||McMahon's Pet Emporium, Chesapeake Bay
||Meditating and Yoga
||His only motivation is to prove he's the best fighter.
Leo is the shoto character of the game. He possesses quite a rounded moveset, but is slightly on the slow side. He has decent combo ability though he works best when played carefully. Leo cannot risk overcommittal even though his projectiles packs a punch. Knowing when to throw them (and learning not to use Endless Screw so much in neutral) is critical. His HP button is a really good overall button except for possibly his crouching punch. His far HP is a decent poke, Close HP has a lot of range and can combo, Jumping HP is great for air-to-air, but Crouch HP is quite slow as an anti-air despite having good priority.
Pre-jump Frames : 2 frames (Hi-Speed 1)
Dizzy : 640 points
N = Normal chain ok
S = Special cancel ok
C = CPS Chain ok
 = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively