Shredder (TF): Difference between revisions
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Schröder is back, and this time he's Cyber. At its simplest, Shredder is the Boxer (Balrog) of this game. He’s a very solid high-tier character who excels at offense. In Tournament Fighters, most characters can either stun good or do big damage. Shredder does both easily. He has devastating strings, fantastic air normals, prioritized ground normals, and great combo potential. What he lacks in defense, he makes up for in… countering defense. Being a character with basically three ways around fireballs (Aura Crusher, timed Knee Crush, and Reflector), he’s almost impossible to zone properly. This nets him even more opportunities to get in, harass, and make the opponent wish they picked Shredder too. Being a strong character and not a “broken” one, he isn’t without his weaknesses. His ground normals are fairly stubby, and none are your orthodox anti-airs. He has no truly invincible reversals, which can lead to some extremely unfair situations when he’s disadvantaged. And because he’s a part of the “Three Stooges” with Aska and Armaggon, meaning that he’s vulnerable to character-specific crouch unblockables that affect no other legal character. Although commonly regarded as an “easy” character, decent knowledge about how and when to use his powerful buttons, Aura Crusher, and reflector are detrimental in order to give people trouble. He can be very annoying as a read-based character and is arguably at his strongest when played as such. Because of his accessible play style and relatively low skill level, Shredder is one of the healthiest characters in the game, and he’s very prevalent in the meta. If you don’t main him, he’ll definitely make for a strong | Schröder is back, and this time he's Cyber. At its simplest, Shredder is the Boxer (Balrog) of this game. He’s a very solid high-tier character who excels at offense. In Tournament Fighters, most characters can either stun good or do big damage. Shredder does both easily. He has devastating strings, fantastic air normals, prioritized ground normals, and great combo potential. What he lacks in defense, he makes up for in… countering defense. Being a character with basically three ways around fireballs (Aura Crusher, timed Knee Crush, and Reflector), he’s almost impossible to zone properly. This nets him even more opportunities to get in, harass, and make the opponent wish they picked Shredder too. Being a strong character and not a “broken” one, he isn’t without his weaknesses. His ground normals are fairly stubby, and none are your orthodox anti-airs. He has no truly invincible reversals, which can lead to some extremely unfair situations when he’s disadvantaged. And because he’s a part of the “Three Stooges” with Aska and Armaggon, meaning that he’s vulnerable to character-specific crouch unblockables that affect no other legal character. Although commonly regarded as an “easy” character, decent knowledge about how and when to use his powerful buttons, Aura Crusher, and reflector are detrimental in order to give people trouble. He can be very annoying as a read-based character and is arguably at his strongest when played as such. Because of his accessible play style and relatively low skill level, Shredder is one of the healthiest characters in the game, and he’s very prevalent in the meta. If you don’t main him, he’ll definitely make for a strong pocket character. Also, heh, being a part of the Stooges means he has the ability to be airborne frame one upon jumping. Use this to your advantage! | ||
Revision as of 04:02, 27 November 2022
Introduction
Schröder is back, and this time he's Cyber. At its simplest, Shredder is the Boxer (Balrog) of this game. He’s a very solid high-tier character who excels at offense. In Tournament Fighters, most characters can either stun good or do big damage. Shredder does both easily. He has devastating strings, fantastic air normals, prioritized ground normals, and great combo potential. What he lacks in defense, he makes up for in… countering defense. Being a character with basically three ways around fireballs (Aura Crusher, timed Knee Crush, and Reflector), he’s almost impossible to zone properly. This nets him even more opportunities to get in, harass, and make the opponent wish they picked Shredder too. Being a strong character and not a “broken” one, he isn’t without his weaknesses. His ground normals are fairly stubby, and none are your orthodox anti-airs. He has no truly invincible reversals, which can lead to some extremely unfair situations when he’s disadvantaged. And because he’s a part of the “Three Stooges” with Aska and Armaggon, meaning that he’s vulnerable to character-specific crouch unblockables that affect no other legal character. Although commonly regarded as an “easy” character, decent knowledge about how and when to use his powerful buttons, Aura Crusher, and reflector are detrimental in order to give people trouble. He can be very annoying as a read-based character and is arguably at his strongest when played as such. Because of his accessible play style and relatively low skill level, Shredder is one of the healthiest characters in the game, and he’s very prevalent in the meta. If you don’t main him, he’ll definitely make for a strong pocket character. Also, heh, being a part of the Stooges means he has the ability to be airborne frame one upon jumping. Use this to your advantage!
Quirks & Tech
Data Arsenal
Pre-jump Frames : 1 frames (Hi-Speed 1) Dizzy : 640 points
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Standing Normals
Standing Light Punch
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Standing Light Kick
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Standing Heavy Punch
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Close Heavy Punch
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Standing Heavy Kick
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Close Heavy Kick
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Crouching Normals
Crouching Light Punch
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Crouching Light Kick
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Crouching Heavy Punch
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Crouching Heavy Kick
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Jumping Normals
Jumping Light Punch
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Jumping Light Kick
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Jumping Heavy Punch
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Jumping Heavy Kick
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Special Moves
| Aura Crusher
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| Knee Crush
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| Aura Shield
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Ultimate Attack
| Lightning Pressure
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Combos/Punishes
Frame Data Quick List
| Shredder | Startup | Active | Recovery | Adv |
|---|---|---|---|---|
| sLP | 3 | 1 | 8 | -1/+2 |
| sLK | 5 | 2 | 5 | +1/+4 |
| sHP | 6 | 4 | 10 | +1/+4 |
| clHP | 8 | 5 | 14 | -4/-1 |
| sHK | 4 | 5 | 14 | -4/-1 |
| clHK | 12 | 4 | 8 | +3/+6 |
| crLP | 3 | 1 | 7 | 0/+3 |
| crLK | 6 | 1 | 6 | +1/+4 |
| crHP | 6 | 5 | 11 | -1/+2 |
| crHK | 9 | 3 | 15 | KD/0 |
| jLP | 3 | infinite | N/A | N/A |
| djLP | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 10 | N/A | N/A |
| djHP | 5 | 10 | N/A | N/A |
| jHK | 7 | 10 | N/A | N/A |
| lAC | 6-13 | 3+8 | 10 | -7/-4 -4/-1 |
| hAC | 6-45 | 3+8 | 10 | -7/-4 -4/-1 |
| Aura | 12 | 24 | 1 | N/A |
| lKN | 5 | 9 | 18 | KD/-5 |
| hKN | 5 | 9 | 16 | KD/-3 |
| CA | 16 | 58 | N/A | KD/-15 |
- Aura Crusher's second hit may whiff. Use second set if both hits connect.
- The lightning bolt itself is not a separate attack
| Teenage Mutant Ninja Turtles Tournament Fighters | |||
|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
|---|---|---|---|
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