Shredder (TF): Difference between revisions
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{{TF-Data | {{TF-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=12 | ||
|active= | |active=4 | ||
|recovery-whiff= | |recovery-whiff=8 | ||
|hitstun=256 | |hitstun=256 | ||
|hitadvan= | |hitadvan=+3/+6 | ||
|cancelable= | |cancelable=S | ||
|description= Very slow on startup and is rarely used in combos. There are better normals to use other than this one, but it is still an ok normal. | |description= Very slow on startup and is rarely used in combos. There are better normals to use other than this one, but it is still an ok normal. | ||
}} | }} | ||
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{{TF-Data | {{TF-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=3 | ||
|active= | |active=1 | ||
|recovery-whiff= | |recovery-whiff=7 | ||
|hitstun=96 | |hitstun=96 | ||
|hitadvan= | |hitadvan=0/+3 | ||
|cancelable= | |cancelable=C/N/S | ||
|description= Another really good normal that shredder has. Fast on startup, but low on damage being a light normal. This normal is one of the go-to normals for poking. It has lots of range and is really fast. This normal is also one of the go-to normals in combos. Overall, this is an amazing normal. | |description= Another really good normal that shredder has. Fast on startup, but low on damage being a light normal. This normal is one of the go-to normals for poking. It has lots of range and is really fast. This normal is also one of the go-to normals in combos. Overall, this is an amazing normal. | ||
}} | }} | ||
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{{TF-Data | {{TF-Data | ||
|guard=[[Image:Low.png|link]] | |guard=[[Image:Low.png|link]] | ||
|startup= | |startup=6 | ||
|active= | |active=1 | ||
|recovery-whiff= | |recovery-whiff=6 | ||
|hitstun=80 | |hitstun=80 | ||
|hitadvan= | |hitadvan=+1/+4 | ||
|cancelable= | |cancelable=S | ||
|description= | |description=Somewhat fast on startup, and an okay move to poke with. This normal has far range for a crouching move and crouching heavy kick. This is another good normal to use in combos as well. The biggest downside to this move is that it is slow in general, but you can get some mileage out of max-range Aura and Knee Crusher cancels | ||
}} | }} | ||
}} | }} | ||
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{{TF-Data | {{TF-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery-whiff= | |recovery-whiff=11 | ||
|hitstun=256 | |hitstun=256 | ||
|hitadvan= | |hitadvan=-1/+2 | ||
|cancelable= | |cancelable=S | ||
|description= Another one of shredder really good normals. Slow on | |description= Another one of shredder really good normals. Slow on recovery, but has far reach for a crouching normal and can lead to a lot of damage potential. Can be buffered into Knee Crush or Aura Crusher and is an amazing whiff punish tool. | ||
}} | }} | ||
}} | }} | ||
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{{TF-Data | {{TF-Data | ||
|guard=[[Image:Low.png|link]] | |guard=[[Image:Low.png|link]] | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery-whiff= | |recovery-whiff=15 | ||
|hitstun=256 | |hitstun=256 | ||
|hitadvan= | |hitadvan= | ||
|cancelable= | |cancelable=S | ||
|description= Slow on startup, but can be used as a whiff punish tool. This normal has the most range out of all of shredders | |description= Slow on startup and recovery, but can be used as a niche whiff punish tool. This normal has the most range out of all of shredders normal, but is rarely used in combos. An interesting thing to note is that this is the strongest button in the game, dealing 18 damage. | ||
}} | }} | ||
}} | }} | ||
| Line 223: | Line 223: | ||
{{TF-Data | {{TF-Data | ||
|guard=[[Image:High.png|link]] | |guard=[[Image:High.png|link]] | ||
|startup= | |startup=3 | ||
|active= | |active=infinite | ||
|recovery-whiff= | |recovery-whiff=N/A | ||
|hitstun=64 | |hitstun=64 | ||
|hitadvan= | |hitadvan=N/A | ||
|cancelable= | |cancelable= | ||
|description= Does less damage than the heavy version but when spaced out properly, can beat out certain normals. This | |description= Does less damage than the heavy version but when spaced out properly, can beat out certain normals and special moves. This move is one of the go-to normals for jump in combos. Good air-to-air as well. | ||
}} | }} | ||
}} | }} | ||
Revision as of 19:28, 20 February 2023
Introduction
Schröder is back, and this time he's Cyber. At its simplest, Shredder is THE rushdown Balrog (Boxer) of this game. He’s a very solid high-tier character who excels at offense. In Tournament Fighters, most characters can either stun good or do big damage. Shredder does both easily. He has devastating strings, fantastic air normals, prioritized ground normals, and great combo potential. What he lacks in defense, he makes up for in… countering defense. Being a character with basically three ways around fireballs (Aura Crusher, timed Knee Crush, and Reflector), he’s almost impossible to zone properly. This nets him even more opportunities to get in, harass, and make the opponent wish they picked Shredder too. Being a strong character and not a “broken” one, he isn’t without his weaknesses. His ground normals are fairly stubby, and none are your orthodox anti-airs. He has no truly invincible reversals, which can lead to some extremely unfair situations when he’s disadvantaged. And because he’s a part of the “Three Stooges” with Aska and Armaggon, he’s vulnerable to character-specific crouch unblockables that affect no other legal character. Although commonly regarded as an “easy” character, decent knowledge about how and when to use his powerful buttons, Aura Crusher, and reflector are detrimental in order to give people trouble. He can be very annoying as a read-based character and is arguably at his strongest when played as such. Because of his accessible play style and relatively low skill level, Shredder is one of the healthiest characters in the game, and he’s very prevalent in the meta. If you don’t main him, he’ll definitely make for a strong pocket character. Also, heh, being a part of the Stooges means he has the ability to be airborne frame one upon jumping. Use this to your advantage!
Quirks & Tech
Data Arsenal
Pre-jump Frames : 4 frames (Hi-Speed 1) Dizzy : 640 points
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Standing Normals
Standing Light Punch
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Standing Light Kick
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Standing Heavy Punch
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Close Heavy Punch
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Standing Heavy Kick
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Close Heavy Kick
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Crouching Normals
Crouching Light Punch
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Crouching Light Kick
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Crouching Heavy Punch
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Crouching Heavy Kick
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Jumping Normals
Jumping Light Punch
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Neutral Jumping Light Punch
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Jumping Light Kick
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Jumping Heavy Punch
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Neutral Jumping Heavy Punch
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Jumping Heavy Kick
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Special Moves
Aura Crusher
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Knee Crush (Light)
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Knee Crush (Heavy)
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Aura Shield
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Ultimate Attack
| Lightning Pressure
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Combos/Punishes
Frame Data Quick List
| Shredder | Startup | Active | Recovery | Adv |
|---|---|---|---|---|
| sLP | 3 | 1 | 8 | -1/+2 |
| sLK | 5 | 2 | 5 | +1/+4 |
| sHP | 6 | 4 | 10 | +1/+4 |
| clHP | 8 | 5 | 14 | -4/-1 |
| sHK | 4 | 5 | 14 | -4/-1 |
| clHK | 12 | 4 | 8 | +3/+6 |
| crLP | 3 | 1 | 7 | 0/+3 |
| crLK | 6 | 1 | 6 | +1/+4 |
| crHP | 6 | 5 | 11 | -1/+2 |
| crHK | 9 | 3 | 15 | KD/0 |
| jLP | 3 | infinite | N/A | N/A |
| djLP | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 10 | N/A | N/A |
| djHP | 5 | 10 | N/A | N/A |
| jHK | 7 | 10 | N/A | N/A |
| lAC | 6-13 | 3+8 | 10 | -7/-4 -4/-1 |
| hAC | 6-45 | 3+8 | 10 | -7/-4 -4/-1 |
| Aura | 12 | 24 | 1 | N/A |
| lKN | 5 | 9 | 18 | KD/-5 |
| hKN | 5 | 9 | 16 | KD/-3 |
| CA | 16 | 58 | N/A | KD/-15 |
- Aura Crusher's second hit may whiff. Use second set if both hits connect.
- The lightning bolt itself is not a separate attack
| Teenage Mutant Ninja Turtles Tournament Fighters | |||
|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
|---|---|---|---|
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