Bane: Difference between revisions

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=Gameplay=
=Gameplay=
As one of the game's two largest characters, Bane comes equipped with an assortment of threatening tools <br />
As one of the game's two largest characters, Bane comes equipped with an assortment of threatening tools <br />
capable of almost nuclear damage output, incredible chipping ability and excellent priority, at the cost of <br />
capable of almost nuclear damage output, incredible chipping ability and excellent priority as he cannot be Weapon Broken, <br />
two glaring, blatant flaws: his attacks are probably the slowest in the game comparatively, and as he is the <br />
but with a caveat of two glaring, blatant flaws: his attacks are probably the slowest in the game comparatively, and as the <br />
largest character in the game the size of his hurtboxes mean that he takes the most punishment out of the <br />
largest character in the game the size of his hurtboxes mean that he takes the most punishment out of the <br />
entire cast when he gets read, when he crouches or especially if he gets hit backturned, some combos only <br />
entire cast when he gets read, when he crouches or especially if he gets hit backturned, some combos only <br />
becoming possible on him. Within that framework, Bane's goalpost is to shut the opponent down with his <br />
becoming possible on him. Within that framework, Bane's goalpost is to shut the opponent down with his <br />
terrifying close range pressure, cornering his prey and running away with their lifebar before they can <br />
terrifying close range pressure, cornering his prey and running away with their lifebar before they can <br />
contend with it. As a lot of the cast can be elusive, this will require a few hard reads on Bane's part, <br />
contend with it. As a lot of the cast can be elusive, this will require a few hard reads on Bane's part, and a bit of patience. <br />
and a bit of patience. <br />


=Movelist=
=Movelist=

Revision as of 23:27, 2 May 2022


Bane



Introduction

( WIP )

Gameplay

As one of the game's two largest characters, Bane comes equipped with an assortment of threatening tools
capable of almost nuclear damage output, incredible chipping ability and excellent priority as he cannot be Weapon Broken,
but with a caveat of two glaring, blatant flaws: his attacks are probably the slowest in the game comparatively, and as the
largest character in the game the size of his hurtboxes mean that he takes the most punishment out of the
entire cast when he gets read, when he crouches or especially if he gets hit backturned, some combos only
becoming possible on him. Within that framework, Bane's goalpost is to shut the opponent down with his
terrifying close range pressure, cornering his prey and running away with their lifebar before they can
contend with it. As a lot of the cast can be elusive, this will require a few hard reads on Bane's part, and a bit of patience.

Movelist

Strategy

Matchups

Combos

  • SNES:


  • Genesis

Colors

Weaponlord
Bane Divada Jen-Tai
Korr Talzia Zarak
Zorn
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