Taffy
Special Moves
- Two Arm Charge (In Air Too): Charge B, F + Punch
- A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.
- Taffy Tornado (In Air Too): HCF + Punch
- A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.
- Rising Taffy Tornado: DP + Punch
- Slightly stronger than the standard tornado. Can also destroy projectiles.
- Snap Punch: Tap B, F + Punch
- Does more damage than the Snap Kick, and has longer range. It looks like it would overhead, but it doesn't.
- Snap Kick: Tap B, F + Kick
- A jumping kick. The Snap Punch is a better move.
- Fake Dizzy: QCB + Punch
- A fake dizzy. Press attack to end it. Can be used to disguise a special attack. Also works as a taunt.