War (TF): Difference between revisions
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== War,Infernal Combatant == | == War,Infernal Combatant == | ||
Originally a member of the Four Horsemen in the Archie Comics, War's origins are a bit muddy in the TF continuity but for the most part he's accurately depicted as menacingly violent and brutal. Unfortunately that doesn't translate to him being a good character to fight since most of his tools are severely lacking.He's slow,his jump arc is awkward, his moves can't be canceled to allow for advantageous combos,said moves also have terrible recovery and can easily be punished if allowed the opportunity,his headbutt special technique can only work against airborne opponents on a good day, and for lack of a better word his super attack (The Flyin' Hawaiian Disco-tech Edition) just plain STINKS.However,with enough determination and understanding of the fact that you've just handicapped yourself against every other character in the game (including another War)you can definitely stand a chance.Kind of... | [[Image:TMNTTF_War_PromoArt.jpg|thumb]] | ||
Originally a member of the Four Horsemen in the Archie Comics, War's origins are a bit muddy in the TF continuity but for the most part he's accurately depicted as menacingly violent and brutal. | |||
Unfortunately that doesn't translate to him being a good character to fight since most of his tools are severely lacking. He's slow, his jump arc is awkward, his moves can't be canceled to allow for advantageous combos, said moves also have terrible recovery and can easily be punished if allowed the opportunity, his headbutt special technique can only work against airborne opponents on a good day, and for lack of a better word his super attack (The Flyin' Hawaiian Disco-tech Edition) just plain STINKS. | |||
However, with enough determination and understanding of the fact that you've just handicapped yourself against every other character in the game (including another War) you can definitely stand a chance. | |||
Kind of... | |||
Revision as of 05:25, 26 November 2017
War,Infernal Combatant

Originally a member of the Four Horsemen in the Archie Comics, War's origins are a bit muddy in the TF continuity but for the most part he's accurately depicted as menacingly violent and brutal. Unfortunately that doesn't translate to him being a good character to fight since most of his tools are severely lacking. He's slow, his jump arc is awkward, his moves can't be canceled to allow for advantageous combos, said moves also have terrible recovery and can easily be punished if allowed the opportunity, his headbutt special technique can only work against airborne opponents on a good day, and for lack of a better word his super attack (The Flyin' Hawaiian Disco-tech Edition) just plain STINKS. However, with enough determination and understanding of the fact that you've just handicapped yourself against every other character in the game (including another War) you can definitely stand a chance. Kind of...
