Donatello (TF): Difference between revisions

From Super Fighting Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{TF_Profile
|title=Donatello
|charheight=
|charweight=
|eyes=
|age=
|birthplace=
|weapons=
|activities=
|goals=
}}
== Introduction ==
== Quirks & Tech ==
== Data Arsenal ==
Pre-jump Frames                        : 
Dizzy                                  : 
=Movelist=
Legend
N = Normal chain ok
S = Special cancel ok
C = CPS Chain ok
[] = frames between next active hitbox
* = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
== Standing Normals ==
{{SVG-Move
|image=Tmnttf don LP.png
|caption=
|attack=Standing Light Punch
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=6
|active=1
|recovery-whiff=7
|hitadvan=0/+3
|cancelable=N/S
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don K.png
|caption=
|attack=Standing Light Kick
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=5
|active=1
|recovery-whiff=8
|hitadvan=-1/+2
|cancelable=N
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don nLK.png
|caption=
|attack=Close Light Kick
|data=
{{TF-Data
|guard=[[Image:Low.png|link]]
|startup=5
|active=1
|recovery-whiff=8
|hitadvan=-1/+2
|cancelable=N
|description=
}}
}}
{{SVG-Move
|image=Tmnttf_don_HP.png
|caption=
|attack=Standing Heavy Punch
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=8
|active=4+3
|recovery-whiff=12
|hitadvan=-3/0 +1/+4
|cancelable=
|description=Second hit is a high. First advantage reflects this case
}}
}}
{{SVG-Move
|image=Tmnttf don K.png
|caption=
|attack=Standing Heavy Kick
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=7
|active=5
|recovery-whiff=13
|hitadvan=-4/-10
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don nHK.png
|caption=
|attack=Close Heavy Kick
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=7
|active=5
|recovery-whiff=7
|hitadvan=+2/+5
|cancelable=
|description=
}}
}}
== Crouching Normals ==
{{SVG-Move
|image=Tmnttf don cLP.png
|caption=
|attack=Crouching Light Punch
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=5
|active=6
|recovery-whiff=11
|hitadvan=--4/-1
|cancelable=N/S
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don cLK.png
|caption=
|attack=Crouching Light Kick
|data=
{{TF-Data
|guard=[[Image:Low.png|link]]
|startup=5
|active=1
|recovery-whiff=8
|hitadvan=-1/+2
|cancelable=N/S
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don cHP.png
|caption=
|attack=Crouching Heavy Punch
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=12
|active=5
|recovery-whiff=15
|hitadvan=-4/-1
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don cHK.png
|caption=
|attack=Crouching Heavy Kick
|data=
{{TF-Data
|guard=[[Image:Low.png|link]]
|startup=7
|active=10
|recovery-whiff=16
|hitadvan=KD/-8
|cancelable=
|description=
}}
}}
== Jumping Normals ==
{{SVG-Move
|image=Tmnttf don jLP.png
|caption=
|attack=Jumping Light Punch
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=6
|active=Infinite
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don jdLP.png
|caption=
|attack=Belly Flop (Down+LP)
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=3
|active=Infinite
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don jLK.png
|caption=
|attack=Jumping Light Kick
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=3
|active=Infinite
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don ujK.png
|caption=
|attack=Neutral Jump Light Kick
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=3
|active=Infinite
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don jHP.png
|caption=
|attack=Jumping Heavy Punch
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=5
|active=5
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don jHK.png
|caption=
|attack=Jumping Heavy Kick
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=5
|active=5
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf don ujK.png
|caption=
|attack=Neutral Jump Heavy Kick
|data=
{{TF-Data
|guard=[[High.png|link]]
|startup=5
|active=10
|recovery-whiff=N/A
|hitadvan=N/A
|cancelable=
|description=
}}
}}
== Special Moves ==
{{SVG-Move
|image=Tmnttf_don_Hyakuretsuki.png
|caption=
|attack=Hyakuretsuki  (Light)
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=5
|active=1[9]*5
|recovery-whiff=5
|hitadvan=-19/-16
|cancelable=
|description=Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.
}}
}}
{{SVG-Move
|image=Tmnttf_don_Hyakuretsuki.png
|caption=
|attack=Hyakuretsuki  (Heavy)
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=3
|active=1[4]*4
|recovery-whiff=8
|hitadvan=+3/+6
|cancelable=
|description=Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.
}}
}}
{{SVG-Move
|image=Tmnttf_don_Groundclaw.png
|caption=
|attack=Ground Claw
|data=
{{TF-Data
|guard=[[Image:Low.png|link]]
|startup=16
|active=N/A
|recovery-whiff=29
|hitadvan=0/+3
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf_don_Danceattack.png
|caption=
|attack=Dance Attack (Light)
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=22
|active=2[8]2
|recovery-whiff=15
|hitadvan=KD/+1
|cancelable=
|description=
}}
}}
{{SVG-Move
|image=Tmnttf_don_Danceattack.png
|caption=
|attack=Dance Attack (Heavy)
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=22
|active=2[8]*5+2
|recovery-whiff=15
|hitadvan=KD/+2
|cancelable=
|description=
}}
}}
== Ultimate Attack ==
{{SVG-Move
|image=Tmnttf_don_UA.png
|caption=
|attack=Ryou Hadou
|data=
{{TF-Data
|guard=[[Image:Mid.png|link]]
|startup=28
|active=N/A
|recovery-whiff=72
|hitadvan=KD/+23/+8*
|cancelable=
|description=
}}
}}
= Combos/Punishes =
= Frame Data Quick List =
{|class=wikitable
{|class=wikitable
! Donatello || Startup || Active || Recovery || Advantage
! Donatello || Startup || Active || Recovery || Advantage
Line 52: Line 473:
| UM || 28 || N/A || 72 || KD/+23/+8*
| UM || 28 || N/A || 72 || KD/+23/+8*
|}
|}
*Second hit is a high. First advantage reflects this case
 
*Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.
 
*Only one hit if done from point-blank against a croucher. If done far away it does three hits on crouch; four otherwise.
{{TMNTTF_Nav}}{{GenPgNav}}
 
[[Category:TMNT Tournament Fighters]]

Revision as of 17:34, 5 June 2021

Donatello
Height
Weight
Eyes
Age
Birthplace
Weapons
Favorite Activities
Ultimate Goals

Introduction

Quirks & Tech

Data Arsenal

Pre-jump Frames                        :  
Dizzy                                  :  

Movelist

Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Standing Normals

Standing Light Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 6 1 7 0/+3 N/S


Standing Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 1 8 -1/+2 N


Close Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 1 8 -1/+2 N


Standing Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 8 4+3 12 -3/0 +1/+4

Second hit is a high. First advantage reflects this case


Standing Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 7 5 13 -4/-10


Close Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 7 5 7 +2/+5


Crouching Normals

Crouching Light Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 6 11 --4/-1 N/S


Crouching Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 1 8 -1/+2 N/S


Crouching Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 12 5 15 -4/-1


Crouching Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 7 10 16 KD/-8


Jumping Normals

Jumping Light Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 6 Infinite N/A N/A


Belly Flop (Down+LP)
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 3 Infinite N/A N/A


Jumping Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 3 Infinite N/A N/A


Neutral Jump Light Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 3 Infinite N/A N/A


Jumping Heavy Punch
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 5 N/A N/A


Jumping Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 5 N/A N/A


Neutral Jump Heavy Kick
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 10 N/A N/A


Special Moves

Hyakuretsuki (Light)
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 5 1[9]*5 5 -19/-16

Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.


Hyakuretsuki (Heavy)
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 3 1[4]*4 8 +3/+6

Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.


Ground Claw
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 16 N/A 29 0/+3


Dance Attack (Light)
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 22 2[8]2 15 KD/+1


Dance Attack (Heavy)
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 22 2[8]*5+2 15 KD/+2


Ultimate Attack

Ryou Hadou
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 28 N/A 72 KD/+23/+8*


Combos/Punishes

Frame Data Quick List

Donatello Startup Active Recovery Advantage
sLP 6 1 7 0/+3
sLK 5 1 8 -1/+2
clLK 5 1 8 -1/+2
sHP 8 4+3 12 -3/0* +1/+4
sHK 7 5 13 -4/-10
clHK 7 5 7 +2/+5
crLP 6 1 11 -4/-1
crLK 5 1 8 -1/+2
crHP 12 5 15 -4/-1
crHK 7 10 16 KD/-8
jLP 6 infinite N/A N/A
BFlop 3 infinite N/A N/A
jLK 3 infinite N/A N/A
djLK 3 infinite N/A N/A
jHP 5 5 N/A N/A
jHK 5 5 N/A N/A
djHK 5 10 N/A N/A
lRB 5 1[9]*5 5 -19/-16
hRB 3 1[4]*4 8 +3/+6
Claw 16 N/A 29 0/+3
lSpn 22 2[8]2 15 KD/+1
hSpn 22 2[8]*5+2 15 KD/+2*
UM 28 N/A 72 KD/+23/+8*


Teenage Mutant Ninja Turtles Tournament Fighters
Aska Chrome Dome Donatello Armaggon
Karai Leonardo Michelangelo Raphael
Rat King Shredder War Wingnut
List of Fighting Games
Back to Mainpage