Unholy Night

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Unholy Night

Unholy Night: The Darkness Hunter is a 2d fighting game for the Super Famicom/Super Nintendo released in 2017 (yes, that's not a typo) by Foxbat, a company supposedly comprised of several ex-SNK developers.

In ancient times, the 'Darkness Clan' hunted humans, but disappeared at the rise of civilisation and now inhabit the Dark-side. There exist 'Hunters' who venture into the Dark-side and hunt the Darkness Clan.

In the 'Dragon Palace', a place of sealing powers, is a coffin containing the strongest vampire, Katatonia. Gradually the 'Dragon Aura' of the palace has weakened and is now broken - unsealing the coffin. The world will enter a Dark Era once this immensely powerful being has awoken.

The Darkness Clan want to harness Katatonia's power, and again invade the human realm to find the Dragon Palace and revive Katatonia, while the Hunters work to contain it. Thus begins the death battle between the Hunters and the Darkness Clan.


Controls

Basic Controls

dpad ^ - Jump

dpad < - Retreat (guard during enemy attack)

dpad v - Crouch (<v guard low during enemy attack)

dpad > - Forward

B button - Weak attack (referred to as 'A' attack)

A button - Medium attack (referred to as 'B' attack)

X button - Strong attack (referred to as 'C' attack)

Y/L/R button - charge the Synchro Gauge


Universal Controls

Front Step (dash)/Back Step (backdash) - < < or > > (dashing is possible in the air)

Big Jump (superjump) - v ^

Front Step Attack - Attack during a front step/dash

Guard Cancel - During guard, press > + any Attack (will use 1 Synchro gauge stock)

Throw - > or < + A or B when near opponent

Rear lever attack - < + Attack

Tactical attack - pressing A attack multiple times will perform a short auto-combo. Like, 2 hits short.

Passive - during blown off damage grounded, press Attack (???)


Synchro Gauge

The Synchro Gauge is a meter which tracks a form of power which can be used for multiple game systems, in particular Supers and Guard Cancels.

  • A maximum of 3 stocks comprise a full synchro gauge.
  • A super move or a guard cancel will reduce the synchro gauge by 1 stock.
  • Synchro gauge may be gained by the following:
    • Guarding opponent attacks
    • Receiving damage
    • Damaging your opponent
    • Your opponent guarding your attack
    • Manually charging the gauge by holding the 'charge synchro gauge' button.
  • There is a universal increase to charging under these conditions:
    • If life is less than half
    • Near the start of the battle (How long? Each round?)
  • Additionally, each character has their own 'Synchro Gauge Trend' which alters the charging behaviour.

Tier List

Top

Blaze - Overall extremely solid. Huge damage off 1 stock. 1-button corner infinite.

High

Nightmare - Great keepaway and damage.

Good

Wurzel - Has corner infinite.

Cronos - Air super can do ~100% damage on its own, and there are many setups.

Mid

Emily - Low damage

Garbage

Reinhardt - Zoning sucks, bad normals


Kusoge

Unholy Night is unquestionably Kusoge - a shitty game. Here are some reasons why.

  • Choppy gameplay which hampers movement and inputs, making combos and general gameplay fairly inconsistent
  • Horrible corner handling:
    • Ground moves cause no pushback on the attacker (causing at least one infinite)
    • Supers are incredibly prone to bouncing out of the corner, losing damage. It's generally better to combo from the corner rather than into it.
  • Super motions are actually FDF/BFB, meaning they overlap DP motions and take priority.
  • Very short stages, which make the corner handling even more annoying
  • Inconsistent mechanics - some characters back throw is performed with B+Attack, some with F+Attack, and front throw vice-versa.
  • No damage scaling, causing many 60-100% damage combos
  • Some supers can do 100% damage by themselves
  • Stupid infinites (cr.A repeatedly in the corner? Come on!)
  • Holding an attack button completely removes the ability to move your character.
    • No negative-edge for specials
  • Only one char can chain cr.A. Actually a good thing, since it's an infinite.