Donatello (TF): Difference between revisions
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|hitadvan=0/+3 | |hitadvan=0/+3 | ||
|cancelable= | |cancelable= | ||
|description= | |description=In terms of a fireball, Ground Claw is just mediocre. It's on the slow side, and it's startup leaves a lot to be desired. A fireball is still a fireball though, and it is not without its strengths. It's slightly faster than Leo's, does a decent amount of stun, and because of it's taller hitbox, works as a situational anti-air. However, because of its aforementioned weaknesses you should only really use it when you have your opponent cornered, and when you're full screen away. | ||
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Revision as of 22:01, 9 April 2022
Introduction
Quirks & Tech
Data Arsenal
Pre-jump Frames : Dizzy :
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Standing Normals
Standing Light Punch
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Standing Light Kick
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Close Light Kick
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Standing Heavy Punch
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Standing Heavy Kick
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Close Heavy Kick
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Crouching Normals
Crouching Light Punch
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Crouching Light Kick
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Crouching Heavy Punch
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Crouching Heavy Kick
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Jumping Normals
Jumping Light Punch
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Belly Flop (Down+LP)
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Jumping Light Kick
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Neutral Jump Light Kick
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Jumping Heavy Punch
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Jumping Heavy Kick
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Neutral Jump Heavy Kick
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Special Moves
Hyakuretsuki/Bo Thrust (Light)
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Hyakuretsuki/Bo Thrust (Heavy)
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Ground Claw
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Dance Attack (Light)
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Dance Attack (Heavy)
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Ultimate Attack
Ryou Hadou
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Combos/Punishes
Jump in J.HP mash HP for Fierce Bo thrust. This can dizzy when done properly, chaining to itself or the dizzy punish below and being able to redizzy the likes of Mike & Raph.
Cross up J.HK > cr.LP > mash HP for Fierce Bo thrust. (This dizzy punish hits most characters, though Shredder seems avoid the last hit which means it is better to forego the cr.LP) https://www.twitch.tv/yartarr42/clip/EnchantingJazzyRedpandaRitzMitz-4o6j5z1P_CU67ndG?filter=clips&range=7d&sort=time
Frame Data Quick List
| Donatello | Startup | Active | Recovery | Advantage |
|---|---|---|---|---|
| sLP | 6 | 1 | 7 | 0/+3 |
| sLK | 5 | 1 | 8 | -1/+2 |
| clLK | 5 | 1 | 8 | -1/+2 |
| sHP | 8 | 4+3 | 12 | -3/0* +1/+4 |
| sHK | 7 | 5 | 13 | -4/-10 |
| clHK | 7 | 5 | 7 | +2/+5 |
| crLP | 6 | 1 | 11 | -4/-1 |
| crLK | 5 | 1 | 8 | -1/+2 |
| crHP | 12 | 5 | 15 | -4/-1 |
| crHK | 7 | 10 | 16 | KD/-8 |
| jLP | 6 | infinite | N/A | N/A |
| BFlop | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| djLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 5 | N/A | N/A |
| jHK | 5 | 5 | N/A | N/A |
| djHK | 5 | 10 | N/A | N/A |
| lRB | 5 | 1[9]*5 | 5 | -19/-16 |
| hRB | 3 | 1[4]*4 | 8 | +3/+6 |
| Claw | 16 | N/A | 29 | 0/+3 |
| lSpn | 22 | 2[8]2 | 15 | KD/+1 |
| hSpn | 22 | 2[8]*5+2 | 15 | KD/+2* |
| UM | 28 | N/A | 72 | KD/+23/+8* |
| Teenage Mutant Ninja Turtles Tournament Fighters | |||
|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
| List of Fighting Games | |||
|---|---|---|---|
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