for nice damage without meter. Meter is simply icing on the cake for the wolf.
Never use his ground supers raw. Both need the first hit to properly connect to work. In most situations you are better off using his Blood Grid since it does more damage and juggles. Break Spine does less damage, but is a safer option to end juggles. Wolfe Tornado's unfavorable angle makes it only work from his back spins, and even then the timing is tight.


== Pros ==
== Pros ==


* Can kill From any screen position with 2 bars


* ???
* Corner infinite


* Fast movement speed


* Several hit-confirm combos


== Cons ==
== Cons ==


* Supers do not continue if blocked.


*???
* Outside of Intruder infinite, air combos are tricky using Air Super




== Combos ==
* A,A,Forward Super X2(Cancel on last hit)
100% combo From anywhere On the screen as long as you are close enough for the jabs
* Air qcb+C X N
Corner Juggle infinite
* Air H, QCF+H


== Combos ==
A powerful aerial confirm from any situation.
 
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|[[Cronos]]
|[[Emily]]
|-
|[[Nightmare]]
|[[Reinhardt]]
|[[Wurzel]]
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Latest revision as of 18:35, 29 November 2017

Wurzel
He is a Wolfe clan Warrior who continues to fight humans being from ancient times.
Alliance Jon Talbain
Darkness
Age
Height
Weight
Weapons Fangs, nails, tough body
Personality
The beast and hungry for blood
Characteristics
Good in speedy attack using fangs and nails.

Moves

Special Attacks

  • Front Assault: QCF + Attack
  • Upper Assault: DP + Attack
  • Rolling: RDP + Attack
  • Air Assault: (in air) QCF + Attack
  • Intruder: (in air) QCB + Attack


Super Special Attacks

  • Blood grid: QCFx2 + Attack
  • Break Spine: QCBx2 + Attack
  • Wolfe Tornado: (in air) QCFx2 or QCBx2 + Attack


Synchro Gauge Trends

  • When life gauge decreases, bonus amount will be increase
  • After battle began, bonus amount will be increase for a while


Overview

Wurzel is great at rushdown. His movement speed is only rivaled by Emily. Assault moves are great to approach and pressure, but he's at a slight disadvantage unless he knocks down. These moves do plenty of chip damage since they don't bounce off on block. Air Assault is safer, but the startup on the harder versions makes it easy to see coming.

Getting a single hit with Wurzel is all he needs to do some nice damage. If it's a knockdown, he can get some corner push. It doesn't matter from where. He can convert from both the ground and air for nice damage without meter. Meter is simply icing on the cake for the wolf.

Never use his ground supers raw. Both need the first hit to properly connect to work. In most situations you are better off using his Blood Grid since it does more damage and juggles. Break Spine does less damage, but is a safer option to end juggles. Wolfe Tornado's unfavorable angle makes it only work from his back spins, and even then the timing is tight.

Pros

  • Can kill From any screen position with 2 bars
  • Corner infinite
  • Fast movement speed
  • Several hit-confirm combos

Cons

  • Supers do not continue if blocked.
  • Outside of Intruder infinite, air combos are tricky using Air Super


Combos

  • A,A,Forward Super X2(Cancel on last hit)

100% combo From anywhere On the screen as long as you are close enough for the jabs

  • Air qcb+C X N

Corner Juggle infinite

  • Air H, QCF+H

A powerful aerial confirm from any situation.

Unholy Night
Blaze Cronos Emily
Nightmare Reinhardt Wurzel
Katatonia
List of Fighting Games Back to Mainpage Unholy Night Pages