Talk:Wingnut (TF)
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WNut | Startup | Active | Recovery | Advantage |
---|---|---|---|---|
sLP | 4 | 2 | 5 | +1/+4 |
clLP | 1 | 5 | 6 | -3/0 |
sLK | 3 | 2 | 7 | -1/+2 |
sHP | 5 | 6 | 17 | -8/-5 |
clHP | 7 | 6 | 18 | -9/-6 |
sHK | 6 | 1[3]1[3]1 | 5 | +2/+5 |
crLP | 2 | 2 | 6 | 0/+3 |
crLK | 2 | 1 | 8 | -1/+2 |
crHP | 4 | 5 | 15 | -5/-2 |
crHK | 6 | 1[3]1[3]1 | 14 | KD/+3 |
jLP | 4 | infinite | N/A | N/A |
djLP | 4 | infinite | N/A | N/A |
jLK | 4 | infinite | N/A | N/A |
djLK | 4 | infinite | N/A | N/A |
jHP | 5 | 5 | N/A | N/A |
jHK | 5 | 8 | N/A | N/A |
djHK | 5 | 8 | N/A | N/A |
cmPu | 3 | 5 | 14 | -4/-1 |
lWB* | 12-15 | N/A | 8 | N/A |
hWB* | 22-25 | N/A | 10 | N/A |
lDiv | 9 | infinite | N/A | N/A |
hDiv | 9 | infinite | N/A | N/A |
Clap | 23* | 80 | 28 -5/-2 +4/+7* |
- Wing Buster startup is dependent on the jump arc it seems.
- Doing it in the air reduces the startup to 5, and alters recovery based on jump arc. Most cases, it's longer unless he's falling.
- Based on behind hit