Bonker: Difference between revisions

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== Pros ==
*Pies are the best projectiles in the game.
*Punches are quick with great range.
*Crouching MP can be used to set up combos.
* Clown Dive is a great move.
*High jump
*Can double jump.
*Has a hold and a throw.
*Can combo after throw.
== Cons ==
*Weakest normals overall.

Revision as of 22:05, 23 November 2017

Profile

Likes: Pies

Hates: Crying

Wants: Buzzers

Job: Clowning

Motto: Play

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 3 2 3 2 4
Medium Punch 7 6 7 7 8
Heavy Punch 9 8 9 10 10
Light Kick 4 3 3 3 5
Medium Kick 7 6 7 7 8
Heavy Kick 8 9 11 9 12
  • Bonker has the weakest normals overall.
  • Bonker's strongest normal is crouching HK, but it has poor range.
  • Punches have great range.
  • Far MP, the head spring, is very fast with great range.
  • Bonker has unique normals.
  • Far LK is a short hop uppercut, but don't use it as anti-air.
  • Crouching MP is the same as LK, but stronger.
  • Once crouching MP connects, Bonker will stand up in the air. While in the air, it is possible to perform crouching and standing attacks. It's a really good way to set up combos! This only works in game speed 4 and lower.
  • C.MP, buffer QCF + MP. If done right Bonker will hit with his head spring MP, and perform Flying Pie when he touches the ground.

Chains

  • LP x Infinity in corner on jumping opponent.
  • LP x5 on standing opponent
  • c.LK x2
  • LK x3
  • MP x10 in corner on jumping opponent.
  • MP x3 on standing opponent
  • c.MP, MPx3
  • c.MP, HP x2
  • c.MK x3
  • Far HP x2

Special Moves

Projectiles

  • Flying Pie : QCF + Punch
It's pretty much Bonker's HP but a pie comes out at the end. The throwing of the pie, which has great range, will hit for 6 damage, while the pie itself does 10 damage. If done really close, the will pie pass behind the opponent. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed.
  • Cruising Pie : QCF + Kick
Bonker's crouching HP but a pie comes out at the end. Bonker is the only character (other than N.Boss) with a low projectile. The throwing of the pie, which has short range, will hit for 6 damage, while the pie itself does 10 damage. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed.

Anti-Air

  • Aerial Shuffle: HCF + Kick
This is a quick anti-air move with decent damage. It will only hit jumping opponents.
  • Aerial Shuffle (Midair): Charge U, Kick
Bonker is the only character with a double jump. It can be done while jumping or falling. It does have a hit box around Bonker's torso.
  • Clown Dive : Charge D, U + Punch
Bonker's best anti-air move. The move comes up then goes down in an arch. The hit box stays active the entire time the move is active, so it can hit up to 3 times. It can cross up and flatten opponents. It is possible to start a combo after the move flattens the opponent.

Stationary Strike

  • Cream Spray : HCF + Punch
This move has short range and long startup but it will destroy projectiles. It can hit up to 3 times, which makes it great for juggling an opponent.

Charge Attacks

  • Cutting Cartwheel : Charge B, F + Punch
Has a large hit box, that stays active the entire time the move is out. It won't stop until it hits the wall or the opponent. It is weaker than the pies, so don't bother with this move. Strength used determines the speed.

Useless

  • Feet Forward Butt Dive (Midair): Charge U, Punch
This move is meant to be an airblock but that feature was removed in TE so this move literally does no damage and is just unsafe.


Special Damage
Attack Normal Super KO
Flying Pie 10 19
Cruising Pie 10 19
Cream Spray 13 20
Aerial Shuffle(both) 10 15
Cutting Cartwheel 9 14
Clown Dive 10 x

Pros

  • Pies are the best projectiles in the game.
  • Punches are quick with great range.
  • Crouching MP can be used to set up combos.
  • Clown Dive is a great move.
  • High jump
  • Can double jump.
  • Has a hold and a throw.
  • Can combo after throw.

Cons

  • Weakest normals overall.