Bonker

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Likes: Pies

Hates: Crying

Wants: Buzzers

Job: Clowning

Motto: Play

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 3 2 3 2 4
Medium Punch 7 6 7 7 8
Heavy Punch 9 8 9 10 10
Light Kick 4 3 3 3 5
Medium Kick 7 6 7 7 8
Heavy Kick 8 9 11 9 12
  • Bonker has the weakest normals overall.
  • Bonker's strongest normal is crouching HK, but it has poor range.
  • Punches have great range.
  • Far MP, the head spring, is very fast with great range.
  • Bonker has unique normals.
  • Far LK is a short hop uppercut, but don't use it as anti-air.
  • Crouching MP is the same as LK, but stronger.
  • Once crouching MP connects, Bonker will stand up in the air. While in the air, it is possible to perform crouching and standing attacks. It's a really good way to set up combos! This only works in game speed 4 and lower.
  • C.MP, buffer QCF + MP. If done right Bonker will hit with his head spring MP, and perform Flying Pie when he touches the ground.

Chains

  • LP x Infinity in corner on jumping opponent.
  • LP x5 on standing opponent
  • c.LK x2
  • LK x3
  • MP x10 in corner on jumping opponent.
  • MP x3 on standing opponent
  • c.MP, MPx3
  • c.MP, HP x2
  • c.MK x3
  • Far HP x2

Special Moves

Projectiles

  • Flying Pie : QCF + Punch
  • Cruising Pie : QCF + Kick


Anti-Air

  • Aerial Shuffle: HCF+Kick
  • Aerial Shuffle(Midair): Charge U,Kick


Stationary Strike

  • Cream Spray : HCF+Punch
This Move has short range And Long Startup But it Destroys Projectiles.


Charge Attacks

  • Clown Dive : Charge D,U+Punch
  • Cutting Cartwheel : Charge B,F+Punch


Useless

  • Feet Forword Butt Dive : Charge U,Punch
This move Is meant to be an airblock but that feature was removed in TE so this move Litareally does no damage and is just unsafe
Special Damage
Attack Normal Super KO
Flying Pie 10 19
Cruising Pie 10 19
Cream Spray 13 20
Aerial Shuffle(both) 10 15
Cutting Cartwheel 9 14
Clown Dive 10 x