Korr: Difference between revisions
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=Introduction= | =Introduction= | ||
( WIP ) | ( WIP ) | ||
=Gameplay= | =Gameplay= | ||
As the game's protagonist, Korr falls onto the easier to use side of the cast, despite having a toolkit that subverts <br /> | As the game's protagonist, Korr falls onto the easier to use side of the cast, despite having a toolkit that subverts <br /> | ||
Revision as of 08:42, 2 May 2022
| Korr | |
Introduction
( WIP )
Gameplay
As the game's protagonist, Korr falls onto the easier to use side of the cast, despite having a toolkit that subverts
the expectations one might have of such a character. Korr thrives on intense high pressure games, throwing out an onslaught
of dominant mid-range and up-close sword attacks, daring opponents to match the pace of his aggression; you can see a lot of
the early Killer Instinct-adjacent ideas in what he does. However, a lot of what Korr performs is very committal; despite getting
access to catch + weapon break from crouched state ( and falling faster than normal & being difficult to juggle and OTG, in the Genesis
port ), Korr is extremely vulnerable to being weapon-broken himself and can suffer for it, so without truly overwhelming mixups he
has to make good reads, or go for unsafe risks.
Movelist
Strategy
( WIP )
Matchups
Combos
- SNES:
jump in deep F3, B3 xx hcf+F3, ( Stun ), B3 B2 xx f,f+F2 or F3, B3 xx hold (F3) u,uf,d ( Firestorm hits OTG )
- Genesis
jdown+F2, cr.F2 ( Stumble ), F3 cr.B3 hcf F3 ( Stun ), F3 crB3 f,f+F3, microwalk B3 hcf+F3, cr.F3 cr.F2 - 100% / TOD ( vs Zorn - example - https://twitter.com/eagle_epsilon/status/1422785166909624320 )
Colors
| Weaponlord | ||
|---|---|---|
| Bane | Divada | Jen-Tai |
| Korr | Talzia | Zarak |
| Zorn | ||
| List of Fighting Games | Back to Mainpage | Weaponlord Pages |
