War (TF)

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War, Infernal Combatant
Height 6'00"
Weight 350 lbs.
Eyes Green
Age ?
Birthplace Underworld
Weapons 6-inch talons
Favorite Activities Anything nasty
Ultimate Goals Destruction

Introduction

Originally a member of the Four Horsemen in the Archie Comics, War's origins are a bit muddy in the TF continuity but for the most part he's accurately depicted as menacingly violent and brutal.

Unfortunately that doesn't translate to him being a good character to fight as since most of his tools are severely lacking. He's slow, his jump arc is awkward, his moves can't be canceled to allow for advantageous combos, said moves also have terrible recovery and can easily be punished if allowed the opportunity, his headbutt special technique can only work against airborne opponents on a good day, and for lack of a better word his super attack (The Flyin' Hawaiian Disco-tech Edition) just plain STINKS.

However, with enough determination and understanding of the fact that you've just handicapped yourself against every other character in the game (including another War) you can definitely (kinda sorta) stand a chance.

Colors

Player 1
Player 2


Exclusive to Championship Edition

Death
(TMNT Adventures)
Pestilence
(TMNT Adventures)
Rocksteady
TMNT Adventures cover Bone Slash
(TMNT Adventures)
Doppleganger Doppleganger
(Alternate)
Mirage Comics
Coming Soon Coming Soon Coming Soon

Data Arsenal

Movelist

  • Revela-a-ton STOMP (Charge attack)
    • Charge link, link + link
  • Mach Slash (Charge attack)
    • Charge link, link + link
  • Impaler (Headbutt):
    • link + link
  • Flyin' Hawaiian Disco-Tech Edition (Super):
    • link + link when Ultimate Attack Meter is full

Hitbox Info (Where War's Goofy Traits Rear Their Ugly Heads)

  • War's Close link On the first and second hits

  • War's Close link

  • War's Close link

](The Same As His Standing link)

  • War's Close (This Is An Overhead)

  • War's Crouching link
  • War's Crouching link
  • War's Crouching link
  • War's Crouching
  • War's Standing link

THIS IS A SWEEP, I DON'T CARE WHAT YOU THINK.BLOCK LOW OR DIE.

  • War's Standing link
  • War's Standing link
  • War's Standing
  • War's Jumping link
  • War's Jumping link
  • War's Jumping link
  • War's Jumping
  • THE FLYIN' HAWAIIAN~!!! (The Guy Just Becomes A HitBox For A Time)
  • War's Headbutt
  • War's Revela-a-ton STOMP
  • War's Uppercut

Strategies

Aight, Real Deal Holyfield Fellas, you're going to have to be creative to stand a chance against some of the toughest Fighters out there and to do that you'll need to exploit the insane quirks of War's moves.Standing is a Sweep, unbeknownst to any poor sucker going against War and close is an overhead on crouching opponents who are blocking.Abuse these two attacks to the best of your abilities.In addition, War's pressure is solid enough that you can actually build meter while cornering your opponent into what would seem like a good situation to block in but is in fact an invitation to be punished for practicality.Heavy Pressure,building meter, and impracticality is War's go-to strategy.When this doesn't work, bust out the Flyin' Hawaiian and hope it works(you'll have enough meter because your health will be low, and your health will definitely be low because why else would you be using The Flyin' Hawaiian?How would you have gotten that much meter unless you were winning but then if you were winning you wouldn't bust out the Flyin' Hawaiian! Lightning Notes For War



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