Wingnut (TF): Difference between revisions
Jump to navigation
Jump to search
(Undo revision 2428 by Administrator (talk)) |
|||
| (11 intermediate revisions by 2 users not shown) | |||
| Line 22: | Line 22: | ||
== Colors == | == Colors == | ||
{ | |||
|- | {{ColorSwaps | ||
|P1-Palette=[[Image:WNC1.png]] | |||
|[[Image:WNC2.png]] | |P2-Palette=[[Image:WNC2.png]] | ||
|[[Image:WNC3.png]] | }} | ||
|[[Image:WNC4.png]] | |||
|[[Image:WNC5.png]] | ===Exclusive to Championship Edition=== | ||
|[[Image:WNC6.png]] | {| class="wikitable" width=50% border=1px style="text-align:center; border-left:2px solid #000; border-right:2px solid #000;" | ||
|[[Image:WNC7.png]] | |-style="border-top:2px solid #000;" | ||
|[[Image:WNC8.png]] | ! width=12% cellpadding=4px; | Mondo Gecko | ||
|[[Image:WNC9.png]] | |style="border-right:2px solid #000;"|[[Image:WNC3.png]] | ||
|[[Image:WNC10.png]] | ! width=12% cellpadding=4px; | Screwloose | ||
|style="border-right:2px solid #000;"|[[Image:WNC4.png]] | |||
! width=12% |<div style="font-size:75%;">Tournament Winner</div>Batman <div style="font-size:75%;">(''1990 Tim Burton film'')</div> | |||
|style="border-right:2px solid #000;"|[[Image:WNC5.png]] | |||
|-style="border-top:2px solid #000;" | |||
! width=12% |Lunawing | |||
|style="border-right:2px solid #000;"|[[Image:WNC6.png]] | |||
! width=12% |Magneto <div style="font-size:75%;">(''X-Men'')</div> | |||
|style="border-right:2px solid #000;"|[[Image:WNC7.png]] | |||
! width=12% |Saitama <div style="font-size:75%;">(''One Punch Man'')</div> | |||
|style="border-right:2px solid #000;"|[[Image:WNC8.png]] | |||
|-style="border-top:2px solid #000;" | |||
! width=12% |Doppleganger | |||
|style="border-right:2px solid #000;"|[[Image:WNC9.png]] | |||
! width=12% |Doppleganger <div style="font-size:75%;">(Alternate)</div> | |||
|style="border-right:2px solid #000;"|[[Image:WNC10.png]] | |||
! width=12% |Mirage Comics | |||
|[[Image:WNC11.png]] | |[[Image:WNC11.png]] | ||
|-style="border-top:2px solid #000; border-bottom:2px solid #000;" | |||
|style="border-right:2px solid #000;" colspan=2 colpadding=16px|Coming Soon | |||
|style="border-right:2px solid #000;" colspan=2|Coming Soon | |||
|style="border-right:2px solid #000;" colspan=2|Coming Soon | |||
|} | |} | ||
== Data Arsenal == | |||
Pre-jump Frames : 8 frames (doesn't speed up with increase to game speed) | |||
=Movelist= | |||
Legend | |||
N = Normal chain ok | |||
S = Special cancel ok | |||
C = CPS Chain ok | |||
[] = frames between next active hitbox | |||
* = After active frame(s) For calculating total move time | |||
== Normal Attacks == | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Close Standing Light Punch<br />[[Image:TF_WN_CLSLP.png|195px|link]] | |||
|data= | |||
{{TF-Data | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2 | |||
|active=12 | |||
|recovery-whiff=5 | |||
|recovery-hit=12 | |||
|hitstun=8 | |||
|hitadvan=-4 | |||
|cancelable=C/N/S | |||
|description= | |||
(none) | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Far Standing Light Punch<br />[[Image:TF_WN_FSLP.png|195px|link]] | |||
|data= | |||
{{TF-Data | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2 | |||
|active=12 | |||
|recovery-whiff=5 | |||
|recovery-hit=12 | |||
|hitstun=8 | |||
|hitadvan=-4 | |||
|cancelable=C/N/S | |||
|description= | |||
(none) | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Close Standing Hard Punch<br />[[Image:TF_WN_CLSHP.png|195px|link]] | |||
|data= | |||
{{TF-Data | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2 | |||
|active=12 | |||
|recovery-whiff=5 | |||
|recovery-hit=12 | |||
|hitstun=8 | |||
|hitadvan=-4 | |||
|cancelable=C/N/S | |||
|description= | |||
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up) | |||
* <span style="color:red"><strong>–</strong></span> Very limited range; difficult to chain into itself. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Far Standing Hard Punch<br />[[Image:TF_WN_FSHP.png|195px|link]] | |||
|data= | |||
{{TF-Data | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2 | |||
|active=12 | |||
|recovery-whiff=5 | |||
|recovery-hit=12 | |||
|hitstun=8 | |||
|hitadvan=-4 | |||
|cancelable=C/N/S | |||
|description= | |||
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up) | |||
* <span style="color:red"><strong>–</strong></span> Very limited range; difficult to chain into itself. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Standing Light Kick<br />[[Image:TF_WN_SLK.png|195px|link]] | |||
|data= | |||
{{TF-Data | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2 | |||
|active=12 | |||
|recovery-whiff=5 | |||
|recovery-hit=12 | |||
|hitstun=8 | |||
|hitadvan=-4 | |||
|cancelable=C/N/S | |||
|description= | |||
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up) | |||
* <span style="color:red"><strong>–</strong></span> Very limited range; difficult to chain into itself. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Standing Hard Kick<br />[[Image:TF_WN_SHK.png|195px|link]] | |||
|data= | |||
{{TF-Data | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2 | |||
|active=12 | |||
|recovery-whiff=5 | |||
|recovery-hit=12 | |||
|hitstun=8 | |||
|hitadvan=-4 | |||
|cancelable=C/N/S | |||
|description= | |||
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up) | |||
* <span style="color:red"><strong>–</strong></span> Very limited range; difficult to chain into itself. | |||
}} | |||
}} | |||
{| | {| | ||
| Standing || Start Up || Active || Recivery (whiff) || Recovery(hit) || Hitstun || Adv || Cancelable? || Notes | |+ Standing | ||
| || Start Up || Active || Recivery (whiff) || Recovery(hit) || Hitstun || Adv || Cancelable? || Notes || | |||
|- | |- | ||
| | | Far LP || 6 || 5 || 5 || 6 || 8 || 2 || C/N/S || Jump cancelable on 3rd frame of attack frame, Cancels from c.LP and itself. CPS to s/c.hp || | ||
|- | |- | ||
| | | CL HP || 10 || 14 || 21 || 30 || 16 || -14 || - || | ||
|- | |- | ||
| | | Far HP || 7 || 12 || 12 || 25 || 16 || -9 || - || | ||
|- | |- | ||
| | | CL LK || 5 || 6 || 5 || 9 || 8 || -1 || C/N || Cancels from c.LK and itself, CPS to s/c.hk || | ||
|- | |- | ||
| | | Far LK || - || - || || - || - || - || - || || | ||
|- | |- | ||
| | | CL HK || 8 || 6 (2[6]2[6]2) || 9 || 15 || 16 || 1 || - || || | ||
|- | |- | ||
| | | Far HK || - || - || - || - || - || - || - || || | ||
|- | |- | ||
| | |} | ||
{| | |||
| | |+Crouching | ||
| Crouching | | || Start Up || Active || Recivery (whiff) || Recovery(hit) || Hitstun || Adv || Cancelable? || Notes || | ||
|- | |- | ||
| LP || 4 || 5 || 5 || 9 || 8 || -1 || C/N/S || Cancels from s.LP and itself, CPS to s/c.hp || || || || || || | | LP || 4 || 5 || 5 || 9 || 8 || -1 || C/N/S || Cancels from s.LP and itself, CPS to s/c.hp || || || || || || | ||
| Line 70: | Line 224: | ||
| || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || | ||
|- | |- | ||
| Air | |||
{| | |||
|+ Air | |||
| || Start Up || Active || Recivery (whiff) || Recovery(hit) || Hitstun || Adv || Cancelable? || Notes || | |||
|- | |- | ||
| LP || 6 || 32 || 0 || 0 || 8 || 8 || - || Deeper jump ins can make this up to +11 somehow || || || || || || | | LP || 6 || 32 || 0 || 0 || 8 || 8 || - || Deeper jump ins can make this up to +11 somehow || || || || || || | ||
| Line 90: | Line 247: | ||
| || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || | ||
|- | |- | ||
| | |} | ||
== Throws == | |||
== Special Attacks == | |||
{| | |||
|+Specials | |||
| || Start Up || Active || Recivery (whiff) || Recovery(hit) || Hitstun || Adv || Cancelable? || Notes || | |||
|- | |- | ||
| Projectile LP || 14 || - || 0 || 0 || 24 || 27 || - || Based on closest possible impact near ground slowdown makes this harder to tell but that's the real number || || || || || || | | Projectile LP || 14 || - || 0 || 0 || 24 || 27 || - || Based on closest possible impact near ground slowdown makes this harder to tell but that's the real number || || || || || || | ||
| Line 104: | Line 269: | ||
| || || || || || || || || || || || || || || | | || || || || || || || || || || || || || || | ||
|- | |- | ||
| | |} | ||
== Super Art == | |||
{| | |||
|+ Hypers | |||
| || Start Up || Active || Recivery (whiff) || Recovery(hit) || Hitstun || Adv || Cancelable? || Notes || | |||
|- | |- | ||
| | | Rad Spectre || 27 || - || 29 || 29 || 16 || -45 || - || Based on point blank input and last hit || || || || || || | ||
|} | |} | ||
= | = Combos = | ||
{{TMNTTF_Nav}}{{GenPgNav}} | {{TMNTTF_Nav}}{{GenPgNav}} | ||
[[Category:TMNT Tournament Fighters]] | [[Category:TMNT Tournament Fighters]] | ||
Latest revision as of 04:00, 16 January 2018
Introduction
Coming soon.
Colors
| Player 1 |
|
| Player 2 |
|
Exclusive to Championship Edition
Data Arsenal
Pre-jump Frames : 8 frames (doesn't speed up with increase to game speed)
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Normal Attacks
| Close Standing Light Punch |
|---|
| Far Standing Light Punch |
|---|
| Close Standing Hard Punch |
|---|
| Far Standing Hard Punch |
|---|
| Standing Light Kick |
|---|
| Standing Hard Kick |
|---|
| Start Up | Active | Recivery (whiff) | Recovery(hit) | Hitstun | Adv | Cancelable? | Notes | ||
| Far LP | 6 | 5 | 5 | 6 | 8 | 2 | C/N/S | Jump cancelable on 3rd frame of attack frame, Cancels from c.LP and itself. CPS to s/c.hp | |
| CL HP | 10 | 14 | 21 | 30 | 16 | -14 | - | ||
| Far HP | 7 | 12 | 12 | 25 | 16 | -9 | - | ||
| CL LK | 5 | 6 | 5 | 9 | 8 | -1 | C/N | Cancels from c.LK and itself, CPS to s/c.hk | |
| Far LK | - | - | - | - | - | - | |||
| CL HK | 8 | 6 (2[6]2[6]2) | 9 | 15 | 16 | 1 | - | ||
| Far HK | - | - | - | - | - | - | - |
| Start Up | Active | Recivery (whiff) | Recovery(hit) | Hitstun | Adv | Cancelable? | Notes | |||||||
| LP | 4 | 5 | 5 | 9 | 8 | -1 | C/N/S | Cancels from s.LP and itself, CPS to s/c.hp | ||||||
| HP | 7 | 7 | 18 | 22 | 16 | -6 | - | |||||||
| LK | 3 | 9 | 6 | 10 | 8 | -2 | N | Cancels from s.LK and itself | ||||||
| HK | 8 | 6 (2[6]2[6]2) | 17 | 18 | 16 | -2 | - | KD so that's block advantage, on meaty up to -1 | ||||||
| Start Up | Active | Recivery (whiff) | Recovery(hit) | Hitstun | Adv | Cancelable? | Notes | |||||||
| LP | 6 | 32 | 0 | 0 | 8 | 8 | - | Deeper jump ins can make this up to +11 somehow | ||||||
| Moving LP | 4 | All | 0 | 0 | 8 | 8 | - | Deeper jump ins can make this up to +11 somehow | ||||||
| HP | 4 | 9 | 8 | 0 | 8 | 8 | - | Deeper jump ins can make this up to +9 somehow | ||||||
| N LK | 5 | All | 0 | 0 | 8 | 8 | - | Deeper jump ins can make this up to +11 somehow | ||||||
| Moving LK | 5 | All | 0 | 0 | 8 | 8 | - | Deeper jump ins can make this up to +11 somehow | ||||||
| N HK | 6 | 10 | 8 | - | 8 | 8 | - | |||||||
| Moving HK | 6 | 10 | 8 | 0 | 8 | 8 | - | Deeper jump ins can make this up to +11 somehow | ||||||
| Air Dash | 14 | - | - | - | - | - | - | Time before you can act | ||||||
Throws
Special Attacks
| Start Up | Active | Recivery (whiff) | Recovery(hit) | Hitstun | Adv | Cancelable? | Notes | |||||||
| Projectile LP | 14 | - | 0 | 0 | 24 | 27 | - | Based on closest possible impact near ground slowdown makes this harder to tell but that's the real number | ||||||
| Projectile HP | 25 | - | 0 | 0 | 24 | 27 | - | Based on closest possible impact near ground slowdown makes this harder to tell but that's the real number | ||||||
| Dash Punch | 6 | 12 | 11 | 22 | 18 | -4 | - | on meaty up to +9 | ||||||
| Dive attack LK | 11 | All | 0 | 0 | 18 | 13 | Based on lowest possible hit to ground | |||||||
| Dive attack HK | 11 | All | 0 | 0 | 18 | 13 | Based on lowest possible hit to ground | |||||||
Super Art
| Start Up | Active | Recivery (whiff) | Recovery(hit) | Hitstun | Adv | Cancelable? | Notes | |||||||
| Rad Spectre | 27 | - | 29 | 29 | 16 | -45 | - | Based on point blank input and last hit |
Combos
| Teenage Mutant Ninja Turtles Tournament Fighters | |||
|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |











