Super Variable Geo: Difference between revisions
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[[File:supervg.png]] | [[File:supervg.png]] | ||
==Introduction== | ==Introduction== | ||
'''Super V.G.''' | '''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''', is the only Super Nintendo entry of the long-running Japan-only fighting game series, which originated on the PC-98 computer back in 1993, and has spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female, in order to gain popularity and patronage. | ||
==Gameplay== | ==Gameplay== | ||
This entry in the series, while being released in 1995, has a simple engine very similar to ''Street Fighter | This entry in the series, while being released in 1995, has a simple engine very similar to ''Street Fighter II'', however it only uses 4 buttons (2 punches and 2 kicks) of light and heavy strengths. It also features dashing and backdashing. | ||
==Controls== | ==Controls== | ||
* Directional commands are listed assuming your character is facing right | * Directional commands are listed assuming your character is facing right on-screen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you're facing the other direction. | ||
'''Basic Controls''' | '''Basic Controls''' | ||
[[File:U.png]] - Jump | [[File:UB.png]]/[[File:U.png]]/[[File:UF.png]] - Jump | ||
[[File:B.png]] - Retreat (guard during enemy attack) | [[File:B.png]] - Retreat (guard during enemy attack) | ||
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A button - [[File:HK.png]] | A button - [[File:HK.png]] | ||
'''Universal Controls''' | |||
[[File:F.png]][[File:F.png]] - Forward Dash | |||
[[File:B.png]][[File:B.png]] - Back Dash | |||
==Playable Characters== | ==Playable Characters== | ||
*[[Yuka (SVG)|Yuka]] - The Shoto-clone main character waitress. | *[[Yuka (SVG)|Yuka]] - The Shoto-clone main character waitress. | ||
*[[Jun (SVG)|Jun]] - The token grappler. | |||
*[[Chiho (SVG)|Chiho]] - Ninja with some similarities to Vega/Claw. | *[[Chiho (SVG)|Chiho]] - Ninja with some similarities to Vega/Claw. | ||
*[[Manami (SVG)|Manami]] - Little girl with cat gloves; has some similarities to Blanka. | *[[Manami (SVG)|Manami]] - Little girl with cat gloves; has some similarities to Blanka. | ||
*[[Satomi (SVG)|Satomi]] - Yuka's friend. Shockingly, not a Shoto-clone though. | *[[Satomi (SVG)|Satomi]] - Yuka's friend. Shockingly, not a Shoto-clone though. | ||
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*[[Erina (SVG)|Erina]] - Or "Ernie" as the announcer calls her; she's the one in a bunny suit. | *[[Erina (SVG)|Erina]] - Or "Ernie" as the announcer calls her; she's the one in a bunny suit. | ||
*[[Kaori (SVG)|Kaori]] - A computer nerd. Penultimate boss. | *[[Kaori (SVG)|Kaori]] - A computer nerd. Penultimate boss. | ||
*[[Reimi (SVG)|Reimi]] - The | *[[Reimi (SVG)|Reimi]] - The reigning Variable Geo champion boss character. | ||
==Basic System Overview== | ==Basic System Overview== | ||
* ''Super Variable Geo'' runs at 60FPS. | * ''Super Variable Geo'' runs at 60FPS. | ||
* There is no chaining system (besides rapid-fire Lights). All combos are performed | * There is no chaining system (besides rapid-fire Lights). All combos are performed via links. ''(Plinking is possible.)'' | ||
* There is no air guarding. If you get knocked out the air while holding backward on the joystick, the direction has to be re-input upon landing else you won't be guarding on the ground. | * There is no air guarding. If you get knocked out the air while holding backward on the joystick, the direction has to be re-input upon landing else you won't be guarding on the ground. | ||
* Backdashes are all invincible for their | * Backdashes are all invincible for their duration except the last one or two frames (character dependent), where then the player can then only guard. Ayako has the best backdash at 25F; Eleanor/Erina & Kaori both have the worst at 9F. | ||
* Everyone has ''' | * Everyone has '''1,680''' vitality, and all characters take the same amount of damage from attacks. | ||
* There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo. | * There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo. | ||
* Everyone has at least one throw using [[Image:B.png|35px]]/[[Image:F.png|35px]] + [[Image:HP.png|25px]]. Throws cannot be escaped or softened. | * Everyone has at least one throw using [[Image:B.png|35px]]/[[Image:F.png|35px]] + [[Image:HP.png|25px]]. Throws cannot be escaped or softened. | ||
* Super Arts are only available when the character has 33% HP or less. All involve a '''command + [[Image:AnyP.png|25px]][[Image:AnyK.png|25px]]''' input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys. | * Super Arts are only available when the character has 33% HP or less. All involve a '''command + [[Image:AnyP.png|25px]][[Image:AnyK.png|25px]]''' input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys. | ||
* Once a character is at 33% HP, they can perform an infinite amount of Super attacks. | * Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks. | ||
==Tier List== | ==Tier List== | ||
{{TierList | {{TierList | ||
|S-tier= | |S-tier=[[Image:KaoriPortrait.png|link=Kaori (SVG)]] - Incredible pressure and lockdown with headstomps, divekicks, and rushing; ridiculous throw damage; multi-hit kicks; hardly any bad matchups. | ||
|A-tier= | |A-tier=[[Image:SatomiPortrait.png|link=Satomi (SVG)]] - Great normals; invincible uppercut; command slide beats out an immense amount of attacks/specials; glitched Super Art.<br /> | ||
|B-tier= | [[Image:ReimiPortrait.png|link=Reimi (SVG)]] - Very high button damage; strong fireball, good rush attack for lockdown; long range on kick normals; overall solid tools. | ||
|C-tier= | |B-tier=[[Image:YukaPortrait.png|link=Yuka (SVG)]] - Standard Shoto-clone moveset; good pressure; invincible uppercut; highest damaging Super Art.<br /> | ||
|D-tier= | [[Image:ChihoPortrait.png|link=Chiho (SVG)]] - Good zoning and keepaway; strong blockstrings and combos; Hien Geki random cross-ups give her a 50/50.<br /> | ||
[[Image:EleanorPortrait.png|link=Erina (SVG)]] - Strong corner lockdown; can zone non-projectile characters all day with Elirin Fire; unblockable Super Art. | |||
|C-tier=[[Image:JunPortrait.png|link=Jun (SVG)]] - Fantastic command grapple and tick-throw range, but little else of note; unblockable Super Art.<br /> | |||
[[Image:ManamiPortrait.png|link=Manami (SVG)]] - Decent ranged attacks; poke heavy in melee, can be annoying to fight; inflicts damage to self; specials mostly cause disadvantage even on hit. | |||
|D-tier=[[Image:AyakoPortrait.png|link=Ayako (SVG)]] - High button damage; solid pokes; only one viable special (Rave Storm); best backdash; unblockable Super Art. | |||
}} | }} | ||
Revision as of 11:42, 3 August 2019
| Super VG: Super Variable Geo | |
| Developer(s) | TGL |
| Publisher(s) | TGL |
| Release Date | JP: July 21, 1995 |
Introduction
Super Variable Geo (スーパーヴァリアブル・ジオ), or just Super V.G., is the only Super Nintendo entry of the long-running Japan-only fighting game series, which originated on the PC-98 computer back in 1993, and has spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female, in order to gain popularity and patronage.
Gameplay
This entry in the series, while being released in 1995, has a simple engine very similar to Street Fighter II, however it only uses 4 buttons (2 punches and 2 kicks) of light and heavy strengths. It also features dashing and backdashing.
Controls
- Directional commands are listed assuming your character is facing right on-screen (1P side).
and
are reversed if you're facing the other direction.
Basic Controls
- Retreat (guard during enemy attack)
- Guard low (during enemy attack)
Universal Controls
Playable Characters
- Yuka - The Shoto-clone main character waitress.
- Jun - The token grappler.
- Chiho - Ninja with some similarities to Vega/Claw.
- Manami - Little girl with cat gloves; has some similarities to Blanka.
- Satomi - Yuka's friend. Shockingly, not a Shoto-clone though.
- Ayako - The sexy rave dancer.
- Erina - Or "Ernie" as the announcer calls her; she's the one in a bunny suit.
- Kaori - A computer nerd. Penultimate boss.
- Reimi - The reigning Variable Geo champion boss character.
Basic System Overview
- Super Variable Geo runs at 60FPS.
- There is no chaining system (besides rapid-fire Lights). All combos are performed via links. (Plinking is possible.)
- There is no air guarding. If you get knocked out the air while holding backward on the joystick, the direction has to be re-input upon landing else you won't be guarding on the ground.
- Backdashes are all invincible for their duration except the last one or two frames (character dependent), where then the player can then only guard. Ayako has the best backdash at 25F; Eleanor/Erina & Kaori both have the worst at 9F.
- Everyone has 1,680 vitality, and all characters take the same amount of damage from attacks.
- There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
- Everyone has at least one throw using
/
+
. Throws cannot be escaped or softened. - Super Arts are only available when the character has 33% HP or less. All involve a command +

input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys. - Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks.
Tier List










