Zorn

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Zorn



Introduction

( WIP )

Gameplay

( WIP )

Movelist

Strategy

  • cr.F1, cr.F2 xx Hell Grinder ( charge B,F + B2 or B3 ) is a go-to quick punish, if you can't get anything else.
  • from around range 2 / 2 character lengths away, cancelling F3, the first hit of cr. B2, or the first hit of B3 into Ancient Axe ( b,db,f+ B2 or B3 ) can start your ranged offense. You can also cancel first hit of B3, cr.B3 or F3 into Demon Axe ( hold F2 or F3, charge b 2sec, df,f ) to mix up timing and establish space control, as it can be troublesome to deal with due to how it has to be TB'ed.
  • in conjunction with the above, Axe Trip ( b,f,d,db + F2 ) lets you cancel into a low - this can be tricky to buffer, but landing it gets you a free OTG cr. F3 xx Hell Grinder.
  • Screaming Shield ( hold B2 or B3, f,u,f )'s medium strength version can function much like a shorthop jump-in from the KOF series, allowing you to get in and start combos at the right range. It also serves as Zorn's power Deflect and cannot be clashed with.
  • Zorn's Shield Crack ( hold B2 or B3, u,b,d ) causes guard drop.
  • A well timed baited clash with ranged F1 cancelled into Hellfire ( hold F2 or F3, d,df,u ) will result in Weapon Break for the opponent.

Matchups

Combos

  • SNES:


  • Genesis

Colors

Weaponlord
Bane Divada Jen-Tai
Korr Talzia Zarak
Zorn
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