Taffy

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Revision as of 09:20, 22 November 2017 by Zool TE (talk | contribs) (Created page with "== Special Moves == *'''Two Arm Charge (In Air Too): Charge B, F + Punch''' ::A very fast and strong charge move. Can be done in the air. Air version will go in a downward arc...")
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Special Moves

  • Two Arm Charge (In Air Too): Charge B, F + Punch
A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.
  • Taffy Tornado (In Air Too): HCF + Punch
A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.
  • Rising Taffy Tornado: DP + Punch
Slightly stronger than the standard tornado. Can also destroy projectiles.
  • Snap Punch: Tap B, F + Punch
Does more damage than the Snap Kick, and has longer range. It looks like it would overhead, but it doesn't.
  • Snap Kick: Tap B, F + Kick
A jumping kick. The Snap Punch is a better move.
  • Fake Dizzy: QCB + Punch
A fake dizzy. Press attack to end it. Can be used to disguise a special attack.