War (TF): Difference between revisions
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'''Lightning Notes For War''' | '''Lightning Notes For War''' | ||
*Instant Air [[File:LK.png]]is a solid way to counter a good number of opponents in the air and a solid way to jump in on a grounded opponent for an intense block string | |||
*Pokes while low on Health with [[File:HP.png]] to build meter on block or on hit is a good way to stall for the flying Hawaiian, just don't forget to watch out for the super meter's gradual degeneration. | |||
*War's throw is immensely useful for close encounters and using it often will remind an advancing foe to watch out or be tossed. | |||
*War's Das | |||
Revision as of 07:07, 22 December 2017
| War, Infernal Combatant | |
| Height | 6'00" |
| Weight | 350 lbs. |
| Eyes | Green |
| Age | ? |
| Birthplace | Underworld |
| Weapons | 6-inch talons |
| Favorite Activities | Anything nasty |
| Ultimate Goals | Destruction |
Introduction
Originally a member of the Four Horsemen in the Archie Comics, War's origins are a bit muddy in the TF continuity but for the most part he's accurately depicted as menacingly violent and brutal.
Unfortunately that doesn't translate to him being a good character to fight as since most of his tools are severely lacking. He's slow, his jump arc is awkward, his moves can't be canceled to allow for advantageous combos, said moves also have terrible recovery and can easily be punished if allowed the opportunity, his headbutt special technique can only work against airborne opponents on a good day, and for lack of a better word his super attack (The Flyin' Hawaiian Disco-tech Edition) just plain STINKS.
However, with enough determination and understanding of the fact that you've just handicapped yourself against every other character in the game (including another War) you can definitely (kinda sorta) stand a chance.
Colors
| Player 1 |
|
| Player 2 |
|
Exclusive to Championship Edition
Data Arsenal
Movelist
- Revela-a-ton STOMP (Charge attack)
- Mach Slash (Charge attack)
- Impaler (Headbutt):
- Flyin' Hawaiian Disco-Tech Edition (Super):
Hitbox Info (Where War's Goofy Traits Rear Their Ugly Heads)
THIS IS A SWEEP, I DON'T CARE WHAT YOU THINK.BLOCK LOW OR DIE.
Strategies
Aight, Real Deal Holyfield Fellas, you're going to have to be creative to stand a chance against some of the toughest Fighters out there and to do that you'll need to exploit the insane quirks of War's moves.Standing
is a Sweep, unbeknownst to any poor sucker going against War and close
is an overhead on crouching opponents who are blocking.Abuse these two attacks to the best of your abilities.In addition, War's pressure is solid enough that you can actually build meter while cornering your opponent into what would seem like a good situation to block in but is in fact an invitation to be punished for practicality.Heavy Pressure,building meter, and impracticality is War's go-to strategy.When this doesn't work, bust out the Flyin' Hawaiian and hope it works(you'll have enough meter because your health will be low, and your health will definitely be low because why else would you be using The Flyin' Hawaiian?How would you have gotten that much meter unless you were winning but then if you were winning you wouldn't bust out the Flyin' Hawaiian!
Lightning Notes For War
- Instant Air
is a solid way to counter a good number of opponents in the air and a solid way to jump in on a grounded opponent for an intense block string - Pokes while low on Health with
to build meter on block or on hit is a good way to stall for the flying Hawaiian, just don't forget to watch out for the super meter's gradual degeneration. - War's throw is immensely useful for close encounters and using it often will remind an advancing foe to watch out or be tossed.
- War's Das
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|---|---|---|---|
| Aska | Chrome Dome | Donatello | Armaggon |
| Karai | Leonardo | Michelangelo | Raphael |
| Rat King | Shredder | War | Wingnut |
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