Armaggon (TF)

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Revision as of 09:33, 11 May 2021 by Hagure (talk | contribs)
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  This article is nice, but could use a little cleanup.

This article currently could benefit from some organization: moveset notations, strategies, etc. We'd be pleased if you could contribute!


CHARACTERNAME
File:TMNTTF-CHARACTERNAME-PROMOART.png
Height
Weight
Eyes
Age
Birthplace
Weapons
Favorite Activities
Ultimate Goals

Introduction

Coming soon.

Colors

Player 1 File:XXC1.png
Player 2 File:XXC2.png


Exclusive to Championship Edition

Mondo Gecko File:XXC3.png Screwloose File:XXC4.png
Tournament Winner
Batman
(1990 Tim Burton film)
File:XXC5.png
Lunawing File:XXC6.png Magneto
(X-Men)
File:XXC7.png Saitama
(One Punch Man)
File:XXC8.png
Doppleganger File:XXC9.png Doppleganger
(Alternate)
File:XXC10.png Mirage Comics File:XXC11.png
Coming Soon Coming Soon Coming Soon

Data Arsenal

Pre-jump Frames                        :  # frame (doesn't speed up with increase to game speed)

Movelist

Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Normal Attacks

Close Standing Light Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link C/N/S

(none)


Far Standing Light Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link C/N/S

(none)


Close Standing Hard Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link C/N/S
  • –


Far Standing Hard Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link C/N/S
  • –


Standing Light Kick
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link C/N/S
  • –


Standing Hard Kick
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link C/N/S
  • –


Throws

Special Attacks

Super Art

Combos

Bread & Butter Combos

Typical Jump-in Combo jHK 2HK

Corner Loop vs Turtles https://discord.com/channels/252915842310864897/308819750975176714/554803580742402068

HP Throw > Meaty LP Fireball (Unblockable on landing) > HK Shark Upper

Character Specific Combos

Strategy

Matchups

Countering Shark Upper: https://pastebin.com/c7vYpWdN

External Links

Teenage Mutant Ninja Turtles Tournament Fighters
Aska Chrome Dome Donatello Armaggon
Karai Leonardo Michelangelo Raphael
Rat King Shredder War Wingnut
List of Fighting Games
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