Yuka (SVG): Difference between revisions
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(Created page with "{{Template:CiteAuthor|needs=afroshouji and can be found in full at https://www.gamefaqs.com/snes/564301-super-vg-variable-geo/faqs/71160}} ( Personal Information ) -------...") |
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type attack earlier if she is close to the opponent; beginning on frame 13 | type attack earlier if she is close to the opponent; beginning on frame 13 | ||
rather than frame 24. | rather than frame 24. | ||
{| class="wikitable" style="text-align: center; margin: auto; width:600px;" | |||
|+[[Image:SVG_Cart_JP.png|link=Super_Variable_Geo]] | |||
!colspan="5"|[[Super V.G.]] | |||
|- | |||
|[[Yuka (SVG)|Yuka]] | |||
|[[Jun (SVG)|Jun]] | |||
|[[Chiho (SVG)|Chiho]] | |||
|[[Manami (SVG)|Manami]] | |||
|- | |||
|[[Satomi (SVG)|Satomi]] | |||
|[[Ayako (SVG)|Ayako]] | |||
|[[Erina (SVG)|Erina]] | |||
|[[Kaori (SVG)|Kaori]] | |||
|[[Reimi (SVG)|Reimi]] | |||
|- | |||
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]] | |||
!colspan="3"|[[:Category:SuperVG|Super V.G. Pages]] | |||
|- | |||
!colspan="5"|[[Main_Page|Back to Mainpage]] | |||
|} | |||
[[Category:List of Fighting Games]][[Category:SuperVG]] | |||
Revision as of 20:44, 30 November 2017
( Personal Information ) ---------------------------------------------------
Name Meaning : YUKA = "skilled/perfume"
TAKEUCHI = "warrior/within"
Origin : Toukyou/Tokyo (metropolitan area)
Restaurant : Hanna Miller`s
(Based off the Japanese restaurant "Anna Miller`s".)
Age : 17 years
Fighting Skill : Kyokushin Karate, Uchi Kei Ken (Kikou Ken no Isshu)
(Rising Sun God Karate, "Beheading From Within" Fist (Qiguon
Fist variety))
( Colors ) -----------------------------------------------------------------
X : Orange (apron, skirt, hair tie), white (shirt, pads), brown
(hair)
A : Fuchsia (apron, skirt, hair tie), white (shirt, pads), brown
(hair)
( Victory Poses ) ----------------------------------------------------------
Round 1 + 2 : Removes hair ribbon and raises a fist in the air, "Yosh`!"
("Alright!")
( Data Arsenal ) -----------------------------------------------------------
Forward Dash Duration : 14 frames Backward Dash Duration : 13 frames (12 frames invulnerable) Pre-jump Frames : 1 frame Vertical and Jump Backward Duration : 41 frames Jump Forward Duration : 42 frames Vertical Landing Frames : 2 frames Jump Backward Landing Frames : 1 frame Jump Forward Landing Frames : 0 frames
----------------------+-----+--------+-----+------------+-----+-----+--------
| Command | Grd | Damage | Sta | Active | Rec | +Ht | Notes |
----------------------+-----+--------+-----+------------+-----+-----+-------- Standing LP | M | 50 | 4 | 1 | 4 | +6 | Standing HP | M | 90 | 15 | 4 | 6 | +3 | Standing LK | M | 70 | 5 | 2 | 4 | +5 | Standing HK | M | 90 | 7 | 4 | 11 | -2 | Crouching LP | M | 50 | 4 | 1 | 7 | +5 | Crouching HP | M | 90 | 10 | 3 | 11 | -1 | Crouching LK | L | 50 | 6 | 2 | 6 | +3 | Crouching HK | L | 100 | 7 | 4 | 16 | —— | KND Jumping LP | H | 70 | 7 | Ground | —— | —— | Jumping HP | H | 90 | 8 | 4 | Gnd | —— | Jumping LK | H | 70 | 7 | Ground | —— | —— | Jumping HK | H | 90 | 13 | 16 | Gnd | —— | Jump Diagonal HP | H | 90 | 8 | 16 | Gnd | —— | Jump Diagonal LK | H | 70 | 8 | Ground | —— | —— | Jump Diagonal HK | H | 90 | 13 | 11 | Gnd | —— | ---+------------------+-----+--------+-----+------------+-----+-----+-------- 1 | Ipponzeoi | Thw | 260 | 1 | 1 | —— | —— | KND 2 | LP Ki Kou Dan | M | 140 | 11 | —— | 24 | 0 | PRJ | HP Ki Kou Dan | M | 170 | 11 | —— | 28 | -2 | PRJ 3 | LK Idaten Soku | M | 40x3+ | 2/8 | 23(7)10 | 3 | —— | KND | | | 120 | | | | | | HK Idaten Soku | M | 60x4+ | 2/8 | 35(7)10 | 3 | —— | KND | | | 140 | | | | | 4 | LP Souryuu Geki | M | 220+80 | 5 | 16 | 19 | —— | KND | HP Souryuu Geki | M | 240+80 | 6 | 23 | 22 | —— | KND 5 | (!) Kiryuu Idaten| M | 140+ | 11 | 1(12)31(7) | 18 | —— | KND | Geki | | 40x5+ | | 4(6)22 | | | | | | 120+240| | | | | | | | +80 | | | | | ---+------------------+-----+--------+-----+------------+-----+-----+--------
( Movelist ) ---------------------------------------------------------------
1 Ipponzeoi When close, b / f + HP
2 Ki Kou Dan qcf + P 3 Idaten Soku qcb + K 4 Souryuu Geki f,d,df + P
5 (!) Kiryuu Idaten Geki When 1/3 life, qcf,qcb + PK
( Notes ) ------------------------------------------------------------------
1 Unblockable. 2 1 durability point. - Characters who can crouch to avoid the Ki Kou Dan: Kaori, Manami, Satomi. 3 Has a faster startup when done at point-blank range than it does further away. The additional 6f kicks in when Yuka is further than a character distance away from her opponent. All the other properties of the attack remain the same. 4 Frames 1-20 invincible for LP; frames 1-28 invincible for HP. - The hitbox of the second hit is a bit high and awkward, and will not hit most characters. This can be a problem since it is the one that causes the KNOCKDOWN. If it misses, Yuka`s left at a significant disadvantage. Below is a list of characters who will suffer BOTH hits either out in the open, or in the corner (when Yuka is at point-blank range):
------------------+------------------+------------------+------------------
LP Souryuu Geki | LP Souryuu Geki | HP Souryuu Geki | HP Souryuu Geki
OPEN | CORNER | OPEN | CORNER
------------------+------------------+------------------+------------------
n/a Reimi Ayako Ayako
Chiho (1P only) Chiho (1P/2P 55%)
Eleanor Eleanor
Jun (1P 40%) Jun (1P only)
Kaori Kaori
Reimi Reimi
Satomi Satomi
- As the chart shows, no one will get hit by both hits of the LP-version out in the open. Only Reimi gets hit by it in the corner. With that being said, the LP-version seems only useful for knocking someone out the air so Yuka recovers faster. - For whatever reason, both Chiho and Jun have odd hurtboxes when it comes to this attack. They can only be hit with the HP-version when either of them is on the 1P/left side of the screen. If on the right——with the exception of Chiho in the corner——both hits will -never- connect. Chiho will get hit by both hits on 1P-corner all the time, but 2P-corner has only about a 55% chance. The same with Jun on 1P-open: it`s possible about 40% of the time, but you`re taking a gamble. Whereas in 1P-corner, Jun suffers both hits all the time. Very strange on why this happens. 5 1 durability point (Ki Kou Dan). - Frames 72-94 invincible. - Much like how it behaves if used normally, Yuka will begin the Idaten Soku- type attack earlier if she is close to the opponent; beginning on frame 13 rather than frame 24.
| Super V.G. | ||||
|---|---|---|---|---|
| Yuka | Jun | Chiho | Manami | |
| Satomi | Ayako | Erina | Kaori | Reimi |
| List of Fighting Games | Super V.G. Pages | |||
| Back to Mainpage | ||||
