Teenage Mutant Ninja Turtles Tournament Fighters: Difference between revisions

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{{Infobox
|title=Teenage Mutant Ninja Turtles: Tournament Fighters
|image=[[Image:TMNTTF_boxart.png|300px]]
|developer=Konami
|publisher=Konami
|producer=Kuniaki Kinoshita, Kazuhiro Aoyama
|designer=Takemasa Miyoshi
|released={{Region|USA|December 1993|Japan|December 3, 1993|Europe|December 1993}}
|standard=US, Championship Edition
}}
==Introduction==
==Introduction==


Line 8: Line 19:
This game was made a few years in during the ''Street Fighter II'' craze, so the bar was pretty high. The SNES version happens to hold up the best even to this day. It takes a lot of cues from console ''Street Fighter II''. There are a few features in this game that help set this game apart from others including the Mutagen meter/super moves, damage decay, a full presentation for singleplayer modes, and the ability to watch matches.
This game was made a few years in during the ''Street Fighter II'' craze, so the bar was pretty high. The SNES version happens to hold up the best even to this day. It takes a lot of cues from console ''Street Fighter II''. There are a few features in this game that help set this game apart from others including the Mutagen meter/super moves, damage decay, a full presentation for singleplayer modes, and the ability to watch matches.


This game might not fare as well as the arcade masterpieces, but it holds up surprisingly well on its own for what it is. The amount of game-breaking tricks is relatively minimal. There is very little jank to be had unless you want to bring up the bosses, but they are bosses after all. The game is fast, controls well, and combos do exist. Comparing this to the heap of trash that is the Genesis version shows just how much effort was shown into each game.;
This game might not fare as well as the arcade masterpieces, but it holds up surprisingly well on its own for what it is. The amount of game-breaking tricks is relatively minimal. While not well-balanced, the bosses are the only jank present. The game is fast, controls well, and combos do exist. Comparing this to the heap of trash that is the Genesis version shows just how much effort was put into each game.


The reason many of the stages are banned is because of lag. In all but three of said stages, the color-changing effect generates lag for whatever odd reason. Karai's stage also generates lag each frame the helicopter moves up and down. As for the other two (Noh Stage and Back Alley), their different sizes give unique advantages to certain characters.
The reason most of the stages are banned is because of lag. In all but six of the stages, the color-changing effect generates lag for whatever odd reason. Karai's stage also generates lag each frame the helicopter moves up and down. As for two of them (Noh Stage and Back Alley), their different sizes give unique advantages to certain characters. That leaves only three stages legal.


==Controls==
==Controls==
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[[File:F.png]] - Advance
[[File:F.png]] - Advance
Y button - [[File:LP.png]]


X button - [[File:HP.png]]
X button - [[File:HP.png]]


Y button - [[File:LP.png]]
B button - [[File:LK.png]]


A button - [[File:HK.png]]
A button - [[File:HK.png]]
B button - [[File:LK.png]]




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==Tier List==
==Tier List==


'''Boss'''
{{TierList
*[[Karai (TF)|Karai]]
|OP-name=Boss
*[[Rat King (TF)|Rat King]]
|OP-tier=
[[Image:KaraiPortrait.png|link=Karai (TF)]][[Image:RatkingPortrait.png|link=Rat King (TF)]]
|S-name=Top
|S-tier=
[[Image:ArmaggonPortrait.png|link=Armaggon (TF)]]
|B-name=High
|B-tier=[[Image:ChromeDomePortrait.png|link=Chrome Dome (TF)]][[Image:ShredderPortrait.png|link=Shredder (TF)]][[Image:RaphaelPortrait.png|link=Raphael (TF)]][[Image:WingnutPortrait.png|link=Wingnut (TF)]]
|C-name=Mid
|C-tier=[[Image:DonPortrait.png|link=Donatello (TF)]][[Image:MikeyPortrait.png|link=Michelangelo (TF)]]
|D-name=Low
|D-tier=[[Image:AskaPortrait.png|link=Aska (TF)]][[Image:LeoPortrait.png|link=Leonardo (TF)]]
|E-name=Bottom
|E-tier=[[Image:WarPortrait.png|link=War (TF)]]
 
}}
 
==Data Arsenal==
 
'''Damage Calculation''' Damage


'''Top'''
'''Damage Calculation - Entering Critical Health''' Health = 24 - ((Damage + 24 - Health) / 2 Rounded Down, Minimum of 1)
*[[Armaggon (TF)|Armaggon]]
 
'''Damage Calculation - Critical Health''' Damage / 2 Rounded Down, Minimum of 1


'''High'''
'''Chip Damage Calculation''' Damage / 4 Rounded Down
*[[Chrome Dome (TF)|Chrome Dome]]
*[[Cyber Shredder (TF)|Cyber Shredder]]
*[[Raphael (TF)|Raphael]]
*[[Wingnut (TF)|Wingnut]]


'''Mid'''
'''Chip Damage Calculation - Critical Health''' Damage / 8 Rounded Down
*[[Donatello (TF)|Donatello]]
*[[Michelangelo (TF)|Michelangelo]]


'''Low'''
'''Pre-Jump Speeds'''
*[[Aska (TF)|Aska]]
*[[Leonardo (TF)|Leonardo]]


'''Bottom'''
'''Falling Speeds'''
*[[War (TF)|War]]


==Mutant Warriors==
==Mutant Warriors==
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* Aska sprite changes
* Aska sprite changes
* Character art changes
* Character art changes
** Donatello, Aska, Wingnut, Chrome Dome and Karai's mini portraits altered
** Donatello's, Aska's, Wingnut's, Chrome Dome's and Karai's mini portraits altered
* The Turtles' blimp in Story mode is altered to resemble the Playmates toy
* The Turtles' blimp in Story mode is altered to resemble the 1987 animated series version
* Studio 6 stage has breakable walls with an extended stage available on either side
* Studio 6 stage has breakable walls with an extended stage available on either side
* Alternate colors can be selected with the Start button
* Alternate color can be selected with the Start button
* Group Battle mode
* Group Battle mode (unlockable via [[Teenage_Mutant_Ninja_Turtles_Tournament_Fighters#Cheat_Codes|a cheat code]])
* Smaller hit box for Aska's Kucho no Mai
* Various tweaks to improve Aska, including her double-hit DP
* Smaller hit box for Wingnut Moonbuster


==Championship Edition==
==Championship Edition==
Championship Edition is an ongoing patch project for Teenage Mutant Ninja Turtles Tournament Fighters that adds additional content and features while leaving gameplay untouched.
Championship Edition is an ongoing patch project for Teenage Mutant Ninja Turtles Tournament Fighters that adds additional content and features while leaving gameplay untouched.


Latest official patch: [https://www.dropbox.com/s/e6i6c1xeonakd0n/TMNT%20Tournament%20Fighters%20-%201.02e%20Patch.7z?dl=0 Teenage Mutant Ninja Turtles Tournament Fighters Championship Edition 1.02e]
Latest official patch: [https://www.dropbox.com/sh/f3dhctd9la2i7q9/AAACj64cUDb9i5fCbZ1pZpnda Teenage Mutant Ninja Turtles Tournament Fighters Championship Edition 1.03a]


Current changes include:
Current changes include:
Line 127: Line 147:
*Over 100 new character colors
*Over 100 new character colors
*Improved Menus
*Improved Menus
Known issues include:
*All extra palettes reuse P2's projectile colors
*Raphael's Genesis clone color has an error on the results screen
*Tourney version:
**Impossible to play Tournament mode (this will be fixed)
**Demo mode unlocks stage selection temporarily


Future improvements include:
Future improvements include:
Line 137: Line 164:
**Throws don't reset their dizzy
**Throws don't reset their dizzy
**The throw loops only they cannot block
**The throw loops only they cannot block
*The one frame at the end of crouch block where Aska, Shredder, and Armaggon are vulnerable
*Fixing Shredder, Aska, and Armaggon:
**The one frame at the end of crouch stun where they cannot block
**Removing full invulnerability while in prejump/landing
**They cannot stand during crouch block without releasing back
*Allow LP+LK specials while crouched
*Allow LP+LK specials while crouched


Line 147: Line 177:
*Up, Up, Down, Down, Left, Right, Left, Right, B, A - Unlock Hi-Speed 3 option
*Up, Up, Down, Down, Left, Right, Left, Right, B, A - Unlock Hi-Speed 3 option
*Up, Left, Down, Right, X, Y, B, A, X, Y, B, A, X - Enable Ultimate Attacks in Story Mode
*Up, Left, Down, Right, X, Y, B, A, X, Y, B, A, X - Enable Ultimate Attacks in Story Mode
*(''Mutant Warriors'' only) Up, Up, Down, Down, Left, Right, Left, Right, L, R - Unlock Group Battle modes


{| class="wikitable" style="text-align: center; margin: auto; width:600px;"
{{TMNTTF_Nav}}{{GenPgNav}}
|+[[Image:TMNTTF_cart_US.png|link=Teenage_Mutant_Ninja_Turtles_Tournament_Fighters]]
!colspan="4"|[[Teenage Mutant Ninja Turtles Tournament Fighters]]
|-
|[[Aska (TF)|Aska]]
|[[Chrome Dome (TF)|Chrome Dome]]
|[[Donatello (TF)|Donatello]]
|[[Armaggon (TF)|Armaggon]]
|-
|[[Karai (TF)|Karai]]
|[[Leonardo (TF)|Leonardo]]
|[[Michaelangelo (TF)|Michelangelo]]
|[[Raphael (TF)|Raphael]]
|-
|[[Rat King (TF)|Rat King]]
|[[Shredder (TF)|Shredder]]
|[[War (TF)|War]]
|[[Wingnut (TF)|Wingnut]]
|-
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]]
!colspan="2"|[[:Category:TMNT Tournament Fighters|Tournament Fighters Pages]]
|-
!colspan="4"|[[Main_Page|Back to Mainpage]]
|}


[[Category:List of Fighting Games]][[Category:TMNT Tournament Fighters]]
[[Category:List of Fighting Games]][[Category:TMNT Tournament Fighters]]

Latest revision as of 17:39, 20 February 2023

Teenage Mutant Ninja Turtles: Tournament Fighters
Developer(s) Konami
Publisher(s) Konami
Producer(s) Kuniaki Kinoshita, Kazuhiro Aoyama
Designer(s) Takemasa Miyoshi
Release Date USA December 1993
Japan December 3, 1993
Europe December 1993
Tourney Standard US, Championship Edition

Introduction

Another day for the Turtles as they watch TV. They saw an advertisement promoting "The Tournament Fighters" had open entries. Curious about Shredder's appearance in it, as well as seeing their friend April covering the show, Splinter somehow signs them up behind their backs. Taking on the challenge, they fight to see who is the best. What is ironic is that they are the only new entrants from that advert if you don't want to count Rat King and Karai who apparently have been part of the tournament before. The Story mode kidnaps April and Splinter as the Turtles try to uncover and foil Shredder's plot, while Tournament mode has April on the screen between every fight.

Gameplay

This game was made a few years in during the Street Fighter II craze, so the bar was pretty high. The SNES version happens to hold up the best even to this day. It takes a lot of cues from console Street Fighter II. There are a few features in this game that help set this game apart from others including the Mutagen meter/super moves, damage decay, a full presentation for singleplayer modes, and the ability to watch matches.

This game might not fare as well as the arcade masterpieces, but it holds up surprisingly well on its own for what it is. The amount of game-breaking tricks is relatively minimal. While not well-balanced, the bosses are the only jank present. The game is fast, controls well, and combos do exist. Comparing this to the heap of trash that is the Genesis version shows just how much effort was put into each game.

The reason most of the stages are banned is because of lag. In all but six of the stages, the color-changing effect generates lag for whatever odd reason. Karai's stage also generates lag each frame the helicopter moves up and down. As for two of them (Noh Stage and Back Alley), their different sizes give unique advantages to certain characters. That leaves only three stages legal.

Controls

  • Directional commands are listed assuming your character is facing right onscreen. and are reversed if you're facing the other direction.

Basic Controls - Jump

- Retreat (guard during enemy attack)

- Crouch

- Guard low (during enemy attack)

- Advance

Y button -

X button -

B button -

A button -


Universal Controls

+ or or - Throw Forward

+ or or - Throw Backward

+ - Ultimate Attack (requires full meter)

Playable Characters

Stages

Tier List

Boss
Top
High
Mid
Low
Bottom

Data Arsenal

Damage Calculation Damage

Damage Calculation - Entering Critical Health Health = 24 - ((Damage + 24 - Health) / 2 Rounded Down, Minimum of 1)

Damage Calculation - Critical Health Damage / 2 Rounded Down, Minimum of 1

Chip Damage Calculation Damage / 4 Rounded Down

Chip Damage Calculation - Critical Health Damage / 8 Rounded Down

Pre-Jump Speeds

Falling Speeds

Mutant Warriors

Regional differences between the two versions:

  • Pitch shift for various voice clips including the announcer, the Turtles and Armaggon
    • The Turtles also have different voice clips (such as when KOed)
  • Aska sprite changes
  • Character art changes
    • Donatello's, Aska's, Wingnut's, Chrome Dome's and Karai's mini portraits altered
  • The Turtles' blimp in Story mode is altered to resemble the 1987 animated series version
  • Studio 6 stage has breakable walls with an extended stage available on either side
  • Alternate color can be selected with the Start button
  • Group Battle mode (unlockable via a cheat code)
  • Various tweaks to improve Aska, including her double-hit DP

Championship Edition

Championship Edition is an ongoing patch project for Teenage Mutant Ninja Turtles Tournament Fighters that adds additional content and features while leaving gameplay untouched.

Latest official patch: Teenage Mutant Ninja Turtles Tournament Fighters Championship Edition 1.03a

Current changes include:

  • Tournament settings set by default
  • All locked options, characters and stages unlocked by default
  • Color selection using L or R at the Character Select Screen
  • Over 100 new character colors
  • Improved Menus

Known issues include:

  • All extra palettes reuse P2's projectile colors
  • Raphael's Genesis clone color has an error on the results screen
  • Tourney version:
    • Impossible to play Tournament mode (this will be fixed)
    • Demo mode unlocks stage selection temporarily

Future improvements include:

  • Removing lag from stages and the health bar
  • Homogenized Stages option allowing the use of abnormally sized stages in tournament play

Future Balance Patch

Planned improvements include:

  • Fixing up the Turtles and War:
    • Throws don't reset their dizzy
    • The throw loops only they cannot block
  • Fixing Shredder, Aska, and Armaggon:
    • The one frame at the end of crouch stun where they cannot block
    • Removing full invulnerability while in prejump/landing
    • They cannot stand during crouch block without releasing back
  • Allow LP+LK specials while crouched

Cheat Codes

Cheat codes are input at the title screen using Player 2's controller.

  • X, Up, Y, Left, B, Down, A, Right, X, Up - Unlock 2 characters: Rat King & Karai
  • L, R, L, R, L, R, A - Unlock 2 stages: Studio 6 & Metro Train
  • B, B, B, A, A, A, X, X, X, X, X, X, X - Unlock 10 Credits option
  • Up, Up, Down, Down, Left, Right, Left, Right, B, A - Unlock Hi-Speed 3 option
  • Up, Left, Down, Right, X, Y, B, A, X, Y, B, A, X - Enable Ultimate Attacks in Story Mode
  • (Mutant Warriors only) Up, Up, Down, Down, Left, Right, Left, Right, L, R - Unlock Group Battle modes


Teenage Mutant Ninja Turtles Tournament Fighters
Aska Chrome Dome Donatello Armaggon
Karai Leonardo Michelangelo Raphael
Rat King Shredder War Wingnut
List of Fighting Games
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