Cheetah

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Revision as of 16:33, 7 April 2021 by Rockforge (talk | contribs)
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Normal Moves

Startup
Attack Stand Crouching Jump
Light Punch 2 2 4
Medium Punch 8 8 7
Heavy Punch 6 7 5
Light Kick 2 3 4
Medium Kick 7 4 6
Heavy Kick 6 10 6
  • Standing HP is a great disjointed poke that can sometimes hit twice
  • Crouching Medium Kick is a decent low poke
  • Crouching jabs Are good for low profiling some pokes


Special Moves

Anti-Air

  • Jumping Claw Uppercut: +
A pretty meh overall move that you mostly ignore unless they are jumping since it doesnt knock down a standing opponent therefore is unsafe


Forward momentum

  • Rolling Claw Slash : +
A 2 frame Blanka ball That Can be confirmed into from most stray hits And is great for Getting her in and punishing things,it also hits behind her : *).
  • Gliding Claw Slash : ,
Probably the best move in the game aside from flash Teleport,This is a 1 frame overhead that is really fast really safe on block Knocks down on hit and Rushes across the screen very fast.




Startup
Attack Light Medium Heavy
Jumping Claw Uppercut 5 5 5
Rolling Claw Slash 2 2 2
Gliding Claw Slash 1 1 1

Combos

Crouch Lkx2>Walking Lpx2>Rolling Claw Slash>Walking Lp x4>Gliding Claw Slash>Ender of your choice


Walking Lp/LkxN>Rolling claw slash>Repeat


Pros

  • Crouching hurtbox is extremely small.
  • Gliding Claw Slash is an extremely multi-purpose tool For Momentum,Knockdowns,mixups And damage It also starts up in 1 frame and is an overhead
  • Good normals overall with her heavys and crouch mk.
  • Rolling Claw Slash Hits behind you and can also be used to punish things and get in.
  • Crouching jab into infinite.

Cons

  • No projectile Means she has to rely on Getting a knockdown With gliding claw To get in.
  • just like most chars her best normals are very short ranged.
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