Cheetah
Normal Moves
| Attack | Stand | Crouching | Jump |
|---|---|---|---|
| Light Punch | 2 | 2 | 4 |
| Medium Punch | 8 | 8 | 7 |
| Heavy Punch | 6 | 7 | 5 |
| Light Kick | 2 | 3 | 4 |
| Medium Kick | 7 | 4 | 6 |
| Heavy Kick | 6 | 10 | 6 |
- Standing HP is a great disjointed poke that can sometimes hit twice
- Crouching Medium Kick is a decent low poke
- Crouching jabs Are good for low profiling some pokes
Special Moves
Anti-Air
- A pretty meh overall move that you mostly ignore unless they are jumping since it doesnt knock down a standing opponent therefore is unsafe
Forward momentum
- A 2 frame Blanka ball That Can be confirmed into from most stray hits And is great for Getting her in and punishing things,it also hits behind her : *).
- Probably the best move in the game aside from flash Teleport,This is a 1 frame overhead that is really fast really safe on block Knocks down on hit and Rushes across the screen very fast.
| Attack | Light | Medium | Heavy |
|---|---|---|---|
| Jumping Claw Uppercut | 5 | 5 | 5 |
| Rolling Claw Slash | 2 | 2 | 2 |
| Gliding Claw Slash | 1 | 1 | 1 |
Combos
Crouch Lkx2>Walking Lpx2>Rolling Claw Slash>Walking Lp x4>Gliding Claw Slash>Ender of your choice
Walking Lp/LkxN>Rolling claw slash>Repeat
Pros
- Crouching hurtbox is extremely small.
- Gliding Claw Slash is an extremely multi-purpose tool For Momentum,Knockdowns,mixups And damage It also starts up in 1 frame and is an overhead
- Good normals overall with her heavys and crouch mk.
- Rolling Claw Slash Hits behind you and can also be used to punish things and get in.
- Crouching jab into infinite.
Cons
- No projectile Means she has to rely on Getting a knockdown With gliding claw To get in.
- just like most chars her best normals are very short ranged.
| Justice League Task Force | |||
|---|---|---|---|
| Superman | Batman | Wonder Woman | AquaMan |
| Green Arrow | Cheetah | Despero | Darkseid |
| The Flash | |||
| List of Fighting Games | Back to Mainpage | Justice League Task Force Pages | |