Donatello (TF): Difference between revisions
No edit summary |
No edit summary |
||
| Line 14: | Line 14: | ||
== Introduction == | == Introduction == | ||
Donatello is probably the strangest “non-strange” character in Tournament Fighters. It certainly feels like he just had moves thrown onto him just to complete the character. Leo is inspired by Ryu, Raph by Bison, Mike by Blanka (Or really just a charge shoto) and Don is like "Oh hey, we dont have E. Honda and some Chun li in there, slap their moves on this last one." Even his normals feel like a hybridization of the other three turtles. Don was probably made last of the quartet and they just "plugged and fit" his moves. He is really an enigma with no clear archetype. A good understanding of neutral and when to use his fantastic pokes is required to fully take advantage of this character. Don is considered the third best turtle of the four. He excels in up-close combat, but generally struggles from full screen. Not unlike the other turtles, Don’s general game plan depends on the matchup, but he almost always wants to get in and harass. Most of his harassment includes the use of his strong standing HP, quick crouching LK, and Bo Thrust while simultaneously building meter for his awesome super to either get free chip, or turn the tide of the match. | |||
Revision as of 02:11, 11 April 2022
Introduction
Donatello is probably the strangest “non-strange” character in Tournament Fighters. It certainly feels like he just had moves thrown onto him just to complete the character. Leo is inspired by Ryu, Raph by Bison, Mike by Blanka (Or really just a charge shoto) and Don is like "Oh hey, we dont have E. Honda and some Chun li in there, slap their moves on this last one." Even his normals feel like a hybridization of the other three turtles. Don was probably made last of the quartet and they just "plugged and fit" his moves. He is really an enigma with no clear archetype. A good understanding of neutral and when to use his fantastic pokes is required to fully take advantage of this character. Don is considered the third best turtle of the four. He excels in up-close combat, but generally struggles from full screen. Not unlike the other turtles, Don’s general game plan depends on the matchup, but he almost always wants to get in and harass. Most of his harassment includes the use of his strong standing HP, quick crouching LK, and Bo Thrust while simultaneously building meter for his awesome super to either get free chip, or turn the tide of the match.
Quirks & Tech
Data Arsenal
Pre-jump Frames : Dizzy :
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Standing Normals
Standing Light Punch
![]() |
|---|
Standing Light Kick
![]() |
|---|
Close Light Kick
![]() |
|---|
Standing Heavy Punch
![]() |
|---|
Standing Heavy Kick
![]() |
|---|
Close Heavy Kick
![]() |
|---|
Crouching Normals
Crouching Light Punch
![]() |
|---|
Crouching Light Kick
![]() |
|---|
Crouching Heavy Punch
![]() |
|---|
Crouching Heavy Kick
![]() |
|---|
Jumping Normals
Jumping Light Punch
![]() |
|---|
Belly Flop (Down+LP)
![]() |
|---|
Jumping Light Kick
![]() |
|---|
Neutral Jump Light Kick
![]() |
|---|
Jumping Heavy Punch
![]() |
|---|
Jumping Heavy Kick
![]() |
|---|
Neutral Jump Heavy Kick
![]() |
|---|
Special Moves
Hyakuretsuki/Bo Thrust (Light)
![]() |
|---|
Hyakuretsuki/Bo Thrust (Heavy)
![]() |
|---|
Ground Claw
![]() |
|---|
Dance Attack (Light)
![]() |
|---|
Dance Attack (Heavy)
![]() |
|---|
Ultimate Attack
Ryou Hadou
![]() |
|---|
Combos/Punishes
Jump in J.HP mash HP for Fierce Bo thrust. This can dizzy when done properly, chaining to itself or the dizzy punish below and being able to redizzy the likes of Mike & Raph.
Cross up J.HK > cr.LP > mash HP for Fierce Bo thrust. (This dizzy punish hits most characters, though Shredder seems avoid the last hit which means it is better to forego the cr.LP) https://www.twitch.tv/yartarr42/clip/EnchantingJazzyRedpandaRitzMitz-4o6j5z1P_CU67ndG?filter=clips&range=7d&sort=time
Frame Data Quick List
| Donatello | Startup | Active | Recovery | Advantage |
|---|---|---|---|---|
| sLP | 6 | 1 | 7 | 0/+3 |
| sLK | 5 | 1 | 8 | -1/+2 |
| clLK | 5 | 1 | 8 | -1/+2 |
| sHP | 8 | 4+3 | 12 | -3/0* +1/+4 |
| sHK | 7 | 5 | 13 | -4/-10 |
| clHK | 7 | 5 | 7 | +2/+5 |
| crLP | 6 | 1 | 11 | -4/-1 |
| crLK | 5 | 1 | 8 | -1/+2 |
| crHP | 12 | 5 | 15 | -4/-1 |
| crHK | 7 | 10 | 16 | KD/-8 |
| jLP | 6 | infinite | N/A | N/A |
| BFlop | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| djLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 5 | N/A | N/A |
| jHK | 5 | 5 | N/A | N/A |
| djHK | 5 | 10 | N/A | N/A |
| lRB | 5 | 1[9]*5 | 5 | -19/-16 |
| hRB | 3 | 1[4]*4 | 8 | +3/+6 |
| Claw | 16 | N/A | 29 | 0/+3 |
| lSpn | 22 | 2[8]2 | 15 | KD/+1 |
| hSpn | 22 | 2[8]*5+2 | 15 | KD/+2* |
| UM | 28 | N/A | 72 | KD/+23/+8* |
| Teenage Mutant Ninja Turtles Tournament Fighters | |||
|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |




















