Korr: Difference between revisions

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=Introduction=  
=Introduction=  
( WIP )
( WIP )
=Gameplay=
 
=Gameplay=
=Gameplay=
As the game's protagonist, Korr falls onto the easier to use side of the cast, despite having a toolkit that subverts <br />
As the game's protagonist, Korr falls onto the easier to use side of the cast, despite having a toolkit that subverts <br />

Revision as of 08:42, 2 May 2022


Korr



Introduction

( WIP )

Gameplay

As the game's protagonist, Korr falls onto the easier to use side of the cast, despite having a toolkit that subverts
the expectations one might have of such a character. Korr thrives on intense high pressure games, throwing out an onslaught
of dominant mid-range and up-close sword attacks, daring opponents to match the pace of his aggression; you can see a lot of
the early Killer Instinct-adjacent ideas in what he does. However, a lot of what Korr performs is very committal; despite getting
access to catch + weapon break from crouched state ( and falling faster than normal & being difficult to juggle and OTG, in the Genesis
port ), Korr is extremely vulnerable to being weapon-broken himself and can suffer for it, so without truly overwhelming mixups he
has to make good reads, or go for unsafe risks.

Movelist

Strategy

( WIP )

Matchups

Combos

  • SNES:

jump in deep F3, B3 xx hcf+F3, ( Stun ), B3 B2 xx f,f+F2 or F3, B3 xx hold (F3) u,uf,d ( Firestorm hits OTG )

  • Genesis

jdown+F2, cr.F2 ( Stumble ), F3 cr.B3 hcf F3 ( Stun ), F3 crB3 f,f+F3, microwalk B3 hcf+F3, cr.F3 cr.F2 - 100% / TOD ( vs Zorn - example - https://twitter.com/eagle_epsilon/status/1422785166909624320 )

Colors

Weaponlord
Bane Divada Jen-Tai
Korr Talzia Zarak
Zorn
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