Weaponlord: Difference between revisions
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== Introduction == | == Introduction == | ||
Weaponlord is a fighting game designed originally for release on the SNES ( and Genesis, later in the development cycle ), developed by project leads James Goddard, | |||
Dave Winstead, consultant Ken Lobb and a specialized team at Visual Concepts aimed at creating a unique weapon based 2D fighter unlike anything else on home consoles. | |||
With strong aesthetic choices and presentation inspired by Conan and other sword and sorcery epics ( and some fantastic Simon Bisley art ), Weaponlord's hotly anticipated | |||
launch in the fall of 1995 was met with a mixed reception. Designed from the ground up for online play at the time through the XBand network service and having had regular | |||
arcade based location playtests at Sunnyvale Golfland in its heyday, the fighting system heavily emphasizes freeform usage of the thrust blocking mechanic to great | |||
defensive effect, with strong pressure tactics and space control. Due to special move inputs being a somewhat abnormal mixture of Primal Rage style negative edge inputs | |||
and traditional Street Fighter style motions, Weaponlord's gameplay has been criticized over the years as being somewhat impenetrable to new players; however, those | |||
willing to dedicate some time and patience to it will discover an intricate, visceral fighter with nuances and mechanics far ahead of its time. | |||
== Combo Exhibition == | == Combo Exhibition == | ||
Revision as of 02:34, 1 May 2022
| WeaponLord | |
| Developer(s) | Visual Concepts |
| Publisher(s) | Namco |
| Producer(s) | James Goddard, David Winstead |
| Release Date | NA: October 13, 1995 |
Introduction
Weaponlord is a fighting game designed originally for release on the SNES ( and Genesis, later in the development cycle ), developed by project leads James Goddard, Dave Winstead, consultant Ken Lobb and a specialized team at Visual Concepts aimed at creating a unique weapon based 2D fighter unlike anything else on home consoles.
With strong aesthetic choices and presentation inspired by Conan and other sword and sorcery epics ( and some fantastic Simon Bisley art ), Weaponlord's hotly anticipated launch in the fall of 1995 was met with a mixed reception. Designed from the ground up for online play at the time through the XBand network service and having had regular arcade based location playtests at Sunnyvale Golfland in its heyday, the fighting system heavily emphasizes freeform usage of the thrust blocking mechanic to great defensive effect, with strong pressure tactics and space control. Due to special move inputs being a somewhat abnormal mixture of Primal Rage style negative edge inputs and traditional Street Fighter style motions, Weaponlord's gameplay has been criticized over the years as being somewhat impenetrable to new players; however, those willing to dedicate some time and patience to it will discover an intricate, visceral fighter with nuances and mechanics far ahead of its time.
Combo Exhibition
<youtube>https://www.youtube.com/watch?v=Y6ZnPzLjRLY&index=1&list=PLLkhzJq9cXVzJVSIXUK88J9ebcO6rn8yu</youtube>
Gameplay
Coming soon.
Controls
Coming soon.
Tier List
| Top | Divada |
| Mid | Surprisingly, everybody else |
| Bottom | Bane |
| Weaponlord | ||
|---|---|---|
| Bane | Divada | Jen-Tai |
| Korr | Talzia | Zarak |
| Zorn | ||
| List of Fighting Games | Back to Mainpage | Weaponlord Pages |
