Shredder (TF): Difference between revisions
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|image=Shredder AC.png | |image=Shredder AC.png | ||
|caption= | |caption= | ||
|attack=Aura Crusher | |attack=Aura Crusher | ||
|data= | |data= | ||
{{TF-Data | {{TF-Data | ||
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|hitadvan=-7/-4 -4/-1 | |hitadvan=-7/-4 -4/-1 | ||
|cancelable= | |cancelable= | ||
|description=This move is very similar to balrogs dash straight in Street Fighter. This is one of shredders best tools if not his best tool for getting in on the opponent. | |description= This move is very similar to balrogs dash straight in Street Fighter. This is one of shredders best tools if not his best tool for getting in on the opponent. The fast speed and fast startup of this move makes up for the fact that you can't really get much off of this move. Aura crusher is best used in neutral when you want to get offensive, and can even get you out of some tight situations on defense. The light version has faster startup, but has shorter range. The heavy version has slightly slower startup, but has farther range. | ||
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|hitadvan= | |hitadvan= | ||
|cancelable= | |cancelable= | ||
|description=This move unlike the heavy version is less used. Light knee crush launches shredder higher into the air making it easier for the opponent to punish this move. Light knee crush is best used as an anti-air only. There are other situations where this move can be used but the heavy knee crush is way better to use. | |description= This move unlike the heavy version is less used. Light knee crush launches shredder higher into the air making it easier for the opponent to punish this move. Light knee crush is best used as an anti-air only. There are other situations where this move can be used but the heavy knee crush is way better to use. | ||
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|hitadvan= | |hitadvan= | ||
|cancelable= | |cancelable= | ||
|description=The perfect move for shredders archetype since he doesn't have a fireball, and it compliments him well. His aura reflector allows him to reflect fireballs back towards the opponent. Shredders aura reflector is one of his best tools against fireball characters. Utilizing his aura reflector will help to fight the onslaught of fireballs coming towards you if you are not in the corner. Aura reflector can come out slightly slow sometimes but is an amazing tool to use against fireball characters. | |description= The perfect move for shredders archetype since he doesn't have a fireball, and it compliments him well. His aura reflector allows him to reflect fireballs back towards the opponent. Shredders aura reflector is one of his best tools against fireball characters. Utilizing his aura reflector will help to fight the onslaught of fireballs coming towards you if you are not in the corner. Aura reflector can come out slightly slow sometimes but is an amazing tool to use against fireball characters. | ||
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Revision as of 09:22, 22 February 2023
Introduction
Schröder is back, and this time he's Cyber. At its simplest, Shredder is THE rushdown Balrog (Boxer) of this game. He’s a very solid high-tier character who excels at offense. In Tournament Fighters, most characters can either stun good or do big damage. Shredder does both easily. He has devastating strings, fantastic air normals, prioritized ground normals, and great combo potential. What he lacks in defense, he makes up for in… countering defense. Being a character with basically three ways around fireballs (Aura Crusher, timed Knee Crush, and Reflector), he’s almost impossible to zone properly. This nets him even more opportunities to get in, harass, and make the opponent wish they picked Shredder too. Being a strong character and not a “broken” one, he isn’t without his weaknesses. His ground normals are fairly stubby, and none are your orthodox anti-airs. He has no truly invincible reversals, which can lead to some extremely unfair situations when he’s disadvantaged. And because he’s a part of the “Three Stooges” with Aska and Armaggon, he’s vulnerable to character-specific crouch unblockables that affect no other legal character. Although commonly regarded as an “easy” character, decent knowledge about how and when to use his powerful buttons, Aura Crusher, and reflector are detrimental in order to give people trouble. He can be very annoying as a read-based character and is arguably at his strongest when played as such. Because of his accessible play style and relatively low skill level, Shredder is one of the healthiest characters in the game, and he’s very prevalent in the meta. If you don’t main him, he’ll definitely make for a strong pocket character. Also, heh, being a part of the Stooges means he has the ability to be airborne frame one upon jumping. Use this to your advantage!
Quirks & Tech
Data Arsenal
Pre-jump Frames : 4 frames (Hi-Speed 1) Dizzy : 640 points
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Standing Normals
Standing Light Punch
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Standing Light Kick
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Standing Heavy Punch
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Close Heavy Punch
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Standing Heavy Kick
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Close Heavy Kick
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Crouching Normals
Crouching Light Punch
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Crouching Light Kick
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Crouching Heavy Punch
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Crouching Heavy Kick
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Jumping Normals
Jumping Light Punch
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Neutral Jumping Light Punch
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Jumping Light Kick
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Jumping Heavy Punch
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Neutral Jumping Heavy Punch
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Jumping Heavy Kick
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Special Moves
Aura Crusher
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Knee Crush (Light)
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Knee Crush (Heavy)
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Aura Shield
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Ultimate Attack
| Lightning Pressure
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Combos/Punishes
Frame Data Quick List
| Shredder | Startup | Active | Recovery | Adv |
|---|---|---|---|---|
| sLP | 3 | 1 | 8 | -1/+2 |
| sLK | 5 | 2 | 5 | +1/+4 |
| sHP | 6 | 4 | 10 | +1/+4 |
| clHP | 8 | 5 | 14 | -4/-1 |
| sHK | 4 | 5 | 14 | -4/-1 |
| clHK | 12 | 4 | 8 | +3/+6 |
| crLP | 3 | 1 | 7 | 0/+3 |
| crLK | 6 | 1 | 6 | +1/+4 |
| crHP | 6 | 5 | 11 | -1/+2 |
| crHK | 9 | 3 | 15 | KD/0 |
| jLP | 3 | infinite | N/A | N/A |
| djLP | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 10 | N/A | N/A |
| djHP | 5 | 10 | N/A | N/A |
| jHK | 7 | 10 | N/A | N/A |
| lAC | 6-13 | 3+8 | 10 | -7/-4 -4/-1 |
| hAC | 6-45 | 3+8 | 10 | -7/-4 -4/-1 |
| Aura | 12 | 24 | 1 | N/A |
| lKN | 5 | 9 | 18 | KD/-5 |
| hKN | 5 | 9 | 16 | KD/-3 |
| CA | 16 | 58 | N/A | KD/-15 |
- Aura Crusher's second hit may whiff. Use second set if both hits connect.
- The lightning bolt itself is not a separate attack
| Teenage Mutant Ninja Turtles Tournament Fighters | |||
|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
|---|---|---|---|
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