Teenage Mutant Ninja Turtles x Justice League Turbo/Superman
| Superman | |
| Height | 6'3" |
| Weight | 235 lbs. |
| Eyes | Blue |
| Age | 25 (in people years) |
| Birthplace | Kryptonopolis, Krypton |
| Weapons | Himself |
| Favorite Activities | Writing for the Daily Planet, spending time with Lois Lane. |
| Ultimate Goals | To live life undisturbed on Earth, while being its savior |
Introduction
Kal-El was born on Krypton to Jor-El and Lara. After Jor-El discovered that the planet was doomed to destruction, he attempted to escape with his family into the Phantom Zone but was repelled by the criminals who had been imprisoned there. With no other choice, he and Lara resigned themselves to their fates, placing their son in a prototype evacuation rocket, activating its Brainiac intelligence, and sending it to a place with a yellow sun: Earth.
The crash site was discovered by Jonathan and Martha Kent, who had just learned that they could not have children. Seeing this alien orphan as their chance, they gathered him up and took him home, leaving a stillborn calf in his place in the hopes of throwing the government off their trail. They raised him as Clark Kent in Smallville, Kansas, teaching him their values. Eventually, Jonathan revealed Clark's true parentage to him, but left it to him to decide what it would mean. On the night of his prom, however, Clark's adopted parents were both killed in a car accident. After their funerals, Clark sold Kent Farm to a neighbour and moved to Metropolis to become a journalist.
Character Strengths
Superman possesses a very versatile moveset, allowing him to both zone and play offensively, though he does not fare super exceptionally at either in comparison to many other extremes in this game. His strength is in his ability to alternate between the two and utilize his flight to pressure the opponent in incredibly unique ways. Playing Superman requires you to be able to play both a zoner and a rushdown character at the same time, to varying degrees, depending on the matchup present.
Strengths: - Strong zoning. - Well rounded set of normals. - Flight is incredibly good, easily the best flight in the game. - Very high damage. - Can do some REALLY unreasonably difficult cool looking combos. If you like that, you're at home here.
Weaknesses: - Very bad high/low mixup. Has only one low, and its his sweep, which can not be special cancelled and it does not lead to much damage. - Very poor reversal options, if you get on top of him he is mostly likely going to struggle. - His super is pretty mediocre.
Data Arsenal
Pre-jump Frames : 3 frames Stun : 680 points
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
| Standing Light Punch |
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| Standing Light Kick |
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| Standing Heavy Punch |
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| Standing Heavy Kick |
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| Crouching Light Punch |
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| Crouching Light Kick |
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| Crouching Heavy Punch |
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| Crouching Heavy Kick |
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| Jumping Light Punch |
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| Belly Flop |
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| Jumping Light Kick |
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| Diagonal Jump Light Kick |
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| Jumping Heavy Punch |
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| Jumping Heavy Kick |
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| Diagonal Jump Heavy Kick |
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Special Moves
| Shining Cutter (Light) |
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| Shining Cutter (Heavy) |
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| Endless Screw |
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| Roto Cutter (Light) |
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| Roto Cutter (Heavy) |
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Ultimate Attack
| Thousand Flurry |
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