Shredder (TF): Difference between revisions

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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred K.png
|image=Shredder st.lk.png
|caption=
|caption=
|attack=Standing Light Kick
|attack=Standing Light Kick
Line 69: Line 69:
}}
}}


{{SVG-Move
|image=Tmnttf shred nLK.png
|caption=
|attack=Close Light Kick
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|hitadvan=-
|cancelable=
|description=
}}
}}


{{SVG-Move
{{SVG-Move
|image=Tmnttf_shred_HP.png
|image= Shredder far st.hp.png
|caption=
|caption=
|attack=Standing Heavy Punch
|attack=Standing Heavy Punch
Line 102: Line 87:


{{SVG-Move
{{SVG-Move
|image=Tmnttf shred nHP.png
|image=Shredder close st.hp.png
|caption=
|caption=
|attack=Close Heavy Punch
|attack=Close Heavy Punch
Line 118: Line 103:


{{SVG-Move
{{SVG-Move
|image=Tmnttf shred K.png
|image=Shredder far st.hk.png
|caption=
|caption=
|attack=Standing Heavy Kick
|attack=Standing Heavy Kick
Line 134: Line 119:


{{SVG-Move
{{SVG-Move
|image=Tmnttf shred nHK.png
|image=Shredder close st.hk.png
|caption=
|caption=
|attack=Close Heavy Kick
|attack=Close Heavy Kick
Line 149: Line 134:
}}
}}


{{SVG-Move
|image=Tmnttf shred fHK.png
|caption=
|attack=Forward + Heavy Kick
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|hitadvan=
|cancelable=
|description=
}}
}}


== Crouching Normals ==
== Crouching Normals ==


{{SVG-Move
{{SVG-Move
|image=Tmnttf shred cLP.png
|image=Shredder cr.lp.png
|caption=
|caption=
|attack=Crouching Light Punch
|attack=Crouching Light Punch
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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred cLK.png
|image=Shredder cr.lkhk.png
|caption=
|caption=
|attack=Crouching Light Kick
|attack=Crouching Light Kick
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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred cHP.png
|image=Shredder cr.hp.png
|caption=
|caption=
|attack=Crouching Heavy Punch
|attack=Crouching Heavy Punch
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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred cHK.png
|image=Tmnttf shred cHK.png
|caption=
|caption=Shredder cr.lkhk.png
|attack=Crouching Heavy Kick
|attack=Crouching Heavy Kick
|data=
|data=
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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred jLP.png
|image=Shredder j.lphp.png
|caption=
|caption=
|attack=Jumping Light Punch
|attack=Jumping Light Punch
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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred jLK.png
|image=Shredder j.lkhk.png
|caption=
|caption=
|attack=Jumping Light Kick
|attack=Jumping Light Kick
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{{SVG-Move
{{SVG-Move
|image=Tmnttf shred jHP.png
|image= Shredder j.lphp.png
|caption=
|caption=
|attack=Jumping Heavy Punch
|attack=Jumping Heavy Punch
Line 282: Line 252:


{{SVG-Move
{{SVG-Move
|image=Tmnttf shred jHK.png
|image=Shredder j.lkhk.png
|caption=
|caption=
|attack=Jumping Heavy Kick
|attack=Jumping Heavy Kick

Revision as of 06:48, 26 November 2022

Shredder
Height 6'6"
Weight 280 lbs.
Eyes Black
Age
Birthplace Osaka Japan
Weapons Battle Armor
Favorite Activities
Ultimate Goals To regain control over the "mindless" masses of New York.

Introduction

Schröder is back, and this time he's Cyber.

Quirks & Tech

Data Arsenal

Pre-jump Frames                        :  
Dizzy                                  :  

Movelist

Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Standing Normals

Standing Light Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Standing Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link -


Standing Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link -


Close Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Standing Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link -


Close Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Crouching Normals

Crouching Light Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link -


Crouching Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Crouching Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Crouching Heavy Kick
File:Tmnttf shred cHK.png
Shredder cr.lkhk.png
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Jumping Normals

Jumping Light Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Jumping Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Jumping Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Jumping Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Special Moves

Aura Crusher
File:Tmnttf shred auracrusher.png
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Knee Crush
File:Tmnttf shred auracrush.png
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Aura Shield
File:Tmnttf shred aurabarrier.png
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Ultimate Attack

Lightning Pressure
File:Tmnttf shred UA.png
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link


Combos/Punishes

Frame Data Quick List

Shredder Startup Active Recovery Adv
sLP 3 1 8 -1/+2
sLK 5 2 5 +1/+4
sHP 6 4 10 +1/+4
clHP 8 5 14 -4/-1
sHK 4 5 14 -4/-1
clHK 12 4 8 +3/+6
crLP 3 1 7 0/+3
crLK 6 1 6 +1/+4
crHP 6 5 11 -1/+2
crHK 9 3 15 KD/0
jLP 3 infinite N/A N/A
djLP 3 infinite N/A N/A
jLK 3 infinite N/A N/A
jHP 5 10 N/A N/A
djHP 5 10 N/A N/A
jHK 7 10 N/A N/A
lAC 6-13 3+8 10 -7/-4 -4/-1
hAC 6-45 3+8 10 -7/-4 -4/-1
Aura 12 24 1 N/A
lKN 5 9 18 KD/-5
hKN 5 9 16 KD/-3
CA 16 58 N/A KD/-15
  • Aura Crusher's second hit may whiff. Use second set if both hits connect.
  • The lightning bolt itself is not a separate attack


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