War (TF)
| War, Infernal Combatant | |
| Height | 6'00" |
| Weight | 350 lbs. |
| Eyes | Green |
| Age | ? |
| Birthplace | Underworld |
| Weapons | 6-inch talons |
| Favorite Activities | Anything nasty |
| Ultimate Goals | Destruction |
Introduction
Originally a member of the Four Horsemen in the Archie Comics, War's origins are a bit muddy in the TF continuity but for the most part he's accurately depicted as menacingly violent and brutal.
Unfortunately that doesn't translate to him being a good character to fight as since most of his tools are severely lacking. He's slow, his jump arc is awkward, his moves can't be canceled to allow for advantageous combos, said moves also have terrible recovery and can easily be punished if allowed the opportunity, his headbutt special technique can only work against airborne opponents on a good day, and for lack of a better word his super attack (The Flyin' Hawaiian Disco-tech Edition) just plain STINKS.
However, with enough determination and understanding of the fact that you've just handicapped yourself against every other character in the game (including another War) you can definitely (kinda sorta) stand a chance.
Colors
| Player 1 |
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| Player 2 |
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Exclusive to Championship Edition
Data Arsenal
Movelist
- Revela-a-ton STOMP (Charge attack)
- Mach Slash (Charge attack)
- Impaler (Headbutt):
- Flyin' Hawaiian Disco-Tech Edition (Super):
Hitbox Info (Where War's Goofy Traits Rear Their Ugly Heads)
THIS IS A SWEEP, I DON'T CARE WHAT YOU THINK.BLOCK LOW OR DIE.
Strategies
Aight, Real Deal Holyfield Fellas.
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| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
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